14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL

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    Sub first, then max D = sub, destroyers, cruisers, tac, battleship, fighter, carrie, correct?

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    yup

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 68 PUs;

    Combat Move - Germans

    Turn Complete - Germans
                Germans collect 52 PUs; end with 120 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 125 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 130 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 140 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
                EDIT: Adding units owned by Germans to Gibraltar: 1 bomber
                EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern France: 2 armour and 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Removing units owned by Germans from France: 3 fighters
                EDIT: Adding units owned by Germans to Ukraine: 1 fighter and 3 tactical_bombers
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 3 tactical_bombers
                EDIT: Adding units owned by Germans to Novgorod: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Removing units owned by Germans from Archangel: 1 artillery
                EDIT: Removing units owned by Germans from Archangel: 1 aaGun
                EDIT: Adding units owned by Germans to Vologda: 1 aaGun, 1 artillery and 1 infantry
                EDIT: Removing units owned by Russians from Russia: 20 infantry
                EDIT: Adding units owned by Germans to Russia: 1 aaGun and 5 armour
                EDIT: Removing units owned by Germans from Smolensk: 1 aaGun, 8 armour and 8 artilleries
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 armour and 6 mech_infantrys
                EDIT: Removing units owned by Germans from Iraq: 1 armour
                EDIT: Adding units owned by Germans to Caucasus: 1 armour
                EDIT: Adding units owned by Germans to Caucasus: 1 fighter
                EDIT: Removing units owned by Germans from Northwest Persia: 1 fighter
                EDIT: Changing ownership of Vologda from Russians to Germans
                EDIT: Changing ownership of Russia from Russians to Germans
                EDIT: Changing ownership of Bryansk from Russians to Germans
                EDIT: Changing PUs for Germans from 140 to 107
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Gibraltar : 4 artilleries, 1 bomber, 3 fighters and 4 infantry
        Egypt : 1 fighter and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour and 6 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 5 armour and 1 factory_major
        Ukraine : 1 aaGun, 1 fighter and 3 tactical_bombers
        Western Ukraine : 1 flag, 1 armour and 3 mech_infantrys
        Vologda : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 armour and 1 fighter
        Smolensk : 1 flag
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        92 Sea Zone : 2 transports
        Finland : 1 flag
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 57 / 107
        Russians : 16 / 26
        Japanese : 42 / 58
        Americans : 50 / 70
        Chinese : 14 / 19
        British : 26 / 27
        UK_Pacific : 10 / 8
        Italians : 30 / 51
        ANZAC : 14 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 68 PUs;

    Combat Move - Germans

    Turn Complete - Germans
                Germans collect 52 PUs; end with 120 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 125 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 130 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 140 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
                EDIT: Adding units owned by Germans to Gibraltar: 1 bomber
                EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 2 cruisers, 2 destroyers and 2 transports
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern France: 2 armour and 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Removing units owned by Germans from France: 3 fighters
                EDIT: Adding units owned by Germans to Ukraine: 1 fighter and 3 tactical_bombers
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 3 tactical_bombers
                EDIT: Adding units owned by Germans to Novgorod: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Removing units owned by Germans from Archangel: 1 artillery
                EDIT: Removing units owned by Germans from Archangel: 1 aaGun
                EDIT: Adding units owned by Germans to Vologda: 1 aaGun, 1 artillery and 1 infantry
                EDIT: Removing units owned by Russians from Russia: 20 infantry
                EDIT: Adding units owned by Germans to Russia: 1 aaGun and 5 armour
                EDIT: Removing units owned by Germans from Smolensk: 1 aaGun, 8 armour and 8 artilleries
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 armour and 6 mech_infantrys
                EDIT: Removing units owned by Germans from Iraq: 1 armour
                EDIT: Adding units owned by Germans to Caucasus: 1 armour
                EDIT: Adding units owned by Germans to Caucasus: 1 fighter
                EDIT: Removing units owned by Germans from Northwest Persia: 1 fighter
                EDIT: Changing ownership of Vologda from Russians to Germans
                EDIT: Changing ownership of Russia from Russians to Germans
                EDIT: Changing ownership of Bryansk from Russians to Germans
                EDIT: Changing PUs for Germans from 140 to 107
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
                EDIT: Turning off Edit Mode

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 artillery moved from Volgograd to Rostov

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 artillery moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Rostov from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Siberia to Amur

