Scramble sz6 and if you scramble does the sub fight?
14L G40 Wheatbeer (Allies + 20) vs JuanSpain (Axis)
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You can have it Sir. This is what being one of the greatest deserves…
Cheers
Juan
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Thanks, though, I am definitely not among the best when I’m playing the Allies. Probably not as bad as I used to be though.
Since you’ll get one later, so you want the rolls to be normal luck or low luck?
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I will just roll it both ways now. I usually advocate low luck for rerolls to minimize the chance of another extreme result.
Normal luck
UK
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 3)
Japan
Rolls: 1@2; Total Hits: 11@2: (1)
Low luck
UK
Rolls: 1@5; Total Hits: 11@5: (5)
Japan
Rolls: 1@2; Total Hits: 11@2: (2)
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Normal luck round 2
UK
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Japan
Rolls: 1@2; Total Hits: 01@2: (6)
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Normal luck round 3
UK
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Japan
Rolls: 1@2; Total Hits: 11@2: (1)
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lol
Normal luck round 4
UK
Rolls: 1@2; Total Hits: 01@2: (5)
Japan
Rolls: 1@2; Total Hits: 01@2: (3)
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Normal luck round 5
UK
Rolls: 1@2; Total Hits: 11@2: (1)
Japan
Rolls: 1@2; Total Hits: 01@2: (6)
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Low luck result: UK Shan State captured with the loss of 1 infantry
Normal luck result: UK Shan State captured with the loss of 2 infantryI will edit the map to the normal luck result, but if you would like your own reroll to be low luck instead of pure luck, just add back a UK infantry there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Hunan to Siam
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Egypt to Alexandria
4 fighters moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 4 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Alexandria, round 2 : 2/6 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Siam
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Siam
British roll dice for 1 tactical_bomber in Siam, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Siam, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Siam
Japanese win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 mech_infantrys moved from Burma to Hunan
3 fighters moved from Alexandria to Trans-Jordan
4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
2 aaGuns moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Egypt
1 battleship moved from 63 Sea Zone to 54 Sea Zone
7 infantry and 2 mech_infantrys moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
EDIT: Adding units owned by British to Shan State: 1 artillery
EDIT: Turning off Edit Mode
1 airfield and 1 armour placed in Egypt
1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,4,5,5,3,1,1,6,1,5,4,3,5,2,2,2,5,5,5,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 60
Russians : 20 / 23
Japanese : 57 / 62
Americans : 56 / 76
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 7 / 6
Italians : 17 / 27
ANZAC : 12 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks again, that is much appreciated :-)
If you don’t use your reroll in this match for whatever reason, I will honor it in any future game.
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Thanks again, that is much appreciated :-)
If you don’t use your reroll in this match for whatever reason, I will honor it in any future game.
Thank you Sir, you deserve that and much more, my collegues playing you said you are one of the greatest fiar players they have seen.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
7 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Ukraine to BryanskCombat - Italians
Battle in Rostov
Italians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Greece
1 fighter moved from Rostov to 97 Sea Zone
1 tactical_bomber moved from Rostov to 97 Sea Zone
1 fighter moved from Ukraine to Greece
1 artillery moved from Algeria to Morocco
1 armour moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Morocco
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Albania to Greece
2 armour moved from Romania to Greece
3 armour moved from Romania to UkrainePlace Units - Italians
1 infantry and 1 mech_infantry placed in Ukraine
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from South Australia to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to New South Wales
2 aaGuns, 3 infantry and 2 mech_infantrys moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 50 / 60
Russians : 17 / 23
Japanese : 57 / 62
Americans : 56 / 76
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 7 / 6
Italians : 20 / 20
ANZAC : 12 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
changing NCM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from South Australia to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to New South Wales
2 aaGuns, 3 infantry and 2 mech_infantrys moved from South Australia to Queensland
2 fighters moved from Egypt to 87 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 50 / 60
Russians : 17 / 23
Japanese : 57 / 62
Americans : 56 / 76
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 7 / 6
Italians : 20 / 20
ANZAC : 12 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t know where tripleA assigned them exactly, but the 2 ANZAC fighters in SZ54 are supposed to be on the ANZAC carrier.
Also, the 2 ANZAC fighters in SZ87 are supposed to be one a single US carrier (the other being empty).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 50 / 60
Russians : 17 / 23
Japanese : 57 / 62
Americans : 56 / 76
Chinese : 11 / 17
British : 31 / 36
UK_Pacific : 7 / 6
Italians : 20 / 20
ANZAC : 12 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to 87 Sea Zone
2 bombers moved from Greece to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
3 bombers moved from Greece to Russia
1 fighter moved from Greece to Russia -
Intercept?
OOL in 87 pls
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No intercept
OOL will start with:
damage carriers, sink dd
After that, it depends on how the dice are going.