My dice have been awesome!
Whackamatt (Allies +11) vs. souL (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 4 mech_infantrys moved from Caucasus to Sikang
1 bomber moved from Iraq to SikangCombat - Italians
Battle in Sikang
Italians attack with 2 armour, 1 bomber and 4 mech_infantrys
Americans defend with 1 armour
Italians roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Sikang, round 2 : 3/7 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Americans lost in Sikang
Italians win, taking Sikang from Chinese with 2 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber moved from Sikang to Caucasus
1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
4 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Northwest PersiaPlace Units - Italians
3 infantry placed in Iraq
1 mech_infantry placed in CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,5,2,1,4,1
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUsTerritory Summary for Italians :
Tsinghai : 1 flag
Sikang : 1 flag, 2 armour and 4 mech_infantrys
Kazakhstan : 1 flag
Trans-Jordan : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Caucasus : 1 flag, 1 bomber, 1 factory_minor and 1 mech_infantry
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 4 fighters, 8 infantry and 6 mech_infantrys
Northwest Persia : 1 armour, 4 infantry and 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 69 / 96
Russians : 3 / 0
Japanese : 17 / 6
Americans : 63 / 88
Chinese : 19 / 26
British : 30 / 22
UK_Pacific : 22 / 22
Italians : 20 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 5 infantry and 3 transports moved from 42 Sea Zone to 79 Sea Zone
1 armour and 6 infantry moved from 79 Sea Zone to West India
1 cruiser, 4 destroyers and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 42 Sea Zone to 79 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
EDIT: 1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 109 Sea Zone to 104 Sea Zone
4 fighters moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
3 bombers moved from Western Germany to Trans-JordanCombat - Germans
Battle in Iceland
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win, taking Iceland from British with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 4 bombers and 1 infantry
French defend with 1 infantry
Germans roll dice for 4 bombers and 1 infantry in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
4 bombers moved from Trans-Jordan to Iraq
3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
3 infantry moved from Timguska to Yenisey
3 mech_infantrys moved from Novosibirsk to Yenisey
3 infantry moved from Vologda to Novosibirsk
3 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Normandy Bordeaux to France
2 submarines moved from 109 Sea Zone to 112 Sea Zone
4 fighters moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Rostov
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Russia
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2,6,4,5,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsTerritory Summary for Germans :
Kansu : 1 flag, 1 infantry
Tsinghai : 1 infantry
Sikang : 3 armour and 3 mech_infantrys
Yenisey : 3 infantry and 4 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Iceland : 1 flag, 1 airfield and 1 infantry
Trans-Jordan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 5 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Germany : 1 factory_major
Southern Italy : 1 aaGun, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 3 infantry
112 Sea Zone : 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 6 transports
125 Sea Zone : 1 flag
123 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Iraq : 3 aaGuns, 26 armour, 1 artillery, 4 bombers, 2 infantry and 35 mech_infantrys
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 95
Russians : 3 / 0
Japanese : 17 / 6
Americans : 63 / 88
Chinese : 19 / 26
British : 30 / 22
UK_Pacific : 22 / 22
Italians : 19 / 18
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 bomber, 15 fighters and 7 tactical_bombers moved from Kwangtung to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber, 15 fighters, 3 infantry and 7 tactical_bombers
Chinese defend with 6 infantry; Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber, 15 fighters, 3 infantry and 7 tactical_bombers in Kwangsi, round 2 : 13/27 hits
Chinese roll dice for 1 armour and 6 infantry in Kwangsi, round 2 : 2/7 hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 6 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber, 15 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 bomber, 15 fighters and 7 tactical_bombers moved from Kwangsi to KwangtungPlace Units - Japanese
1 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,5,1,4,2,3,1,6,5,1,4,5,3,5,4,4,3,4
Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag, 1 armour and 1 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 17 infantry
Kwangtung : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 15 fighters, 1 harbour and 7 tactical_bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 70 / 95
Russians : 3 / 0
Japanese : 18 / 10
Americans : 63 / 88
Chinese : 18 / 26
British : 30 / 22
UK_Pacific : 22 / 22
Italians : 19 / 18
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
3 armour and 3 infantry moved from Algeria to 92 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 carriers and 6 destroyers moved from 92 Sea Zone to 98 Sea Zone
4 transports moved from 92 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Egypt
2 armour moved from Burma to Kwangsi
1 infantry moved from Amur to Ulaanbaatar
1 fighter, 1 infantry and 1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
3 armour moved from Korea to Ulaanbaatar
2 armour moved from Jehol to Ulaanbaatar
1 armour moved from Jehol to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Jehol to Hopei
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kwangsi
Americans attack with 2 armour
Japanese defend with 1 armour and 1 infantry
Americans win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
3 armour moved from Hopei to Szechwan
2 fighters moved from West India to Szechwan
3 armour and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Shensi to SzechwanPlace Units - Americans
1 harbour placed in Korea
3 armour placed in Korea
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns and 5 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 2 aaGuns and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Germans defend with 1 infantry
Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 infantry
Chinese win, taking Tsinghai from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
8 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
7 fighters moved from Egypt to Trans-Jordan
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 7 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
7 fighters moved from Trans-Jordan to Egypt
2 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from 79 Sea Zone to West India
3 aaGuns and 3 infantry moved from India to West IndiaPlace Units - British
2 armour and 1 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Some Units in India change ownership: 1 aaGun, 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
4 fighters moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Tsinghai
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 3 mech_infantrys moved from Sikang to Shensi
1 bomber moved from Caucasus to TsinghaiCombat - Italians
