@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
Whackamatt (Axis) vs. Entek (Allies +12) L40
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Scramble for Sz 6?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Morocco to 97 Sea Zone
1 bomber moved from Yunnan to Persia
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 battleship, 2 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 2 transports remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Persia
Americans attack with 1 bomber
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits
Germans roll dice for 2 armour in Persia, round 2 : 2/2 hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in Korea
Battle in GibraltarNon Combat Move - Americans
2 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
10 Sea Zone : 1 destroyer and 3 transports
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries and 2 infantry
Egypt : 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 3 artilleries and 3 infantry
Portugal : 1 flag, 1 artillery and 2 infantry
Brazil : 1 flag
Venezuela : 1 flag, 4 infantry
91 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 85 / 116
Russians : 0 / 0
Japanese : 37 / 46
Americans : 61 / 85
Chinese : 9 / 19
British : 29 / 35
UK_Pacific : 23 / 19
Italians : 9 / 23
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 9 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 aaGun, 5 armour, 1 factory_minor, 5 fighters and 1 tactical_bomber
Chinese roll dice for 5 artilleries and 9 infantry in Kiangsu, round 2 : 1/14 hits
Japanese roll dice for 1 aaGun, 5 armour, 5 fighters and 1 tactical_bomber in Kiangsu, round 2 : 6/11 hits
1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
5 artilleries owned by the Chinese and 3 infantry owned by the Chinese retreated to Shantung
Japanese win with 5 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
2 infantry placed in Szechwan
1 infantry placed in Kweichow
1 artillery placed in ShantungTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Shantung : 6 artilleries and 3 infantry
Jehol : 1 infantry
Manchuria : 1 infantry
Kweichow : 1 infantry
Szechwan : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 85 / 116
Russians : 0 / 0
Japanese : 34 / 46
Americans : 61 / 85
Chinese : 12 / 18
British : 29 / 35
UK_Pacific : 23 / 19
Italians : 9 / 23
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 3 artilleries and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
3 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 bomber and 1 fighter moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 armour moved from Kwangsi to KiangsiCombat - British
Battle in Turkmenistan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kiangsi
British attack with 4 armour
Japanese defend with 1 armour
British roll dice for 4 armour in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in 97 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer and 2 transports
British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in Persia
British attack with 3 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 3 armour and 1 mech_infantry in Persia, round 2 : 1/4 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in IraqNon Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Malta
4 armour and 1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
2 aaGuns moved from West India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from Shan State to Yunnan
3 destroyers and 3 transports moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
3 artilleries and 1 infantry placed in United Kingdom
3 armour placed in EgyptTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 3 armour
Siam : 1 flag
Yunnan : 1 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
22 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 fighter
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
125 Sea Zone : 1 flag
Afghanistan : 1 flag, 4 armour, 4 infantry and 1 mech_infantry
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 3 destroyers and 3 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 aaGuns
Persia : 1 flag, 3 armour, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 81 / 116
Russians : 0 / 0
Japanese : 30 / 46
Americans : 61 / 85
Chinese : 13 / 18
British : 33 / 40
UK_Pacific : 26 / 31
Italians : 9 / 23
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 23 PUs;Combat Move - Italians
Turn Complete - Italians
Italians collect 9 PUs; end with 32 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries and 1 infantry
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 81 / 116
Russians : 0 / 0
Japanese : 28 / 46
Americans : 63 / 85
Chinese : 13 / 18
British : 33 / 40
UK_Pacific : 26 / 31
Italians : 9 / 37
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 81 / 116
Russians : 0 / 0
Japanese : 28 / 46
Americans : 63 / 85
Chinese : 13 / 18
British : 33 / 40
UK_Pacific : 26 / 31
Italians : 9 / 37
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 4 armour, 2 destroyers, 1 factory_minor, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Sikang to Szechwan
1 armour moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
3 armour moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 armour and 2 infantry moved from Greece to Turkey
3 infantry moved from Caucasus to Turkey
3 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Western Germany to Turkey
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to Turkey
2 armour, 1 artillery and 1 mech_infantry moved from Spain to Gibraltar
2 armour, 1 artillery and 1 mech_infantry moved from Spain to Portugal
2 armour moved from Normandy Bordeaux to Portugal
2 armour moved from Normandy Bordeaux to Gibraltar
1 armour moved from Caucasus to Turkmenistan
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Northern Italy to Albania
1 mech_infantry moved from Southern Italy to Southern France
1 mech_infantry moved from Finland to SwedenCombat - Germans
Battle in Turkmenistan
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Persia
Germans attack with 3 armour and 3 mech_infantrys
British defend with 3 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Persia from British with 3 armour remaining. Battle score for attacker is 10
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 armour and 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 3 destroyers and 3 transports
Germans win, taking 109 Sea Zone from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for British: 3 destroyers and 3 transports
Battle in Szechwan
Germans attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Germans win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Turkey
Germans attack with 1 armour, 1 bomber, 1 fighter and 5 infantry
Neutral_True defend with 8 infantry
retreated to Turkey
Neutral_True win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 5 infantry
Casualties for Neutral_True: 4 infantry
Battle in Gibraltar
Germans attack with 4 armour, 1 artillery and 1 mech_infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Germans win, taking Gibraltar from British with 4 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Kweichow
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Portugal
Germans attack with 4 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 artillery and 2 infantry
Germans win, taking Portugal from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
3 infantry moved from Southern France to Spain
5 infantry moved from Normandy Bordeaux to Spain
5 infantry moved from Northern Italy to Southern France
5 infantry moved from Western Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Spain
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber and 1 fighter moved from Turkey to CaucasusPlace Units - Germans
1 factory_minor placed in Spain
3 infantry placed in Caucasus
3 infantry placed in Volgograd
Germans undo move 1.
