i assumed “max D” and took 2 russian AA and 1 russian infantry as casualties, if you would like to change out for the 2 AA guns back thats okay with me, just tryn speed things up!
Gargantua vs variance (axis +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 29 PUs; 0 techTokens;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour moved from Caucasus to Tsinghai
2 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,3
Russians collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 armour and 6 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to West India
1 bomber, 3 fighters and 1 tactical_bomber moved from Kweichow to India
1 tactical_bomber moved from 38 Sea Zone to India
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kiangsu
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from Manchuria to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 armour, 2 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 12PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter and 6 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys
Battle in West India
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 2 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 submarine moved from 52 Sea Zone to 85 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to India
3 armour and 5 mech_infantrys moved from Manchuria to Shantung
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Yunnan to Burma
1 bomber moved from India to Burma
1 fighter moved from West India to Burma
1 carrier, 1 submarine and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 19 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from India to Burma
2 carriers moved from 80 Sea Zone to 78 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
2 fighters moved from India to BurmaPlace Units - Japanese
3 armour placed in Shantung
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,5,1,1,6,4,3,1
Japanese collect 36 PUs (14 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
I hope my AA gun shoots down your stupid little airplanes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from Korea to Yenisey
1 fighter moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Caroline Islands to 19 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Kwangtung
Battle in Normandy Bordeaux
Battle in Kiangsi
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Philippines from Japanese, taking Kwangtung from Japanese, taking Normandy Bordeaux from Germans, taking Kiangsi from Japanese, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to Yenisey
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
3 mech_infantrys placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Eire: 5 infantry
EDIT: Changing PUs for British from 37 to 42
EDIT: Turning off Edit Mode
British spend 5 on tech rolls
British rolls : 0/1 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 submarine moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Volgograd to Ukraine
6 fighters moved from Russia to Ukraine
1 mech_infantry moved from Shan State to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - British
Battle in 111 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 4 fighters in 111 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
British attack with 1 artillery
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Ukraine
British attack with 1 armour and 6 fighters
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
AA fire in Ukraine : 1/3 hits
1 fighter owned by the British lost in Ukraine
British roll dice for 1 armour and 5 fighters in Ukraine, round 2 : 4/6 hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 armour owned by the Germans, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for British: 1 fighterNon Combat Move - British
5 fighters moved from Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 fighter moved from Persia to Egypt
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from 111 Sea Zone to United KingdomPlace Units - British
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
1 infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs -
Stop spending money on that damn fleet! It’s killing me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
3 aaGuns moved from Northern Italy to Southern Italy
2 artilleries and 13 infantry moved from Northern Italy to France
2 armour moved from Western Germany to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total -
decided not to give you Rome LOL. map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Korea to YeniseyCombat - ANZAC
Battle in Borneo
Battle in 38 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the ANZAC Submerged
Japanese win, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier, 1 submarine and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in BurmaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 38 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Caucasus to VolgogradNon Combat Move - French
Turn Complete - French
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FYI - With the ANZAC subs, I clicked Submerge instead of Retreat, so I had to edit them back to Sumatra.
Only 2 more Carriers to go!
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Oh bother, what awful dice. You had a 36% chance of winning that and you won. Oh well 1 in 3 is 1 in 3.
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Well I lost that fight last round… and I had no reason not to go for it again…
And your Cruiser VS my Battleship,
Or your destroyer Vs my Cru/Dst last turn,
Or your Battleship/Sub vs my 2 subs 1 dst 1 fgt which all got smoked for nothing…
Been a fair trade all around I would say. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Germany: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 destroyer and 13 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Smolensk
6 mech_infantrys moved from Poland to Belarus
2 tactical_bombers moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Smolensk
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from Western Germany to 111 Sea Zone
4 fighters moved from 112 Sea Zone to 111 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 destroyer and 7 fighters
British defend with 1 submarine
Germans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Archangel to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
2 tactical_bombers moved from Smolensk to Bryansk
1 bomber moved from Tambov to Bryansk
4 infantry moved from Finland to Norway
1 mech_infantry moved from Novgorod to Bryansk
9 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Romania to Bessarabia
1 bomber moved from Rostov to Bryansk
6 mech_infantrys moved from Western Germany to Poland
4 fighters moved from 111 Sea Zone to 112 Sea Zone
3 fighters moved from 111 Sea Zone to Western Germany
3 infantry moved from Bryansk to UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 destroyer placed in 112 Sea Zone
9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 4 infantry
EDIT: Adding units owned by Germans to Finland: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Attrition all around. Win some, lose some.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 fighters moved from Russia to Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Tsinghai to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Tsinghai to Volgograd
1 infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 4 infantry
retreated to Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
After 2 hits to 1 in Ukraine on the opening round, I thought I had you!
Turns out my worthless planes had no more ammunition, and Vassilez Zaitsev never made a single shot the entire encounter.
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For the record. We are no longer bothering to take, clothe, feed, and medically treat POW’s.
It’s a waste of war resources.
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Is this game considered 15L or 14L?