0% for April

Whackamatt (Axis) vs. Entek (Allies +12) L40

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    Scramble for Sz 6?

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    No scramble

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 4 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 bomber moved from Morocco to 97 Sea Zone
                1 bomber moved from Yunnan to Persia
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 battleship, 2 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                3 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 destroyers and 2 transports
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 destroyer and 2 transports remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Persia
                    Americans attack with 1 bomber
                    Germans defend with 2 armour and 1 factory_minor
                        Americans roll dice for 1 bomber in Persia, round 2 :  1/1 hits
                        Germans roll dice for 2 armour in Persia, round 2 :  2/2 hits
                        1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
                    Germans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 bomber
                Battle in Korea
                Battle in Gibraltar

    Non Combat Move - Americans
                2 infantry moved from Brazil to Venezuela
                      Americans take Venezuela from Neutral_True
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Portugal
                      Americans take Portugal from Neutral_True
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                3 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery
        Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        10 Sea Zone : 1 destroyer and 3 transports
        2 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Gibraltar : 2 artilleries and 2 infantry
        Egypt : 1 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 3 artilleries and 3 infantry
        Portugal : 1 flag, 1 artillery and 2 infantry
        Brazil : 1 flag
        Venezuela : 1 flag, 4 infantry
        91 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 85 / 116
        Russians : 0 / 0
        Japanese : 37 / 46
        Americans : 61 / 85
        Chinese : 9 / 19
        British : 29 / 35
        UK_Pacific : 23 / 19
        Italians : 9 / 23
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 9 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 5 artilleries and 9 infantry
                    Japanese defend with 1 aaGun, 5 armour, 1 factory_minor, 5 fighters and 1 tactical_bomber
                        Chinese roll dice for 5 artilleries and 9 infantry in Kiangsu, round 2 :  1/14 hits
                        Japanese roll dice for 1 aaGun, 5 armour, 5 fighters and 1 tactical_bomber in Kiangsu, round 2 :  6/11 hits
                        1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
                    5 artilleries owned by the Chinese and 3 infantry owned by the Chinese retreated to Shantung
                    Japanese win with 5 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 aaGun
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Anhwe
                2 infantry placed in Szechwan
                1 infantry placed in Kweichow
                1 artillery placed in Shantung

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Shantung : 6 artilleries and 3 infantry
        Jehol : 1 infantry
        Manchuria : 1 infantry
        Kweichow : 1 infantry
        Szechwan : 2 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 85 / 116
        Russians : 0 / 0
        Japanese : 34 / 46
        Americans : 61 / 85
        Chinese : 12 / 18
        British : 29 / 35
        UK_Pacific : 23 / 19
        Italians : 9 / 23
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 3 artilleries and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                3 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 bomber and 1 fighter moved from Egypt to 97 Sea Zone
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                4 armour moved from Kwangsi to Kiangsi

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kiangsi
                    British attack with 4 armour
                    Japanese defend with 1 armour
                        British roll dice for 4 armour in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 armour
                Battle in 97 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer and 2 transports
                        British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        2 transports owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 destroyer and 2 transports
                Battle in Persia
                    British attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 3 armour and 1 mech_infantry in Persia, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Iraq

    Non Combat Move - British
                1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from 97 Sea Zone to Egypt
                1 fighter moved from 97 Sea Zone to Malta
                4 armour and 1 mech_infantry moved from India to Afghanistan
                      British take Afghanistan from Neutral_True
                2 aaGuns moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 infantry moved from Shan State to Yunnan
                3 destroyers and 3 transports moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                3 artilleries and 1 infantry placed in United Kingdom
                3 armour placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsi : 3 armour
        Siam : 1 flag
        Yunnan : 1 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 mech_infantry
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        37 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 fighter
        United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
        125 Sea Zone : 1 flag
        Afghanistan : 1 flag, 4 armour, 4 infantry and 1 mech_infantry
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 3 destroyers and 3 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 2 aaGuns
        Persia : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 81 / 116
        Russians : 0 / 0
        Japanese : 30 / 46
        Americans : 61 / 85
        Chinese : 13 / 18
        British : 33 / 40
        UK_Pacific : 26 / 31
        Italians : 9 / 23
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 23 PUs;

