TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 armour and 6 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to West India
1 bomber, 3 fighters and 1 tactical_bomber moved from Kweichow to India
1 tactical_bomber moved from 38 Sea Zone to India
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kiangsu
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from Manchuria to India
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 2 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 12PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter and 6 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys
Battle in West India
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 2 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 submarine moved from 52 Sea Zone to 85 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to India
3 armour and 5 mech_infantrys moved from Manchuria to Shantung
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Yunnan to Burma
1 bomber moved from India to Burma
1 fighter moved from West India to Burma
1 carrier, 1 submarine and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 19 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from India to Burma
2 carriers moved from 80 Sea Zone to 78 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
2 fighters moved from India to Burma
Place Units - Japanese
3 armour placed in Shantung
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,5,1,1,6,4,3,1
Japanese collect 36 PUs (14 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs