Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Siam to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Manchuria to Korea
2 bombers, 2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
1 tactical_bomber moved from Kiangsu to Korea
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siberia
Battle in Soviet Far East
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Korea : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers in Korea, round 2 : 12/22 hits
Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 5/18 hits
10 infantry owned by the Russians, 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Korea, round 3 : 8/17 hits
Russians roll dice for 8 infantry in Korea, round 3 : 3/8 hits
8 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Non Combat Move - Japanese
3 artilleries and 6 infantry moved from Anhwe to Kiangsi
1 armour moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from Siam to Kiangsi
1 carrier and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Jehol to Kiangsu
1 fighter moved from Korea to Japan
2 bombers, 1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
1 fighter and 2 tactical_bombers moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Forgot to say that I assumed no scramble off Phil….should that be incorrect, I will roll the sea battle and land battle on the Forum.
Sorry Whackamatt, intended to inform you earlier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 55 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 53 Sea Zone
1 infantry and 1 mech_infantry moved from 53 Sea Zone to New Hebrides
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Tsinghai to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Egypt to India
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Egypt to Romania
Combat - British
Battle in Belgian Congo
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -21
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 infantry
Non Combat Move - British
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
UK_Pacific undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Shan State: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 bomber moved from Libya to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Syria
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 3/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 3 : 3/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Syria from French, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from Libya to Southern Italy
1 infantry moved from Northern Italy to Southern France
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Libya to Tobruk
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to Kwangsi
2 fighters moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from Queensland to South Australia
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 113 Sea Zone
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
6 armour and 6 transports moved from 110 Sea Zone to 114 Sea Zone
6 armour moved from 114 Sea Zone to Poland
1 aaGun, 3 artilleries and 15 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Slovakia Hungary to Yugoslavia
3 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 aaGun moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Slovakia Hungary
3 artilleries and 6 infantry moved from Germany to Poland
1 cruiser moved from 110 Sea Zone to 114 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 110 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 infantry placed in France
1 mech_infantry placed in Western Germany
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from United Kingdom: 1 infantry
EDIT: Adding units owned by Germans to Eire: 1 infantry
EDIT: Changing ownership of Eire from Neutral_Allies to Germans
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
I edited an to-other-combat-unrelated taking of Ireland.
Russia is going after the 6 TTs with the DD and CC.
My sub scored a hit (fighter has yet to roll): do you lose the DD or the CC?
Actually I do not have to chose as I have a DD present. Can you roll the fig in the Forum first, pls, I will decide then.
Doesnt make much sense what I wrote…will let you know in a sec
Take away CR, pls. I completely forgot the fig in range…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea Zone
2 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
1 tactical_bomber moved from Russia to Slovakia Hungary
1 mech_infantry moved from Kwangsi to Hunan
2 infantry moved from Szechwan to Yunnan
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Germans defend with 1 destroyer, 1 submarine and 1 transport
Battle in 114 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 6 transports
Germans winGermans win with 1 destroyer, 1 submarine and 1 transport remaining with 6 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Russians: 1 fighter and 1 submarine
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Romania
2 aaGuns and 13 infantry moved from Baltic States to Belarus
2 artilleries and 4 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Bryansk
Place Units - Russians
3 armour placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
…so close. hits all around! :-o
My Russian sub: i edited him away from combat. I had requested you moved him as i had forgotten it during my NCM last round. You missed my request, and i didn’t realize it until now. I had asked that he be moved to Gibraltar. Hence for NCM this round, he moved to southern france.
sorry about the sub…had I remembered your asking, I would have build differently, also.
Are you talking about Italy? I am okay with you changing your Italian purchase. buying a TT while having no DD in the Med doesn’t make as much sense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 2 tactical_bombers moved from Manchuria to Anhwe
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
3 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 armour, 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers moved from Kiangsi to Kwangsi
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 battleships and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Kwangsi
Japanese attack with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 3 fighters; British defend with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 armour, 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 20 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangsi, round 2 : 17/34 hits
Chinese roll dice for 3 armour, 7 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 15/33 hits
10 infantry owned by the Japanese, 19 infantry owned by the Chinese, 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 4 armour, 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers in Kwangsi, round 3 : 11/19 hits
Chinese roll dice for 3 armour, 7 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 9/14 hits
1 tactical_bomber owned by the British, 1 armour owned by the Russians, 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Russians, 1 infantry owned by the Chinese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Chinese, 2 armour owned by the British, 4 armour owned by the Japanese, 2 fighters owned by the British, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 4 armour, 5 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 20 infantry
2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese retreated
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Anhwe
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Kiangsu
3 artilleries and 1 infantry moved from Korea to Manchuria
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
Place Units - Japanese
1 factory_minor placed in Shantung
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Japanese collect 39 PUs (3 lost to blockades); end with 39 PUs total
Whack, if you want to change the three surviviving air to other units, pls let me know. I wont attack the ANZAC ones, but I might continue with air attack in the last round if British air would survive.