Turn complete
Mallery (Allies +11) vs. Entek (Axis) 14L Rnd 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Germans buy 3 armour, 4 artilleries, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,5,4,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
4 fighters moved from Russia to Bryansk
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
6 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Caucasus
1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Ukraine
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Romania : 1 factory_minor
Germany : 1 factory_major
Denmark : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 33 armour, 7 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 4 bombers, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 69
Russians : 3 / 9
Japanese : 60 / 64
Americans : 53 / 73
Chinese : 1 / 3
British : 35 / 42
UK_Pacific : 13 / 13
Italians : 27 / 38
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 11 damage on 1 factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Egypt to Trans-JordanNon Combat Move - Russians
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Shensi to Sikang
2 armour and 1 mech_infantry moved from Tsinghai to Sikang
3 armour moved from Kwangsi to Burma
1 artillery moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in Sikang
Japanese attack with 4 armour, 2 bombers and 2 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 4 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 3/8 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 4 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 armour moved from French Indo China to Burma
2 bombers moved from Sikang to Kwangsi
1 infantry moved from French Indo China to Shan State
1 fighter moved from Malaya to French Indo China
1 fighter moved from French Indo China to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 armour, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 4 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 4 armour
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 armour
42 Sea Zone : 1 submarine
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 destroyer and 1 transport
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 54 / 69
Russians : 3 / 6
Japanese : 68 / 69
Americans : 50 / 73
Chinese : 0 / 3
British : 35 / 42
UK_Pacific : 9 / 13
Italians : 27 / 38
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
5 bombers moved from United Kingdom to 112 Sea Zone
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
6 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Dutch New Guinea to Hawaiian Islands -
Request Scramble/OOL for WGER, and for Japan including Kamis
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Scramble all form Germany. OOL DD, CV, tip BB, Cruiser, BB, Fighters
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Kami on each of the Destroyers on Japan
Kill the Carrier first, then DD, then Fighters
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Scramble for Japan?
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No thank you
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No thank you
Ok…I wasn’t sure…you did scramble not realizing you had nothing left…but you had no hits first round. Your fighters had 4 of 5 hits, but I’ll give you two and cancel out the other two, this way I don’t have to redo this turn…
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Works for me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
5 bombers moved from United Kingdom to 112 Sea Zone
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
6 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Dutch New Guinea to Hawaiian IslandsCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 5 bombers, 5 destroyers and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 transports
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 transports
Casualties for Americans: 3 bombers and 4 destroyers
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 4 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Japanese: 1 carrier, 2 destroyers, 5 fighters and 1 transport
Casualties for Americans: 3 destroyersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers and 3 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 44 Sea Zone to Caroline Islands
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 118 Sea ZonePlace Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Persia
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 4 armour
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 4 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour placed in Egypt
1 destroyer placed in 110 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 fighters moved from Bryansk to Northwest Persia
1 infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
British roll dice for 1 aaGun, 3 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/8 hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
British win with 1 aaGun, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Northwest Persia to Caucasus
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 destroyers and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Volgograd to CaucasusPlace Units - Italians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Rostov : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 artillery, 2 fighters and 2 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 5 destroyers and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 1 artillery and 1 mech_infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 69
Russians : 3 / 6
Japanese : 67 / 69
Americans : 50 / 70
Chinese : 0 / 3
British : 41 / 46
UK_Pacific : 10 / 10
Italians : 24 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
7 bombers moved from Dutch New Guinea to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
7 bombers moved from Dutch New Guinea to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to QueenslandCombat - ANZAC
Battle in Philippines
Battle in Manchuria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 factory_minor
ANZAC win, taking Philippines from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 36 Sea Zone
ANZAC attack with 8 bombers
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 8 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
8 bombers moved from 36 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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I will assume you will not scramble, but can roll after the fact in case you do.
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I’m assuming you’re asking for scramble orders for ANZAC not for the French turn right? If so then yes, no scramble.
Also on an unrelated note, have you heard about a game called Star Trek Fleet Captains? They just released a Dominion expansion for the game that has Cardassians in it! I just got it yesterday and hope to play it either tonight or tomorrow. http://www.boardgamegeek.com/boardgameexpansion/156502/star-trek-fleet-captains-dominion
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Yeah, it was for the ANZAC….didn’t think so…will have to give a looksee…haven’t killed any Bajorans lately…