Battle in Shensi
Italians attack with 1 armour and 3 mech_infantrys
Americans defend with 1 armour
Italians roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 0/4 hits
Chinese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Shensi
Italians win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Tsinghai
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Tsinghai
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Italians roll dice for 1 armour and 1 bomber in Tsinghai, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Italians win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Trans-Jordan
Italians attack with 4 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 4 fighters and 1 infantry in Trans-Jordan, round 2 : 3/5 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Iraq
1 armour, 4 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Tsinghai to RomaniaPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,1,5,4,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,1,3,3,4,3,3,4,6,6,3,1
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUsTerritory Summary for Italians :
Shensi : 1 flag, 1 armour and 2 mech_infantrys
Tsinghai : 1 flag, 1 armour
Sikang : 1 flag
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Romania : 1 bomber
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Caucasus : 1 flag, 1 factory_minor and 3 infantry
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 4 fighters, 14 infantry and 7 mech_infantrys
Persia : 1 flagProduction/PUs Summary :
Germans : 68 / 95
Russians : 3 / 0
Japanese : 16 / 10
Americans : 63 / 88
Chinese : 20 / 30
British : 30 / 31
UK_Pacific : 22 / 23
Italians : 21 / 22
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters and 1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Trans-Jordan to Egypt
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun, 1 armour, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 79 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 79 Sea Zone to West India
2 transports moved from 79 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 bomber, 1 destroyer, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 bombers moved from Western Germany to 123 Sea Zone
4 fighters moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
3 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Sikang to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Kweichow
Germans take Kweichow from Chinese
3 armour and 1 mech_infantry moved from Sikang to Hopei
1 bomber moved from Iraq to Kansu
4 mech_infantrys moved from Yenisey to Kansu
1 infantry moved from Iraq to Trans-Jordan
3 bombers moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
3 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 123 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 123 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 3 bombers, 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Germans attack with 3 bombers, 1 fighter and 1 infantry
French defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Trans-Jordan
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Hopei
Germans attack with 3 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 3 armour and 1 mech_infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Hopei
Germans win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Kansu
Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys
Chinese defend with 3 infantry
Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Kansu, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 bomber, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Germans
3 bombers and 1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
2 armour moved from Volgograd to Tsinghai
3 infantry moved from Samara to Novosibirsk
3 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from 104 Sea Zone to Western Germany
4 fighters moved from 104 Sea Zone to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 123 Sea Zone to NorwayPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Rostov
3 mech_infantrys placed in Ukraine
1 bomber and 2 infantry placed in Russia
1 airfield placed in Romania
1 destroyer and 1 submarine placed in 112 Sea Zone
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,4,6,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,6,6,1,6,3,5,1,6,2,4
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsTerritory Summary for Germans :
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry and 4 mech_infantrys
Hopei : 1 flag, 3 armour
Tsinghai : 2 armour and 1 bomber
Sikang : 1 mech_infantry
Yenisey : 2 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Iceland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Romania : 1 airfield
Germany : 1 factory_major
Norway : 2 bombers and 8 infantry
Southern Italy : 1 aaGun, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 3 infantry
112 Sea Zone : 2 carriers, 6 destroyers, 4 fighters, 3 submarines and 6 transports
125 Sea Zone : 1 flag
123 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Iraq : 3 aaGuns, 28 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 39 mech_infantrys
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 73 / 96
Russians : 3 / 0
Japanese : 16 / 10
Americans : 62 / 88
Chinese : 16 / 30
British : 31 / 31
UK_Pacific : 22 / 23
Italians : 20 / 22
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber, 6 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
7 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to KwangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 7 fighters and 3 tactical_bombers
Americans defend with 1 armour
Japanese roll dice for 7 fighters and 3 tactical_bombers in Kiangsi, round 2 : 6/10 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kiangsi
Japanese win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber, 8 fighters and 4 tactical_bombers
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber, 8 fighters and 4 tactical_bombers in Kwangsi, round 2 : 8/14 hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi
Japanese win with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 bomber, 8 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung
7 fighters and 3 tactical_bombers moved from Kiangsi to KwangtungPlace Units - Japanese
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,5,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,4,3,1,6,1,4,6,2,3,2,2,4,3,5,4,4,2
Japanese collect 5 PUs (11 lost to blockades); end with 5 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 17 infantry
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 15 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 7 tactical_bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 73 / 96
Russians : 3 / 0
Japanese : 16 / 5
Americans : 62 / 88
Chinese : 16 / 30
British : 31 / 31
UK_Pacific : 22 / 23
Italians : 20 / 22
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 destroyers, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
4 armour, 4 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
4 fighters moved from Gibraltar to Trans-Jordan
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 bomber moved from United Kingdom to Iceland
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Eastern United States to Venezuela
2 carriers, 6 destroyers and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Spain
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Ulaanbaatar to Yakut S.S.R.
2 armour moved from Ulaanbaatar to Yenisey
Americans take Dzavhan from Germans
2 armour moved from Ulaanbaatar to Suiyuyan
1 tactical_bomber moved from Ulaanbaatar to Yenisey
1 fighter moved from Ulaanbaatar to Suiyuyan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
2 armour moved from Szechwan to Kweichow
2 armour moved from Szechwan to Shensi
2 fighters moved from Szechwan to Shensi
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 armour moved from Korea to JeholCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Suiyuyan
Americans attack with 2 armour and 1 fighter
Germans defend with 1 mech_infantry
Americans win, taking Suiyuyan from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Americans attack with 2 armour and 1 tactical_bomber
Germans defend with 2 infantry
retreated to Yenisey
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 2 armour
Battle in Shensi
Americans attack with 2 armour and 2 fighters
Italians defend with 1 armour and 2 mech_infantrys
Americans win, taking Shensi from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Spain
Americans attack with 3 artilleries, 3 fighters and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Iceland
Americans attack with 1 bomber
Germans defend with 1 airfield and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
Americans attack with 2 armour
Germans defend with 1 mech_infantry
Americans win, taking Kweichow from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Venezuela
Americans attack with 1 fighter and 4 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Yakut S.S.R.
Americans attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Americans win, taking Yakut S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Yenisey to Buryatia
2 fighters moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from Spain to Gibraltar
2 aaGuns and 1 infantry moved from Southeast Mexico to 89 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 89 Sea Zone to 92 Sea Zone
2 aaGuns and 1 infantry moved from 92 Sea Zone to Spain
1 fighter moved from Venezuela to French Guiana
1 fighter moved from Eastern United States to 92 Sea Zone
1 bomber moved from Iceland to Scotland
1 bomber moved from 123 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Sikang from Italians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Chahar
3 artilleries and 4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
How’s the Napoleon game going?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 destroyers moved from 79 Sea Zone to 81 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 4 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 89 Sea Zone to 106 Sea ZoneCombat - British
Battle in IcelandNon Combat Move - British
2 infantry moved from 81 Sea Zone to Trans-Jordan
5 aaGuns, 7 armour, 1 artillery, 7 fighters and 27 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 4 infantry moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Non Combat Move - Italians
3 infantry moved from Caucasus to Northwest Persia
4 fighters moved from Iraq to Southern Italy
1 bomber moved from Romania to Southern Italy
1 armour moved from Tsinghai to CaucasusPlace Units - Italians
2 infantry and 1 mech_infantry placed in Caucasus
3 infantry placed in Iraq
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,1,5,3,2,3,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUsTerritory Summary for Italians :
Tsinghai : 1 flag
Kazakhstan : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Caucasus : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 17 infantry and 7 mech_infantrys
Northwest Persia : 3 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 70 / 96
Russians : 3 / 0
Japanese : 16 / 5
Americans : 67 / 92
Chinese : 20 / 26
British : 31 / 36
UK_Pacific : 22 / 24
Italians : 18 / 12
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour and 8 infantry moved from West India to 79 Sea Zone
2 armour, 1 carrier, 1 cruiser, 5 destroyers, 8 infantry and 5 transports moved from 79 Sea Zone to 81 Sea Zone
2 armour and 8 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns, 4 fighters and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 42 Sea Zone to 62 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 destroyer moved from 79 Sea Zone to 81 Sea Zone
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French