14L G40 Wheatbeer (Allies + 20) vs JuanSpain (Axis)

  • 19 18 17 16 15

    @wheatbeer:

    Thanks again, that is much appreciated  :-)

    If you don’t use your reroll in this match for whatever reason, I will honor it in any future game.

    Thank you Sir, you deserve that and much more, my collegues playing you said you are one of the greatest fiar players they have seen.

    Cheers

    Juan

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Rostov
                7 infantry moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Greece
                1 fighter moved from Rostov to 97 Sea Zone
                1 tactical_bomber moved from Rostov to 97 Sea Zone
                1 fighter moved from Ukraine to Greece
                1 artillery moved from Algeria to Morocco
                1 armour moved from Tunisia to Morocco
                1 fighter moved from Southern Italy to Morocco
                1 aaGun moved from Ukraine to Rostov
                2 aaGuns moved from Ukraine to Bryansk
                1 artillery moved from Bessarabia to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Albania to Greece
                2 armour moved from Romania to Greece
                3 armour moved from Romania to Ukraine

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Ukraine
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from South Australia to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to New South Wales
                2 aaGuns, 3 infantry and 2 mech_infantrys moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 17 / 23
        Japanese : 57 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    changing NCM

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from South Australia to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to New South Wales
                2 aaGuns, 3 infantry and 2 mech_infantrys moved from South Australia to Queensland
                2 fighters moved from Egypt to 87 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 17 / 23
        Japanese : 57 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I don’t know where tripleA assigned them exactly, but the 2 ANZAC fighters in SZ54 are supposed to be on the ANZAC carrier.

    Also, the 2 ANZAC fighters in SZ87 are supposed to be one a single US carrier (the other being empty).

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 17 / 23
        Japanese : 57 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers moved from Western Germany to 87 Sea Zone
                2 bombers moved from Greece to Tambov
                2 mech_infantrys moved from Western Ukraine to Tambov
                3 bombers moved from Greece to Russia
                1 fighter moved from Greece to Russia

  • 19 18 17 16 15

    Intercept?

    OOL in 87 pls

  • 17

    No intercept

    OOL will start with:

    damage carriers, sink dd

    After that, it depends on how the dice are going.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers moved from Western Germany to 87 Sea Zone
                2 bombers moved from Greece to Tambov
                2 mech_infantrys moved from Western Ukraine to Tambov
                3 bombers moved from Greece to Russia
                1 fighter moved from Greece to Russia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,7,8 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in Tambov
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Tambov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in 87 Sea Zone
                    Germans attack with 5 bombers
                    ANZAC defend with 2 fighters; Americans defend with 2 carriers, 1 destroyer and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Germans: 5 bombers
                    Casualties for Americans: 2 carriers and 1 destroyer
                Cleaning up after air battles
                    2 fighters owned by the ANZAC forced to land in French West Africa

    Non Combat Move - Germans
                1 fighter moved from Russia to Bryansk
                5 aaGuns, 7 armour, 19 artilleries and 36 infantry moved from Western Ukraine to Bryansk
                1 fighter moved from Western Germany to Bryansk
                1 fighter moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Bryansk
                1 fighter moved from Greece to Bryansk
                2 bombers moved from Tambov to Greece
                3 bombers moved from Russia to Ukraine
                10 infantry moved from Eastern Poland to Western Ukraine
                4 infantry moved from Poland to Eastern Poland
                4 artilleries moved from Poland to Eastern Poland

    Place Units - Germans
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 19 18 17 16 15

    You had 2 fighters and one damaged carrier in second round, I had 2 bombers and did one hit, selected 1 carrier killed as for me, as defender, it would have supposed a risk leaving 1 Bomber vs 1 fighter and 1 damaged carrier potentially, but I am happy if you edit back your damaged carrier and kill one fighter.

