Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber, 2 cruisers and 4 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to Scotland
1 bomber moved from 112 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 transport moved from 109 Sea Zone to 87 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5,1,6
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
1 armour retreated to Albania
Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 3 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 fighter
British defend with 1 carrier, 1 cruiser and 1 destroyer
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 24
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 carrier, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 1 bomber, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 battleship and 2 cruisers
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 2 cruisers
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 bomber and 1 tactical_bomber moved from Greece to Alexandria
1 fighter and 1 tactical_bomber moved from Northern Italy to Alexandria
2 fighters moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 artillery moved from France to Northern Italy
1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Southern France to Western Germany
6 armour moved from France to Western Germany
2 infantry moved from Western Germany to Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
2 armour, 1 artillery and 5 infantry moved from Greater Southern Germany to Slovakia Hungary
2 armour moved from Slovakia Hungary to Poland
Place Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
2 mech_infantrys placed in Germany
5 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Rostov to Caucasus
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Rostov to Ukraine
4 infantry moved from Bessarabia to Western Ukraine
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Smolensk
2 aaGuns moved from Novgorod to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 fighter and 2 infantry placed in Russia
Russians undo move 3.
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 bombers moved from Kwangsi to Suiyuyan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Anhwe to Chahar
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Chinese win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for Chinese: 1 fighter
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Jehol to Chahar
2 infantry and 1 mech_infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 bomber moved from Western United States to 106 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Units damaged: 1 carrier owned by the Americans
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 fighter moved from 106 Sea Zone to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 battleship and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,1,2,6,1,3,3,5,2,3,6,4,3,1,2,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 39
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 5 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Northern Italy
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Dutch New Guinea to Queensland
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Alexandria to Syria
1 fighter moved from Alexandria to 81 Sea Zone
Combat - Germans
Battle in Syria
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Germans win, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 fighter moved from 81 Sea Zone to Egypt
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Western Germany
6 armour and 2 mech_infantrys moved from Western Germany to Poland
2 infantry and 2 mech_infantrys moved from Germany to Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Greece to Bulgaria
1 bomber moved from Syria to Western Germany
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from Russia to Belarus
4 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Russia to Bryansk
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
18 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Olgiy to Kansu
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 aaGun, 2 artilleries and 4 infantry moved from Chahar to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 submarine placed in 6 Sea Zone
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries and 10 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 77 Sea Zone
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 artillery moved from Kenya to Tanganyika Territory
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Burma to India
1 transport moved from 89 Sea Zone to 106 Sea Zone
Place Units - British
1 battleship and 1 destroyer placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,6,6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry