15L MrRoboto (Axis) vs axis-dominion (Allies+14)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                3 artilleries moved from Russia to Samara
                3 infantry moved from Russia to Samara
                1 armour moved from Russia to Samara
                2 artilleries moved from Russia to Samara
                2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 mech_infantrys
                    Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 armour, 5 artilleries and 5 infantry
                    Germans defend with 1 artillery and 2 mech_infantrys
                    Russians win, taking Samara from Germans with 1 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 infantry moved from Vologda to Samara
                2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Russia to Tambov
                4 aaGuns, 4 fighters, 59 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
                4 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total

  • '19 '18

    @axis-dominion:

    aa fire was nonexistent….

    well 2 instead of 3.5. Under-average yes, but not spectacular

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Shensi to Timguska
                      Japanese take Timguska from Russians
                2 mech_infantrys moved from Shensi to Tsinghai
                1 armour moved from Szechwan to Tsinghai
                2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai
                3 artilleries, 10 infantry and 14 mech_infantrys moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Tsinghai
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter
                    Japanese win, taking 6 Sea Zone from Americans, taking Tsinghai from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Japanese
                1 aaGun and 2 artilleries moved from Shensi to Tsinghai
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 armour moved from Szechwan to Tsinghai
                1 artillery moved from Szechwan to Sikang
                3 armour moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                3 armour moved from Manchuria to Buryatia
                2 bombers moved from Manchuria to Shensi
                1 fighter moved from Philippines to Japan
                2 fighters and 2 tactical_bombers moved from Tsinghai to Volgograd

    Place Units - Japanese
                1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs


  • I have to start taking a lot more risks now……


  • 110 failed badly…I had 76% odds but it didn’t go as expected. I was hoping to kill your navy and have a few fighters left over, and then retake England. But after that result, and considering how far ahead your economy is, there doesn’t seem much hope.

    GG and well done.

    I’d like a rematch if you’re up for it, but bump bid to 18, as 14 just seems to low against a good axis player like yourself.


  • Do you want this to count for the 2015 league or for 2014? I don’t see any topic for the 2015 yet.

  • '19 '18

    I’d prefer it to Count for 2015.

    Thanks for the game! I feared an attack on my navy and it would have hurt to lose London again. But since I will take South africa and the middle east shortly, it would not have meant a lot, I think.

    I accept a rematch, but +18 is a bit too much. I’ll counterbid with +17


  • 16

  • '19 '18

    I know you wanted a higher bid than last time.

    But actually this was the very first time that I won against allies+14, so far my axis wins were against lower bids.
    I don’t feel that confident yet to Play against allies+15, so I’m gonna bid

    allies+15


  • Ok then I’ll just settle for the 14 then, as I really want to try to redeem my allies play. I enjoy the challenge.

    dd in 91 for UK
    Inf in szech for China
    Inf in NG for anzac

  • '19 '18

    gonna create the thread tonight.

    Since you posted already, the game Counts for 2014…


  • Personally I don’t care where it goes, but since it was important to you, I’m really sorry about that. I didn’t know they’d force it into 2014, or else I’d have delayed it.

    We’ll make sure this next one goes into 2015, regardless of when it actually ends. I really do like the pace that we were going, so don’t worry about it possibly ending before 2014 closes–we’ll post it for 2015 for sure.

  • '19 '18

    gamer agreed to Count it for 2015 now.

    Haha, we’re really playing fast. But finishing a game in the next TWO DAYS seems unlikely :-)

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