  • 17

    That OOL works for me for that scenario, so no need to edit.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 23 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 tactical_bomber moved from Smolensk to Tambov
                4 fighters moved from Russia to Tambov
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 artillery moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Tambov
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  4/7 hits
                        Germans roll dice for 2 mech_infantrys in Tambov, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns, 8 artilleries and 45 infantry moved from Smolensk to Russia
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Samara to Russia
                1 armour moved from Egypt to Kenya

    Turn Complete - Russians
                Russians collect 19 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 19 / 48
        Japanese : 56 / 62
        Americans : 56 / 76
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 carriers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kansu to Novosibirsk
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Novosibirsk
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Jehol to Anhwe
                1 bomber moved from Kwangtung to Kwangsi
                1 bomber moved from Kwangtung to Kiangsi
                3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                3 fighters moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                2 fighters moved from 37 Sea Zone to Shan State
                2 tactical_bombers moved from 37 Sea Zone to Shan State
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kiangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kiangsi
                1 fighter moved from Kwangtung to Shan State
                1 tactical_bomber moved from Kwangtung to Shan State

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    British defend with 1 artillery
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 artillery
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 artillery
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in 35 Sea Zone
                    Japanese attack with 3 destroyers
                    Americans defend with 1 submarine
                    Japanese win with 2 destroyers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Shan State to 37 Sea Zone
                3 fighters moved from Shan State to 37 Sea Zone
                1 bomber moved from Kwangsi to Kwangtung
                1 bomber moved from Kiangsi to Kwangtung
                1 fighter moved from Kiangsi to 35 Sea Zone
                1 fighter moved from Kiangsi to Philippines
                2 fighters moved from Kwangsi to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                3 fighters moved from Anhwe to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to 6 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 armour moved from Kiangsu to Jehol
                3 artilleries moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Siberia to Amur

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                3 infantry placed in Malaya
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 bombers moved from Egypt to Italian Somaliland
                5 fighters moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in Sumatra
                Battle in Celebes
                Battle in Italian Somaliland
                    Americans attack with 2 bombers
                    Italians defend with 1 infantry
                        Americans roll dice for 2 bombers in Italian Somaliland, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Italian Somaliland
                    Americans win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in 45 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                2 infantry moved from 83 Sea Zone to French West Africa
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Brazil to British Guiana
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 bomber moved from Italian Somaliland to Egypt
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                5 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                5 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry moved from Brazil to British Guiana
                2 fighters moved from Eastern United States to French West Africa

    Place Units - Americans
                3 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 18 / 48
        Japanese : 54 / 53
        Americans : 63 / 83
        Chinese : 7 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 2 infantry moved from Sikang to Shensi
                1 infantry moved from Hunan to Kiangsi
                1 artillery moved from Hunan to Kiangsi
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kiangsi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 18 / 48
        Japanese : 50 / 53
        Americans : 63 / 83
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British

    Non Combat Move - British
                2 infantry moved from Alexandria to Egypt
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                2 aaGuns, 4 artilleries and 8 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Burma to Hunan
                1 infantry moved from Burma to Shan State
                2 aaGuns and 19 infantry moved from Burma to India
                2 mech_infantrys moved from India to Eastern Persia
                3 fighters moved from Trans-Jordan to Eastern Persia
                1 fighter moved from Egypt to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq

    Place Units - British
                3 artilleries placed in Egypt
                2 fighters and 1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,4,4,3,5,2,6,2,3,6,3,1,4,2,3,3,1,6,6,4,5
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 18 / 48
        Japanese : 49 / 53
        Americans : 63 / 83
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 8 / 6
        Italians : 20 / 20
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                1 fighter moved from Morocco to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from 97 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to 94 Sea Zone
                2 fighters moved from Greece to Kazakhstan
                1 fighter moved from Greece to Tambov
                3 infantry moved from Bryansk to Tambov
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Tobruk
                1 artillery moved from Libya to Tobruk
                1 bomber moved from Southern Italy to Tambov

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Tambov
                    Italians attack with 1 bomber, 1 fighter and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 fighter
                    Russians defend with 1 mech_infantry
                    Italians win, taking Tobruk from Russians with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 fighter
                Battle in Kazakhstan
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from Kazakhstan to Rostov
                1 fighter moved from Tambov to Bryansk
                1 bomber moved from Tambov to Ukraine
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 armour moved from Greece to Romania
                4 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Tambov
                1 artillery moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - Italians
                1 fighter placed in Southern Italy
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 23 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Queensland to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 fighters moved from French West Africa to Egypt
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 15 / 48
        Japanese : 49 / 53
        Americans : 63 / 83
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 8 / 6
        Italians : 23 / 29
        ANZAC : 12 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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