Oh, and that would be my turn now!
Are you sure you don’t want Borneo? Seems like a good thought. UK bomber out of range, Sea of Japan very safe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Shensi to Sikang
2 armour and 1 mech_infantry moved from Tsinghai to Sikang
3 armour moved from Kwangsi to Burma
1 artillery moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in Sikang
Japanese attack with 4 armour, 2 bombers and 2 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 4 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 3/8 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 4 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 armour moved from French Indo China to Burma
2 bombers moved from Sikang to Kwangsi
1 infantry moved from French Indo China to Shan State
1 fighter moved from Malaya to French Indo China
1 fighter moved from French Indo China to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 armour, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 4 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 4 armour
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 armour
42 Sea Zone : 1 submarine
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 destroyer and 1 transport
Dzavhan : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 54 / 69
Russians : 3 / 6
Japanese : 68 / 69
Americans : 50 / 73
Chinese : 0 / 3
British : 35 / 42
UK_Pacific : 9 / 13
Italians : 27 / 38
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
5 bombers moved from United Kingdom to 112 Sea Zone
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
6 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Dutch New Guinea to Hawaiian Islands
Request Scramble/OOL for WGER, and for Japan including Kamis
Scramble all form Germany. OOL DD, CV, tip BB, Cruiser, BB, Fighters
Kami on each of the Destroyers on Japan
Kill the Carrier first, then DD, then Fighters
Scramble for Japan?
No thank you
No thank you
Ok…I wasn’t sure…you did scramble not realizing you had nothing left…but you had no hits first round. Your fighters had 4 of 5 hits, but I’ll give you two and cancel out the other two, this way I don’t have to redo this turn…
Works for me
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
5 bombers moved from United Kingdom to 112 Sea Zone
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
6 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Dutch New Guinea to Hawaiian Islands
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 5 bombers, 5 destroyers and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 transports
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 transports
Casualties for Americans: 3 bombers and 4 destroyers
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 4 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Japanese: 1 carrier, 2 destroyers, 5 fighters and 1 transport
Casualties for Americans: 3 destroyers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers and 3 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 44 Sea Zone to Caroline Islands
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Persia
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 4 armour
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 4 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Persia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour placed in Egypt
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 fighters moved from Bryansk to Northwest Persia
1 infantry moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
British roll dice for 1 aaGun, 3 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/8 hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
British win with 1 aaGun, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northwest Persia to Caucasus
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 destroyers and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Volgograd to Caucasus
Place Units - Italians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Rostov : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 artillery, 2 fighters and 2 infantry
95 Sea Zone : 1 battleship, 2 cruisers, 5 destroyers and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 1 artillery and 1 mech_infantry
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 69
Russians : 3 / 6
Japanese : 67 / 69
Americans : 50 / 70
Chinese : 0 / 3
British : 41 / 46
UK_Pacific : 10 / 10
Italians : 24 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
7 bombers moved from Dutch New Guinea to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
7 bombers moved from Dutch New Guinea to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
Combat - ANZAC
Battle in Philippines
Battle in Manchuria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 factory_minor
ANZAC win, taking Philippines from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 36 Sea Zone
ANZAC attack with 8 bombers
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 8 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
8 bombers moved from 36 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
I will assume you will not scramble, but can roll after the fact in case you do.
I’m assuming you’re asking for scramble orders for ANZAC not for the French turn right? If so then yes, no scramble.
Also on an unrelated note, have you heard about a game called Star Trek Fleet Captains? They just released a Dominion expansion for the game that has Cardassians in it! I just got it yesterday and hope to play it either tonight or tomorrow. http://www.boardgamegeek.com/boardgameexpansion/156502/star-trek-fleet-captains-dominion
Yeah, it was for the ANZAC….didn’t think so…will have to give a looksee…haven’t killed any Bajorans lately…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Novgorod to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
33 armour, 7 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 33 armour, 7 artilleries, 4 bombers, 4 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 6 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 5 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
AA fire in Russia : 5/12 hits
2 tactical_bombers owned by the Germans and 3 fighters owned by the Germans lost in Russia
Germans roll dice for 33 armour, 7 artilleries, 4 bombers, 1 fighter, 11 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 33/63 hits
Russians roll dice for 4 aaGuns, 6 armour, 5 artilleries, 8 fighters, 46 infantry and 2 tactical_bombers in Russia, round 2 : 27/67 hits
29 infantry owned by the Russians, 11 infantry owned by the Germans, 5 armour owned by the Germans, 7 artilleries owned by the Germans, 4 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 28 armour, 4 bombers, 1 fighter and 3 tactical_bombers in Russia, round 3 : 20/36 hits
Russians roll dice for 6 armour, 5 artilleries, 8 fighters, 17 infantry and 2 tactical_bombers in Russia, round 3 : 16/38 hits
17 infantry owned by the Russians, 16 armour owned by the Germans and 3 artilleries owned by the Russians lost in Russia
Germans roll dice for 12 armour, 4 bombers, 1 fighter and 3 tactical_bombers in Russia, round 4 : 14/20 hits
Russians roll dice for 6 armour, 2 artilleries, 8 fighters and 2 tactical_bombers in Russia, round 4 : 13/18 hits
1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 6 armour owned by the Russians, 1 tactical_bomber owned by the Germans, 11 armour owned by the Germans, 2 artilleries owned by the Russians, 4 fighters owned by the British and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 bombers and 2 tactical_bombers in Russia, round 5 : 3/7 hits
Russians roll dice for 4 fighters in Russia, round 5 : 4/4 hits
2 bombers owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the Russians and 1 fighter owned by the British lost in Russia
Germans roll dice for 1 armour and 2 bombers in Russia, round 6 : 1/3 hits
Russians roll dice for 1 fighter in Russia, round 6 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -84
Casualties for Germans: 32 armour, 7 artilleries, 3 bombers, 4 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers
Casualties for British: 6 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 6 armour, 5 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
3 aaGuns moved from Bryansk to Rostov
3 armour moved from Novgorod to Finland
1 bomber moved from Holland Belgium to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 armour placed in Caucasus
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
Romania : 1 factory_minor
Germany : 1 factory_major and 3 infantry
Denmark : 2 infantry
Holland Belgium : 2 artilleries and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 3 aaGuns and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Ukraine : 1 artillery and 2 infantry
Western Ukraine : 1 flag, 1 bomber and 1 factory_minor
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 armour and 1 factory_minor
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 armour
Production/PUs Summary :
Germans : 57 / 83
Russians : 0 / 0
Japanese : 62 / 69
Americans : 52 / 70
Chinese : 3 / 3
British : 38 / 46
UK_Pacific : 10 / 10
Italians : 24 / 31
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - Russians
Turn Complete - Russians