i am away for the weekend, so maybe sunday night
14L G40 Me1945 (Axis) vs. Balladeer (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Kweichow to Sikang
1 infantry moved from Kweichow to Szechwan
3 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Sikang
2 tactical_bombers moved from Anhwe to Sikang
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 2 cruisers and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Kwangsi to Sikang
1 fighter moved from 37 Sea Zone to Szechwan
1 fighter moved from Philippines to Java
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 submarines and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Sikang, round 2 : 9/13 hits
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 1/9 hits
1 fighter owned by the Chinese, 8 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 bombers moved from Sikang to Bryansk
1 fighter moved from Szechwan to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 artillery moved from Shan State to 37 Sea Zone
2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Philippines to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 aaGun, 1 armour, 1 artillery and 6 infantry moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Hopei to Shensi
2 fighters and 5 tactical_bombers moved from Sikang to Shensi
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea ZonePlace Units - Japanese
1 airfield placed in Shensi
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 fighter and 1 mech_infantry placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
Shensi : 1 flag, 1 airfield, 2 fighters, 1 infantry and 5 tactical_bombers
Yunnan : 1 flag, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 1 artillery
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Amur : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 8 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 armour, 2 artilleries and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 5 transports
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers
Bryansk : 3 bombersProduction/PUs Summary :
Germans : 51 / 67
Russians : 28 / 34
Japanese : 65 / 70
Americans : 50 / 71
Chinese : 1 / 4
British : 31 / 30
UK_Pacific : 5 / 6
Italians : 14 / 24
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 108 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; Italians defend with 1 aaGun, 1 fighter and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from French Equatorial Africa to Egypt
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
2 destroyers moved from 109 Sea Zone to 103 Sea Zone
2 fighters moved from 109 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to BurmaCombat - British
Battle in 103 Sea Zone
British attack with 2 destroyers and 1 submarine
Germans defend with 1 destroyer
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 harbour
British win, taking Egypt from Germans with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 fighters and 1 harbour
British win, taking Gibraltar from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 2 mech_infantrys moved from Persia to Trans-Jordan
1 fighter moved from India to Persia
2 fighters and 2 tactical_bombers moved from Burma to India
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from West India to IndiaPlace Units - British
1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,4
British collect 31 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 2 artilleries, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits
British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 0/4 hits
2 infantry owned by the British and 2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Albania
1 aaGun moved from Yugoslavia to Northern Italy
1 fighter moved from Southern Italy to Bryansk
1 armour moved from Western Ukraine to BryanskPlace Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 2 mech_infantrys
EDIT: Adding units owned by Italians to Yugoslavia: 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
France : 1 aaGun
Western Germany : 1 aaGun
Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Bryansk : 1 armour and 1 fighter
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
92 Sea Zone : 1 submarine
Yugoslavia : 2 mech_infantrys
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 49 / 67
Russians : 28 / 34
Japanese : 64 / 70
Americans : 50 / 71
Chinese : 1 / 2
British : 31 / 32
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
One edit. Use this map pls.
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Amazing Egypt attack roll…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to Gibraltar
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 fighter moved from Western Germany to Belarus
1 fighter moved from Baltic States to RostovCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/2 hits
Bombing raid in Gibraltar rolls: 4,1 and causes: 5 damage to unit: harbour
Bombing raid in Gibraltar causes 5 damage total.
