We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
Combat - Italians
Battle in Syria
Battle in Trans-Jordan
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 bomber in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
retreated to Western Ukraine
Russians win, taking Syria from French, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Baltic States to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to France
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 8 infantry moved from Alexandria to Egypt
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Egypt : 2 artilleries and 8 infantry
Syria : 1 flag, 2 infantry
France : 3 infantry
Tunisia : 1 flag
Western Germany : 1 fighter
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 aaGuns, 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 48 / 57
Russians : 33 / 35
Japanese : 55 / 66
Americans : 52 / 77
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 17 / 27
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The dice Gods giveth and the dice Gods taketh away. Also I’ve been known to make game ending blunders in the past. But I suppose as the pressure shrinks so does the risk’s of committing fatal mistakes…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Egypt to Iraq
Germans take Iraq from British
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Greece to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters
Russians defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the Russians Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
2 armour and 4 mech_infantrys moved from Germany to Baltic States
2 armour moved from Western Germany to Poland
2 bombers moved from Western Ukraine to Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Greece to Western Germany
1 aaGun and 1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 submarine moved from 95 Sea Zone to 81 Sea Zone
Place Units - Germans
2 artilleries placed in France
6 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Vologda to Novgorod
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 4 armour, 5 artilleries, 48 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
10 infantry moved from Russia to Smolensk
1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Novosibirsk to Kazakhstan
6 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Smolensk to Russia
1 infantry moved from Soviet Far East to Siberia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Iwo Jima to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Chahar to Kansu
1 bomber moved from Hopei to Kansu
1 tactical_bomber moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 fighter moved from French Indo China to Kweichow
1 bomber and 1 fighter moved from French Indo China to Burma
1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
3 infantry moved from Kwangsi to Yunnan
4 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 aaGuns and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 bomber moved from Burma to French Indo China
1 fighter moved from Burma to Malaya
1 tactical_bomber moved from Kweichow to Malaya
1 fighter moved from Kweichow to French Indo China
1 bomber moved from Kansu to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
3 armour placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Hawaiian Islands to 23 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 23 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 2 fighters and 4 submarines
Japanese defend with 1 submarine
Americans win with 2 carriers, 2 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 23 Sea Zone to 25 Sea Zone
1 bomber moved from 23 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
1 destroyer and 1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Blah, resign…. this was a terrible game for me… the dice never stopped pounding me… :-P
THe allies have nothing going for them
I’ve got too many games going (part of the problem I think) but lets rematch next league!
GG
The dice can be a harsh mistress. Thanks for the game. :-)
Whoops, looks like I just got talked into another game with Axis Dominion…… so, what the heck, if you are interested in another, lets just set this game up again.
I’d love another game. (I’ll take the allies for 13) That being said I fully understand if you want to keep your game load down. Odds are you have a longer history with Axis Dominion but even if you don’t and he/she/it just bugged you for a game that is still more than what I did. I suppose it was my sense of propriety that prevented me from asking you a question that I should be expected to know the answer to had I read to your last statement. Nevertheless Axis Dominion asked you for a game and I did not. So to summarize: While I would love a game I won’t feel butthurt if you’re busy at this point in time. :-)
Ill bid 12.
The second game will be much slower though, as now I know you are better than me!
I’m not sure I can second with your assessment, I fear what will happened if the dice treat you well. Nevertheless I don’t mind if you take your time. I was frankly amassed at the quickness of your response in the last game.
Same bid placement as last time?
Yes same placement