    Combat Move - Italians

    Turn Complete - Italians
                Italians collect 9 PUs; end with 32 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 artilleries and 1 infantry
        Celebes : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 81 / 116
        Russians : 0 / 0
        Japanese : 28 / 46
        Americans : 63 / 85
        Chinese : 13 / 18
        British : 33 / 40
        UK_Pacific : 26 / 31
        Italians : 9 / 37
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 81 / 116
        Russians : 0 / 0
        Japanese : 28 / 46
        Americans : 63 / 85
        Chinese : 13 / 18
        British : 33 / 40
        UK_Pacific : 26 / 31
        Italians : 9 / 37
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 aaGuns, 4 armour, 2 destroyers, 1 factory_minor, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Kansu to Kweichow
                1 artillery and 1 infantry moved from Sikang to Szechwan
                1 armour moved from Kazakhstan to Szechwan
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                3 armour moved from Northwest Persia to Persia
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 armour and 2 infantry moved from Greece to Turkey
                3 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Caucasus to Persia
                1 bomber moved from Western Germany to Turkey
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 fighter moved from Western Germany to Turkey
                2 armour, 1 artillery and 1 mech_infantry moved from Spain to Gibraltar
                2 armour, 1 artillery and 1 mech_infantry moved from Spain to Portugal
                2 armour moved from Normandy Bordeaux to Portugal
                2 armour moved from Normandy Bordeaux to Gibraltar
                1 armour moved from Caucasus to Turkmenistan
                1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Northern Italy to Albania
                1 mech_infantry moved from Southern Italy to Southern France
                1 mech_infantry moved from Finland to Sweden

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 2 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Persia
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 3 armour, 1 factory_minor and 1 mech_infantry
                    Germans win, taking Persia from British with 3 armour remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 3 armour and 1 mech_infantry
                Battle in Iraq
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 3 destroyers and 3 transports
                    Germans win, taking 109 Sea Zone from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 submarine
                    Casualties for British: 3 destroyers and 3 transports
                Battle in Szechwan
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                    Germans win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Turkey
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 5 infantry
                    Neutral_True defend with 8 infantry
                    retreated to Turkey
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour and 5 infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Gibraltar
                    Germans attack with 4 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 2 infantry
                    Germans win, taking Gibraltar from British with 4 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Kweichow
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Portugal
                    Germans attack with 4 armour, 1 artillery and 1 mech_infantry
                    Americans defend with 1 artillery and 2 infantry
                    Germans win, taking Portugal from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 infantry moved from Southern France to Spain
                5 infantry moved from Normandy Bordeaux to Spain
                5 infantry moved from Northern Italy to Southern France
                5 infantry moved from Western Germany to Northern Italy
                2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Spain
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 bomber and 1 fighter moved from Turkey to Caucasus

    Place Units - Germans
                1 factory_minor placed in Spain
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                Germans undo move 1.
                1 factory_minor placed in Greece
                2 armour and 1 mech_infantry placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine
                2 destroyers, 1 submarine and 1 transport placed in 112 Sea Zone
                1 aaGun, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
                1 aaGun, 1 infantry and 1 mech_infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 88 PUs; end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 100 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                5 armour, 5 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Japan to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 5 armour, 6 fighters and 2 tactical_bombers
                    Chinese defend with 6 artilleries and 3 infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 4 armour and 1 fighter
                    Casualties for Chinese: 6 artilleries and 3 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shantung to Japan
                4 fighters and 2 tactical_bombers moved from Shantung to Kiangsu

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shensi: 1 infantry
                EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
                EDIT: Removing units owned by Japanese from Hopei: 1 infantry
                EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,2,5,3,6,2,1
                Japanese collect 22 PUs (8 lost to blockades); end with 23 PUs total

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Shantung
                1 artillery moved from 19 Sea Zone to Shantung
                3 artilleries and 3 infantry moved from Tunisia to Algeria
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
                3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
                3 bombers moved from Eastern United States to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 4 bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 4 bombers in 104 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 104 Sea Zone
                    Americans win with 3 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Shantung
                    Americans attack with 1 artillery and 4 fighters
                    Japanese defend with 1 armour
                        Americans roll dice for 1 artillery and 4 fighters in Shantung, round 2 :  3/5 hits
                        Japanese roll dice for 1 armour in Shantung, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Shantung
                    Americans win, taking Shantung from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Midway

    Non Combat Move - Americans
                2 fighters moved from Shantung to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Shantung to 6 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                3 bombers moved from 104 Sea Zone to United Kingdom

    Place Units - Americans
                1 factory_minor placed in Korea
                2 submarines placed in 10 Sea Zone
                2 destroyers and 3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Americans :

    Shantung : 1 artillery
        Korea : 1 flag, 1 factory_minor
        Philippines : 1 airfield and 1 harbour
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 3 artilleries and 3 infantry
        25 Sea Zone : 1 destroyer and 3 transports
        10 Sea Zone : 2 submarines
        19 Sea Zone : 1 carrier, 2 fighters and 1 transport
        2 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Egypt : 1 infantry
        United Kingdom : 3 bombers
        Morocco : 1 flag
        Algeria : 1 flag, 3 artilleries and 3 infantry
        Tunisia : 1 flag
        89 Sea Zone : 2 transports
        109 Sea Zone : 1 destroyer
        101 Sea Zone : 2 destroyers and 3 transports
        Brazil : 1 flag
        Venezuela : 1 flag, 4 infantry
        91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 88 / 120
        Russians : 0 / 0
        Japanese : 28 / 23
        Americans : 62 / 90
        Chinese : 11 / 18
        British : 29 / 40
        UK_Pacific : 26 / 31
        Italians : 9 / 37
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Manchuria to Jehol

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Anhwe
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Yunnan : 5 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 88 / 120
        Russians : 0 / 0
        Japanese : 26 / 23
        Americans : 62 / 90
        Chinese : 13 / 13
        British : 29 / 40
        UK_Pacific : 26 / 31
        Italians : 9 / 37
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to Persia
                1 armour and 1 infantry moved from Afghanistan to Turkmenistan
                1 armour and 3 infantry moved from Afghanistan to Kazakhstan
                2 armour and 1 mech_infantry moved from Afghanistan to Persia
                3 armour moved from Kiangsi to Kweichow
                1 fighter moved from Malta to Egypt

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 1 infantry in Turkmenistan, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    British attack with 3 armour
                    Japanese defend with 1 infantry; Germans defend with 1 armour
                        British roll dice for 3 armour in Kweichow, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 infantry in Kweichow, round 2 :  2/2 hits
                        2 armour owned by the British and 1 infantry owned by the Japanese lost in Kweichow
                        British roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Kweichow, round 3 :  1/1 hits
                        1 armour owned by the British lost in Kweichow
                    Germans win with 1 armour remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 armour
                Battle in Kazakhstan
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 artillery and 4 infantry
                        British roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 4 infantry in Kazakhstan, round 2 :  2/5 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                    1 infantry owned by the British and 1 armour owned by the British retreated to Afghanistan
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Persia
                    British attack with 2 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 3 armour and 1 factory_minor
                        British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Persia, round 2 :  2/4 hits
                        Germans roll dice for 3 armour in Persia, round 2 :  0/3 hits
                        2 armour owned by the Germans lost in Persia
                        British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Persia, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Persia, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 armour
                Battle in Iraq
                    British attack with 3 armour and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 3 armour and 1 infantry in Iraq, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  2/2 hits
                        1 infantry owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - British
                1 bomber moved from Persia to Egypt
                2 aaGuns moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Saudi Arabia
                      British take Saudi Arabia from Neutral_True
                1 infantry moved from India to West India
                2 armour and 1 mech_infantry moved from India to Afghanistan
                1 mech_infantry moved from Kwangtung to Kiangsi

    Place Units - British
                3 armour placed in Egypt
                1 destroyer placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                British collect 32 PUs (3 lost to blockades); end with 36 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Units Change Ownership
                    Some Units in India change ownership: 4 armour
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsi : 1 mech_infantry
        Siam : 1 flag
        Yunnan : 1 infantry
        India : 1 airfield, 4 armour, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 1 armour
        125 Sea Zone : 1 flag
        Afghanistan : 1 flag, 3 armour, 1 infantry and 1 mech_infantry
        80 Sea Zone : 1 transport
        Saudi Arabia : 1 flag, 3 infantry
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 84 / 120
        Russians : 0 / 0
        Japanese : 26 / 23
        Americans : 62 / 90
        Chinese : 13 / 13
        British : 35 / 36
        UK_Pacific : 26 / 31
        Italians : 9 / 37
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 cruiser and 3 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians

    Place Units - Italians
                3 destroyers placed in 97 Sea Zone
                1 cruiser placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 artilleries moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Queensland to 20 Sea Zone
                1 bomber moved from Queensland to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 mech_infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Kiangsi : 2 artilleries and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 bomber
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 84 / 120
        Russians : 0 / 0
        Japanese : 26 / 23
        Americans : 62 / 90
        Chinese : 13 / 13
        British : 35 / 36
        UK_Pacific : 26 / 31
        Italians : 9 / 20
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 84 / 120
        Russians : 0 / 0
        Japanese : 26 / 23
        Americans : 62 / 90
        Chinese : 13 / 13
        British : 35 / 36
        UK_Pacific : 26 / 31
        Italians : 9 / 20
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Albania to Turkey
                3 infantry moved from Caucasus to Turkey
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                2 transports moved from 112 Sea Zone to 104 Sea Zone
                2 infantry moved from Spain to 104 Sea Zone
                1 armour and 1 artillery moved from Portugal to 104 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters and 2 tactical_bombers moved from Spain to 91 Sea Zone
                1 armour moved from Szechwan to Anhwe
                1 armour moved from Kweichow to Hunan
                      Germans take Hunan from Chinese
                1 armour moved from Hunan to Anhwe
                1 fighter moved from Caucasus to Turkey
                1 artillery and 3 infantry moved from Kazakhstan to Afghanistan
                1 bomber and 3 mech_infantrys moved from Caucasus to Afghanistan

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                    Americans defend with 2 carriers, 2 destroyers, 2 fighters and 2 transports
                    Units damaged: 2 carriers owned by the Americans
                    Germans win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 33
                    Casualties for Germans: 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 2 transports
                Battle in Turkey
                    Germans attack with 1 armour, 1 fighter and 3 infantry
                    Neutral_True defend with 4 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Afghanistan
                    Germans attack with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
                    British defend with 3 armour, 1 infantry and 1 mech_infantry
                    Germans win, taking Afghanistan from British with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 infantry
                    Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
                Battle in Anhwe
                    Germans attack with 2 armour
                    Chinese defend with 1 infantry
                    Germans win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Morocco

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Turkey: 1 fighter
                EDIT: Changing ownership of Turkey from Neutral_True to Germans
                EDIT: Adding units owned by Germans to Turkey: 1 armour
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Afghanistan to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 infantry moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Caucasus
                1 bomber moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Southern France to Spain
                3 armour moved from Portugal to Spain
                1 infantry moved from Normandy Bordeaux to Spain
                1 mech_infantry moved from Normandy Bordeaux to Spain
                6 infantry and 2 mech_infantrys moved from Southern France to Spain
                5 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Sweden to Karelia
                1 aaGun moved from Normandy Bordeaux to Spain

    Place Units - Germans
                1 armour and 2 infantry placed in Caucasus
                1 artillery and 2 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Greece
                2 destroyers and 3 submarines placed in 112 Sea Zone
                2 fighters placed in Western Germany
                1 factory_minor placed in Spain
                1 bomber and 2 mech_infantrys placed in Russia

    Turn Complete - Germans
                Germans collect 89 PUs; end with 90 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                2 armour, 2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
                2 fighters moved from Kiangsu to 19 Sea Zone
                1 armour moved from Kiangsu to Shantung

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 fighters and 1 transport
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 carrier, 2 fighters and 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 2 artilleries and 2 infantry; British defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 armour, 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 2 artilleries and 2 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 armour
                    Americans defend with 1 artillery
                    Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Kiangsi to Kiangsu
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 aaGun and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,2,1,4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,1,2,3,5
                Japanese collect 19 PUs (10 lost to blockades); end with 19 PUs total

  • 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                      Americans take 109 Sea Zone from Germans
                3 bombers moved from United Kingdom to 91 Sea Zone
                4 infantry moved from Venezuela to 89 Sea Zone
                4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Algeria to Morocco
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Midway to 25 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Shantung

  • 20 19 18 17 16

    Scramble for Sz 91?

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