@Amon-Sul Italy is also very awake ;-) let’s go!
Italy notices the pressure from the beginning with the CVs purchase in Africa, but so they don’t have to struggle between naval or ground troup purchases ;-)
Happy to play with you again!
I saw in the game between Adam514 and AD that they post ‘turn complete’ when their turns are complete. So also copy it from them. (As you always post when your turn is completed.
Turn complete! ;-)
Soulblighter (Axis) VS axis-dominion (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
2 bombers moved from Anhwe to Shan State
1 infantry moved from Malaya to Shan State
3 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Shan State to Kiangsi
2 infantry moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Manchuria
6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
EDIT: Adding units owned by Japanese to Borneo: 2 bombers
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 3 artilleries and 13 infantry
Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
50 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Caucasus : 1 flagProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 67 / 72
Americans : 52 / 74
Chinese : 5 / 12
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 15 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 29 Sea Zone to 50 Sea Zone
5 fighters moved from 29 Sea Zone to 50 Sea Zone
2 tactical_bombers moved from 29 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 50 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Line Islands to 29 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 carrier moved from 29 Sea Zone to 89 Sea Zone
1 cruiser moved from 29 Sea Zone to 89 Sea Zone
3 submarines moved from 29 Sea Zone to 89 Sea Zone
3 bombers moved from Soviet Far East to Southeast Mexico
1 battleship, 3 carriers, 2 cruisers and 8 submarines moved from 29 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
8 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Shan State
3 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Burma to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 7 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
2 armour and 4 mech_infantrys moved from West India to Burma
1 aaGun moved from Burma to Shan State
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
1 transport moved from 64 Sea Zone to 101 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 armour -
The Chinese are allowed to place units in areas they recently conquered? Noticed the artillery in Anhwe.
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Yes
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Interesting. First time I hear that :'(.
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Yep, makes them dangerous as they can grow like a cancer. Which is why Japan should never let them take off like that :)
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I am just playtesting anyways.
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Sure, and like I said, you’re definitely making the game interesting.
I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.
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Sure, and like I said, you’re definitely making the game interesting.
I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.
You are missing quite a lot actually :lol:. I will do the move later today. In about 8-10 hours.
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Ok cool. What do you mean by “missing quite a lot”?
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Ok cool. What do you mean by “missing quite a lot”?
Nothing actually :D. It was meant differently.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Scotland
Battle in Eire
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/7 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Scotland from British, taking Eire from British, taking Anglo Egyptian Sudan from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Tunisia to Gibraltar
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
4 aaGuns and 1 infantry moved from Slovakia Hungary to GermanyPlace Units - Italians
1 fighter and 7 infantry placed in Northern Italy
Italians undo move 1.
7 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Germany : 4 aaGuns and 1 infantry
Northern Italy : 1 factory_major and 8 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 4 transports
Eire : 1 flag, 1 armour and 1 infantry
109 Sea Zone : 2 transports
91 Sea Zone : 1 battleship, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 44 / 83
Russians : 39 / 52
Japanese : 58 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 21 / 0
UK_Pacific : 9 / 9
Italians : 18 / 33
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,750
Median : 3,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8British Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,429
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 49 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 cruiser moved from 29 Sea Zone to 62 Sea Zone
2 transports moved from 29 Sea Zone to 10 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,1,5,4,3,5,4,2,3,1,6,2,1,5,2,2,5,2,5,3,6,1,2,2,6,6,4,2,3,3,6,1,1,2,1,5,1,6,6,3,6,1,3,4,2,1,4,1
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_majors; Remaining resources: 62 PUs;
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to Romania
3 bombers moved from Normandy Bordeaux to Romania
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_majors; Remaining resources: 62 PUs;
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to Romania
3 bombers moved from Normandy Bordeaux to Romania
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Germans
Battle in Romania
Germans attack with 5 bombers and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 5 bombers and 4 infantry in Romania, round 2 : 3/9 hits
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 5 bombers and 3 infantry in Romania, round 3 : 4/8 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
5 bombers moved from Romania to Germany
2 aaGuns, 4 artilleries and 6 infantry moved from Slovakia Hungary to Germany
2 aaGuns, 4 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Poland to Germany
7 transports moved from 110 Sea Zone to 109 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
2 artilleries and 8 infantry placed in Germany
10 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
2 artilleries and 8 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 armour and 1 infantry
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Romania : 3 infantry
Poland : 1 infantry
Germany : 4 aaGuns, 4 armour, 8 artilleries, 5 bombers, 1 factory_major, 29 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
109 Sea Zone : 7 transports
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantry
91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombersProduction/PUs Summary :
Germans : 48 / 58
Russians : 36 / 52
Japanese : 58 / 72
Americans : 52 / 72
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 9 / 9
Italians : 18 / 33
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,818
Median : 4,000
Variance : 1,238
Standard Deviation : 1,113
Total rolls : 22Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,824
Median : 4,000
Variance : 1,062
Standard Deviation : 1,031
Total rolls : 17Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,800
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 armour and 2 mech_infantrys moved from Ukraine to Romania
3 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
3 fighters and 1 tactical_bomber moved from Novgorod to Romania
12 armour, 1 artillery, 24 infantry and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Belarus to Slovakia HungaryCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 15 armour, 1 artillery, 24 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 15 armour, 1 artillery, 24 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Poland to Ukraine
3 fighters and 1 tactical_bomber moved from Romania to Ukraine
4 infantry moved from Russia to Tambov
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery moved from Karelia to Novgorod
2 infantry moved from Finland to Norway
1 aaGun and 6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
6 armour placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 artilleries and 10 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 54 Sea Zone to 30 Sea Zone
4 artilleries and 6 infantry moved from 30 Sea Zone to Johnston Island
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 50 Sea Zone
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 armour, 6 artilleries, 5 infantry and 1 mech_infantry moved from Kazakhstan to CaucasusCombat - Japanese
Battle in Johnston Island
Battle in Caucasus
Japanese attack with 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry in Caucasus, round 2 : 2/13 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Johnston Island from Americans, taking Caucasus from Russians with 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 50 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 2 transports
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 3/4 hits
2 transports owned by the Americans lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 2 transportsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 30 Sea Zone
5 fighters and 5 tactical_bombers moved from 50 Sea Zone to 30 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 fighters moved from Japan to Manchuria
1 aaGun moved from Manchuria to Buyant-Uhaa
2 bombers moved from Borneo to Manchuria
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Malaya
1 destroyer and 2 submarines placed in 6 Sea Zone
3 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters and 2 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Johnston Island : 1 flag, 4 artilleries and 6 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
50 Sea Zone : 1 destroyer
33 Sea Zone : 2 destroyers and 1 submarine
30 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines, 7 tactical_bombers and 5 transports
37 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 2 submarines
Buyant-Uhaa : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Ulaanbaatar : 1 flag, 3 artilleries and 10 infantry
62 Sea Zone : 1 flag, 1 submarine
Nenetsia : 1 flag, 1 infantry
Urals : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Caucasus : 1 flag, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 40 / 58
Russians : 40 / 67
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 12 / 17
British : 20 / 0
UK_Pacific : 9 / 9
Italians : 18 / 33
ANZAC : 8 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,613
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3,552
Median : 4,000
Variance : 0,964
Standard Deviation : 0,982
Total rolls : 29Russians Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1





