14L G40 Wheatbeer (Allies + 20) vs JuanSpain (Axis)

  • 17

    I’ll do China and UK when I wake up. Going to sleep now though. Sorry for the delay.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                1 artillery and 1 infantry placed in Sikang
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 20 / 23
        Japanese : 58 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 35
        UK_Pacific : 6 / 8
        Italians : 17 / 27
        ANZAC : 12 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Hey Juan,

    Is there any chance you would grant me a reroll on Shan State in exchange for a future Axis reroll?

    The UK attacked Shan State with 2 inf, 1 art and the single Japanese infantry killed all three of my men and lived.

    This is all the more frustrating since the Japanese already diced the Soviets in Amur.

  • 17

    If not, I understand … I’m just incredibly frustrated right now.

  • 17

    Granted Japan had a crummy turn this round as well, just not as statistically unlikely.

    Sorry for venting.

  • 19 18 17 16 15

    You can have it Sir. This is what being one of the greatest deserves…

    Cheers

    Juan

  • 17

    Thanks, though, I am definitely not among the best when I’m playing the Allies. Probably not as bad as I used to be though.

    Since you’ll get one later, so you want the rolls to be normal luck or low luck?

  • 17

    I will just roll it both ways now. I usually advocate low luck for rerolls to minimize the chance of another extreme result.

    Normal luck
    UK
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 3)
    Japan
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Low luck
    UK
    DiceRolls: 1@5; Total Hits: 11@5: (5)
    Japan
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    Normal luck round 2
    UK
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    Japan
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    Normal luck round 3
    UK
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    Japan
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17

    lol

    Normal luck round 4
    UK
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Japan
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    Normal luck round 5
    UK
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    Japan
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    Low luck result: UK Shan State captured with the loss of 1 infantry
    Normal luck result: UK Shan State captured with the loss of 2 infantry

    I will edit the map to the normal luck result, but if you would like your own reroll to be low luck instead of pure luck, just add back a UK infantry there.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Hunan to Siam
                1 artillery and 2 infantry moved from Burma to Shan State
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                2 infantry moved from Egypt to Alexandria
                4 fighters moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 4 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 4 fighters and 2 infantry in Alexandria, round 2 :  2/6 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Siam
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Siam
                        British roll dice for 1 tactical_bomber in Siam, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Siam, round 3 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Siam
                    Japanese win with no units remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery in Shan State, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 5 :  1/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Burma to Hunan
                3 fighters moved from Alexandria to Trans-Jordan
                4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
                2 aaGuns moved from Egypt to Trans-Jordan
                1 fighter moved from Alexandria to Egypt
                1 battleship moved from 63 Sea Zone to 54 Sea Zone
                7 infantry and 2 mech_infantrys moved from India to Burma
                1 aaGun moved from India to Burma

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shan State: 1 infantry
                EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
                EDIT: Adding units owned by British to Shan State: 1 artillery
                EDIT: Turning off Edit Mode
                1 airfield and 1 armour placed in Egypt
                1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,4,5,5,3,1,1,6,1,5,4,3,5,2,2,2,5,5,5,3,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 20 / 23
        Japanese : 57 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 17 / 27
        ANZAC : 12 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Thanks again, that is much appreciated  :-)

    If you don’t use your reroll in this match for whatever reason, I will honor it in any future game.

  • 19 18 17 16 15

    @wheatbeer:

    Thanks again, that is much appreciated  :-)

    If you don’t use your reroll in this match for whatever reason, I will honor it in any future game.

    Thank you Sir, you deserve that and much more, my collegues playing you said you are one of the greatest fiar players they have seen.

    Cheers

    Juan

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                7 infantry moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Greece
                1 fighter moved from Rostov to 97 Sea Zone
                1 tactical_bomber moved from Rostov to 97 Sea Zone
                1 fighter moved from Ukraine to Greece
                1 artillery moved from Algeria to Morocco
                1 armour moved from Tunisia to Morocco
                1 fighter moved from Southern Italy to Morocco
                1 aaGun moved from Ukraine to Rostov
                2 aaGuns moved from Ukraine to Bryansk
                1 artillery moved from Bessarabia to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Albania to Greece
                2 armour moved from Romania to Greece
                3 armour moved from Romania to Ukraine

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Ukraine
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from South Australia to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to New South Wales
                2 aaGuns, 3 infantry and 2 mech_infantrys moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 17 / 23
        Japanese : 57 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    changing NCM

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from South Australia to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to New South Wales
                2 aaGuns, 3 infantry and 2 mech_infantrys moved from South Australia to Queensland
                2 fighters moved from Egypt to 87 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 17 / 23
        Japanese : 57 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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