    Turn Complete - Russians

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                2 infantry moved from Gilbert Islands to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Malaya to Shan State
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                2 infantry moved from Kiangsu to Kiangsi
                2 fighters moved from 20 Sea Zone to Kiangsi
                1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Jehol to Chahar
                1 armour moved from Manchuria to Chahar
                1 fighter moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                2 infantry moved from Gilbert Islands to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Malaya to Shan State
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                2 infantry moved from Kiangsu to Kiangsi
                2 fighters moved from 20 Sea Zone to Kiangsi
                1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Jehol to Chahar
                1 armour moved from Manchuria to Chahar
                1 fighter moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Chahar
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 :  1/1 hits
                        Chinese roll dice for 1 artillery in Chahar, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Chahar
                    Japanese win, taking Caroline Islands from ANZAC, taking Chahar from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  2/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in French Indo China
                Battle in Shan State
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking French Indo China from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 7 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 7 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Malaya
                1 fighter moved from Shan State to Malaya
                3 transports moved from 37 Sea Zone to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters and 4 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from Kiangsi to 6 Sea Zone
                3 artilleries and 12 infantry moved from Manchuria to Korea
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kiangsu to Japan
                1 tactical_bomber moved from Kiangsu to Korea

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Malaya
                2 artilleries and 1 infantry placed in Kiangsu
                2 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 armour and 1 infantry
        Korea : 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 3 tactical_bombers
        Kiangsi : 1 flag, 2 infantry
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Chahar : 1 flag, 1 armour and 1 infantry
        Anhwe : 1 flag, 1 mech_infantry
        Gilbert Islands : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 armour
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 2 transports
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 3 transports
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
        62 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 57 / 107
        Russians : 18 / 26
        Japanese : 53 / 58
        Americans : 50 / 70
        Chinese : 10 / 19
        British : 26 / 27
        UK_Pacific : 7 / 8
        Italians : 28 / 51
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to 35 Sea Zone
                1 infantry moved from Amur to Ulaanbaatar
                      Americans take Ulaanbaatar from Neutral
                1 artillery moved from Amur to Buyant-Uhaa
                      Americans take Buyant-Uhaa from Neutral

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to 35 Sea Zone
                1 infantry moved from Amur to Ulaanbaatar
                      Americans take Ulaanbaatar from Neutral
                1 artillery moved from Amur to Buyant-Uhaa
                      Americans take Buyant-Uhaa from Neutral

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Dutch New Guinea
                3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports moved from 4 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from Soviet Far East to Amur
                7 fighters and 1 tactical_bomber moved from Amur to 3 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                2 armour and 1 mech_infantry moved from Western United States to Alaska

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 2 armour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Amur : 2 infantry and 3 mech_infantrys
        Dutch New Guinea : 1 bomber
        3 Sea Zone : 3 battleships, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 3 transports
        Buyant-Uhaa : 1 flag, 1 artillery and 2 infantry
        Ulaanbaatar : 1 flag, 2 infantry
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 57 / 107
        Russians : 18 / 26
        Japanese : 53 / 58
        Americans : 50 / 70
        Chinese : 10 / 19
        British : 26 / 27
        UK_Pacific : 7 / 8
        Italians : 28 / 51
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 artillery moved from Tsinghai to Shensi
                1 infantry moved from Kweichow to Hopei
                1 artillery and 2 infantry moved from Kweichow to Anhwe
                3 artilleries and 3 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Yunnan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 artillery moved from Tsinghai to Shensi
                1 infantry moved from Kweichow to Hopei
                1 artillery and 2 infantry moved from Kweichow to Anhwe
                3 artilleries and 3 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 artillery and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Shensi : 1 artillery and 1 infantry
        Yunnan : 4 infantry
        Suiyuyan : 1 infantry
        Hunan : 4 artilleries and 6 infantry
        Hopei : 1 infantry
        Anhwe : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 57 / 107
        Russians : 18 / 26
        Japanese : 52 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 26 / 27
        UK_Pacific : 7 / 8
        Italians : 28 / 51
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from India to 42 Sea Zone
                1 tactical_bomber moved from India to 37 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 cruiser, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from India to 42 Sea Zone
                1 tactical_bomber moved from India to 37 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Shan State, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - British
                1 fighter moved from 42 Sea Zone to Western Australia
                1 tactical_bomber moved from 37 Sea Zone to Burma
                5 infantry moved from India to Burma
                1 artillery moved from India to Burma
                5 infantry moved from India to West India
                1 infantry moved from India to Burma

