Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
I’m going to change it to 1 Chinese, 1 Russian, 1 British fighter. Let me know if you want to keep on attacking, we can forum roll it up.
Nah its ok, continue pls. Let the game flow :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to 119 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Shan State to Anhwe
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New Hebrides to 53 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport
Germans defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 transport
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anhwe
Americans attack with 2 fighters
Japanese defend with 1 aaGun and 2 mech_infantrys
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Casualties for Americans: 2 fighters
Battle in Morocco
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 119 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Hopei
1 fighter moved from Kwangsi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,4,5,4,6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Romania to 99 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangsi to India
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 6 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from India to West India
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: British takes Eastern Persia from Neutral_Allies
EDIT: Turning off Edit Mode
EDIT: 1 armour and 1 mech_infantry moved from Yunnan to Eastern Persia
1 aaGun and 8 infantry moved from India to Burma
2 aaGuns moved from Shan State to Yunnan
1 fighter moved from 99 Sea Zone to Egypt
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 infantry moved from Greece to Bulgaria
Italians take Bulgaria from Russians
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 artillery moved from Rhodesia to Tanganyika Territory
1 fighter moved from Southern Italy to Slovakia Hungary
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 fighter in Morocco, round 3 : 2/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Northern Italy
1 armour moved from Greece to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 fighter moved from Morocco to Algeria
Place Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 97 Sea Zone
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Italians collect 23 PUs (3 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Kenya
ANZAC take Kenya from Italians
1 cruiser, 3 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 armour and 1 infantry moved from New South Wales to South Australia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Kenya
EDIT: 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Poland to Romania
3 artilleries, 1 fighter, 15 infantry and 4 mech_infantrys moved from Yugoslavia to Romania
1 bomber and 1 tactical_bomber moved from Western Germany to Romania
1 armour and 8 mech_infantrys moved from Germany to Romania
2 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Romania
Germans attack with 7 armour, 3 artilleries, 1 bomber, 1 fighter, 15 infantry, 12 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 7 armour, 3 artilleries, 15 infantry and 1 tactical_bomber
AA fire in Romania : 1/3 hits
1 fighter owned by the Germans lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 15 infantry, 12 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 13/39 hits
Russians roll dice for 2 aaGuns, 7 armour, 3 artilleries, 15 infantry and 1 tactical_bomber in Romania, round 2 : 9/26 hits
11 infantry owned by the Russians, 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 6/30 hits
Russians roll dice for 7 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 3 : 8/15 hits
4 infantry owned by the Russians, 6 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 10 mech_infantrys and 1 tactical_bomber in Romania, round 4 : 8/22 hits
Russians roll dice for 7 armour, 1 artillery and 1 tactical_bomber in Romania, round 4 : 4/9 hits
7 armour owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in Romania, round 5 : 4/18 hits
Russians roll dice for 1 tactical_bomber in Romania, round 5 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 7 armour, 2 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 artillery, 1 fighter, 15 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 armour, 3 artilleries, 15 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
1 battleship, 1 carrier, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Baltic States to 114 Sea Zone
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
Place Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Kwangsi to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
3 infantry moved from Novgorod to Belarus
2 artilleries moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking 93 Sea Zone from Italians, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Anhwe to Shensi
1 fighter moved from Eastern Poland to Belarus
3 armour moved from Ukraine to Bryansk
Place Units - Russians
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
1 artillery, 1 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
2 bombers moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 5/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/7 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
1 infantry moved from Sakha to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Philippines
Place Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Shantung
Japanese undo move 2.
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Iceland to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to South West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Borneo
Battle in South West Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans win, taking Borneo from Japanese, taking South West Africa from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 125 Sea Zone to Iceland
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 submarine and 4 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Shensi to Hopei
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from India to Iraq
1 armour and 1 mech_infantry moved from Yunnan to Hopei
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
Combat - British
Battle in Iraq
British attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 4 infantry
British win, taking Iraq from Italians with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 4 infantry
Battle in Sumatra
British attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Sumatra from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Sumatra to India
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Iraq to Egypt
2 fighters moved from Iraq to Persia
Place Units - UK_Pacific
1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Some Units in India change ownership: 1 fighter and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
1 mech_infantry moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tanganyika Territory to Kenya
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Northern Italy to 93 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kenya
Italians attack with 1 artillery
French defend with 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Kenya, round 3 : 1/2 hits
1 artillery owned by the Italians lost in Kenya
ANZAC win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 bomber and 1 fighter moved from Morocco to Libya
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Kenya to Tanganyika Territory
ANZAC take Tanganyika Territory from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 2 armour, 3 artilleries and 4 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Kenya to Italian Somaliland
French take Italian Somaliland from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
French take 37 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Poland to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
3 artilleries and 2 infantry moved from Poland to Baltic States
9 mech_infantrys moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Germany
3 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 battleship, 1 carrier and 8 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Vyborg to Novgorod
5 infantry moved from 115 Sea Zone to Baltic States
1 armour moved from Romania to Baltic States
1 aaGun, 6 armour, 2 artilleries and 5 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Eire to Scotland
Place Units - Germans
10 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Germans undo move 1.
9 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea Zone
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Baltic States: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,6
Germans collect 53 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
19 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
3 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Yenisey
1 fighter moved from Shensi to Yenisey
2 armour moved from Volgograd to Ukraine
1 armour moved from Volgograd to Novosibirsk
2 artilleries and 2 infantry moved from Bryansk to Ukraine
3 armour moved from Bryansk to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 19 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Russians: 1 fighter
Non Combat Move - Russians
1 tactical_bomber moved from Yenisey to Timguska
2 infantry moved from Bryansk to Belarus
1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Hunan
2 fighters moved from Kiangsu to Hunan
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Dutch New Guinea from ANZAC, taking 41 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 4 destroyers and 2 submarines; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 7/14 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 7 destroyers and 1 transport in 54 Sea Zone, round 2 : 8/12 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 6/10 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 7 destroyers and 1 transport in 54 Sea Zone, round 3 : 2/12 hits
3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 6/8 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport in 54 Sea Zone, round 4 : 3/6 hits
1 battleship owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 55
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 4 destroyers and 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Hunan to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsi to Anhwe
1 armour moved from Manchuria to Buryatia
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
3 armour moved from Kwangtung to Anhwe
1 infantry moved from Amur to Manchuria
Place Units - Japanese
3 armour placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 destroyer and 1 submarine placed in 19 Sea Zone
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total