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 1 carrier and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern France to Northern Italy
2 tactical_bombers moved from Gibraltar to 95 Sea Zone
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to France
2 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 bomber moved from Greece to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Romania to Bryansk
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 destroyer moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
1 armour and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 2 armour and 2 mech_infantrys
Western Germany : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Germany : 1 armour, 1 factory_major and 2 mech_infantrys
Northern Italy : 1 artillery and 1 mech_infantry
Southern Italy : 1 bomber and 1 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 aaGuns, 13 armour, 5 artilleries, 1 bomber, 3 fighters, 20 infantry, 17 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 2 destroyers
95 Sea Zone : 1 battleship, 1 carrier, 1 submarine, 2 tactical_bombers and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 mech_infantry
98 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 55 / 71
Russians : 22 / 34
Japanese : 64 / 70
Americans : 50 / 71
Chinese : 1 / 2
British : 31 / 32
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Sikang
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk
1 infantry moved from Russia to Tambov
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 104 Sea Zone to 105 Sea ZonePlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Manchuria to Buyant-Uhaa
1 fighter moved from Japan to Jehol
2 fighters and 4 tactical_bombers moved from Shensi to Novosibirsk
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Shensi to Kansu
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
3 bombers moved from Bryansk to Russia
1 infantry moved from Yunnan to Burma
2 fighters moved from 42 Sea Zone to Burma
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from Caroline Islands to New Guinea
1 fighter moved from Caroline Islands to New Guinea
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 armour moved from Manchuria to Jehol -
3 bombers moved from Bryansk to Russia
If you decide to intercept and score a hit, let’s use first 2 AA & bombers rolls.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Manchuria to Buyant-Uhaa
1 fighter moved from Japan to Jehol
2 fighters and 4 tactical_bombers moved from Shensi to Novosibirsk
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Shensi to Kansu
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
3 bombers moved from Bryansk to Russia
1 infantry moved from Yunnan to Burma
2 fighters moved from 42 Sea Zone to Burma
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from Caroline Islands to New Guinea
1 fighter moved from Caroline Islands to New Guinea
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 armour moved from Manchuria to JeholCombat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Australia
Battle in Kansu
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese win, taking Western Australia from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 fighters and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 fighter and 1 tactical_bomber
AA fire in Novosibirsk : 2/6 hits
2 tactical_bombers owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 fighters and 2 tactical_bombers in Novosibirsk, round 2 : 3/4 hits
Russians roll dice for 2 aaGuns, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits
1 tactical_bomber owned by the Russians and 2 aaGuns owned by the Russians lost in Novosibirsk
Japanese roll dice for 2 fighters and 2 tactical_bombers in Novosibirsk, round 3 : 3/4 hits
Russians roll dice for 1 fighter in Novosibirsk, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Novosibirsk
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 fighter and 1 tactical_bomber
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Novosibirsk to Bryansk
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Kansu to Bryansk
1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Buyant-Uhaa to Shensi
1 fighter moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
2 transports moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from New Guinea to 34 Sea Zone
1 tactical_bomber moved from New Guinea to 34 Sea Zone
2 fighters moved from Caroline Islands to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Amur to Buryatia
1 fighter moved from Jehol to Hunan
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 mech_infantry placed in Manchuria
1 destroyer and 1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 2 fighters
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Jehol : 1 flag, 1 armour and 1 artillery
Manchuria : 1 flag, 1 factory_minor and 1 mech_infantry
Shensi : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Yunnan : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 fighter
Hopei : 1 flag
Szechwan : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 armour, 1 artillery and 1 infantry
New Guinea : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 artillery and 7 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
46 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
19 Sea Zone : 2 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag, 1 mech_infantry
56 Sea Zone : 2 transports
Bryansk : 1 bomber, 2 fighters and 3 tactical_bombersProduction/PUs Summary :
Germans : 53 / 71
Russians : 20 / 24
Japanese : 67 / 73
Americans : 50 / 71
Chinese : 4 / 2
British : 31 / 32
UK_Pacific : 5 / 6
Italians : 16 / 26
ANZAC : 9 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
3 bombers moved from Bryansk to Russia
If you decide to intercept and score a hit, let’s use first 2 AA & bombers rolls.
AA fire in Russia : 2/3 hits
- first two scored 1.
Intercept might make sense now.
-
So what would happen if I’d intercept now? Would it be a 1v1 or a 3v1 battle?
-
The air battle comes first. It will be 1 vs. 3.
-
Then lets not do that :-)
-
Whoops sorry, thought it was your turn, but it’s mine!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total