    Place Units - British
                1 cruiser and 1 submarine placed in 106 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 1 artillery and 2 infantry
                EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 2 infantry
                EDIT: Removing units owned by British from Union of South Africa: 3 infantry
                EDIT: Adding units owned by British to Rhodesia: 3 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 10 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British and UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Shan State : 2 infantry
        Burma : 1 artillery, 6 infantry and 1 tactical_bomber
        India : 1 airfield, 1 factory_major and 1 harbour
        Western Australia : 1 fighter
        39 Sea Zone : 1 submarine
        West India : 5 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Anglo Egyptian Sudan : 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
        Rhodesia : 3 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 submarine
        Eire : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 107
        Russians : 18 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 26 / 26
        UK_Pacific : 8 / 10
        Italians : 28 / 51
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Algeria to Anglo Egyptian Sudan
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Algeria to Anglo Egyptian Sudan
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 4 armour, 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 infantry; British defend with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                        Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Italians roll dice for 4 armour, 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 :  6/1 hits
                        British roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  4/1 hits
                        5 infantry owned by the British, 1 infantry owned by the French, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 4 armour, 1 bomber, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 :  4/1 hits
                        British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  2/1 hits
                        3 artilleries owned by the British, 1 mech_infantry owned by the British, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 armour, 1 bomber and 2 tactical_bombers in Anglo Egyptian Sudan, round 4 :  3/1 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Caucasus to Persia
                1 artillery moved from Caucasus to Northwest Persia
                1 artillery moved from Iraq to Persia
                2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 aaGuns moved from Egypt to Trans-Jordan
                1 armour and 2 infantry moved from Morocco to 92 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun, 2 armour and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 bomber and 1 fighter placed in Southern Italy
                1 airfield placed in Ukraine

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 aaGuns
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 fighter, 1 harbour and 5 infantry
        Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
        Anglo Egyptian Sudan : 1 flag, 3 armour
        Morocco : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 artillery and 1 factory_major
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Ukraine : 1 flag, 1 airfield and 1 factory_minor
        Caucasus : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 4 transports
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Northwest Persia : 1 flag, 1 artillery
        Persia : 1 flag, 1 armour and 1 artillery
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 107
        Russians : 18 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 26
        UK_Pacific : 8 / 10
        Italians : 29 / 50
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Algeria to Anglo Egyptian Sudan
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 4 armour, 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 infantry; British defend with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                        Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Italians roll dice for 4 armour, 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 :  6/1 hits
                        British roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  4/1 hits
                        5 infantry owned by the British, 1 infantry owned by the French, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 4 armour, 1 bomber, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 :  4/1 hits
                        British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  2/1 hits
                        3 artilleries owned by the British, 1 mech_infantry owned by the British, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 armour, 1 bomber and 2 tactical_bombers in Anglo Egyptian Sudan, round 4 :  3/1 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Caucasus to Persia
                1 artillery moved from Caucasus to Northwest Persia
                1 artillery moved from Iraq to Persia
                2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 aaGuns moved from Egypt to Trans-Jordan
                1 armour and 2 infantry moved from Morocco to 92 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun, 2 armour and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 bomber and 1 fighter placed in Southern Italy
                1 airfield placed in Ukraine

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 107 to 111
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 aaGuns
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 fighter, 1 harbour and 5 infantry
        Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
        Anglo Egyptian Sudan : 1 flag, 3 armour
        Morocco : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 artillery and 1 factory_major
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Ukraine : 1 flag, 1 airfield and 1 factory_minor
        Caucasus : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 4 transports
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Northwest Persia : 1 flag, 1 artillery
        Persia : 1 flag, 1 armour and 1 artillery
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 18 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 26
        UK_Pacific : 8 / 10
        Italians : 29 / 50
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Place Units - ANZAC
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,1,1
                ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Dutch New Guinea : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 18 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 26
        UK_Pacific : 8 / 10
        Italians : 29 / 50
        ANZAC : 10 / 7
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 18 / 26
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 26
        UK_Pacific : 8 / 10
        Italians : 29 / 50
        ANZAC : 10 / 7
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 bomber moved from Gibraltar to United Kingdom

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