1 factory_minor placed in Greece
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 destroyers, 1 submarine and 1 transport placed in 112 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 aaGun, 1 infantry and 1 mech_infantry placed in Southern FranceTurn Complete - Germans
Germans collect 88 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
5 armour, 5 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Japan to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 5 armour, 6 fighters and 2 tactical_bombers
Chinese defend with 6 artilleries and 3 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 4 armour and 1 fighter
Casualties for Chinese: 6 artilleries and 3 infantryNon Combat Move - Japanese
1 fighter moved from Shantung to Japan
4 fighters and 2 tactical_bombers moved from Shantung to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
EDIT: Removing units owned by Japanese from Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,2,5,3,6,2,1
Japanese collect 22 PUs (8 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
3 artilleries and 3 infantry moved from Tunisia to Algeria
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
3 bombers moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 104 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Shantung
Americans attack with 1 artillery and 4 fighters
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 4 fighters in Shantung, round 2 : 3/5 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in MidwayNon Combat Move - Americans
2 fighters moved from Shantung to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Shantung to 6 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 bombers moved from 104 Sea Zone to United KingdomPlace Units - Americans
1 factory_minor placed in Korea
2 submarines placed in 10 Sea Zone
2 destroyers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Shantung : 1 artillery
Korea : 1 flag, 1 factory_minor
Philippines : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 3 artilleries and 3 infantry
25 Sea Zone : 1 destroyer and 3 transports
10 Sea Zone : 2 submarines
19 Sea Zone : 1 carrier, 2 fighters and 1 transport
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Egypt : 1 infantry
United Kingdom : 3 bombers
Morocco : 1 flag
Algeria : 1 flag, 3 artilleries and 3 infantry
Tunisia : 1 flag
89 Sea Zone : 2 transports
109 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers and 3 transports
Brazil : 1 flag
Venezuela : 1 flag, 4 infantry
91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 88 / 120
Russians : 0 / 0
Japanese : 28 / 23
Americans : 62 / 90
Chinese : 11 / 18
British : 29 / 40
UK_Pacific : 26 / 31
Italians : 9 / 37
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Yunnan : 5 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 88 / 120
Russians : 0 / 0
Japanese : 26 / 23
Americans : 62 / 90
Chinese : 13 / 13
British : 29 / 40
UK_Pacific : 26 / 31
Italians : 9 / 37
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Persia
1 armour and 1 infantry moved from Afghanistan to Turkmenistan
1 armour and 3 infantry moved from Afghanistan to Kazakhstan
2 armour and 1 mech_infantry moved from Afghanistan to Persia
3 armour moved from Kiangsi to Kweichow
1 fighter moved from Malta to EgyptCombat - British
Battle in Turkmenistan
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 3 armour
Japanese defend with 1 infantry; Germans defend with 1 armour
British roll dice for 3 armour in Kweichow, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 2/2 hits
2 armour owned by the British and 1 infantry owned by the Japanese lost in Kweichow
British roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
Germans roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the British lost in Kweichow
Germans win with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour
Battle in Kazakhstan
British attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 4 infantry
British roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 4 infantry in Kazakhstan, round 2 : 2/5 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
1 infantry owned by the British and 1 armour owned by the British retreated to Afghanistan
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Persia
British attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Persia, round 2 : 2/4 hits
Germans roll dice for 3 armour in Persia, round 2 : 0/3 hits
2 armour owned by the Germans lost in Persia
British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Persia, round 3 : 1/4 hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Iraq
British attack with 3 armour and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 1 infantry in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits
1 infantry owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
1 bomber moved from Persia to Egypt
2 aaGuns moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from India to West India
2 armour and 1 mech_infantry moved from India to Afghanistan
1 mech_infantry moved from Kwangtung to KiangsiPlace Units - British
3 armour placed in Egypt
1 destroyer placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 4 armour
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 mech_infantry
Siam : 1 flag
Yunnan : 1 infantry
India : 1 airfield, 4 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
39 Sea Zone : 1 transport
22 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 armour
125 Sea Zone : 1 flag
Afghanistan : 1 flag, 3 armour, 1 infantry and 1 mech_infantry
80 Sea Zone : 1 transport
Saudi Arabia : 1 flag, 3 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 84 / 120
Russians : 0 / 0
Japanese : 26 / 23
Americans : 62 / 90
Chinese : 13 / 13
British : 35 / 36
UK_Pacific : 26 / 31
Italians : 9 / 37
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 cruiser and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
3 destroyers placed in 97 Sea Zone
1 cruiser placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 bomber moved from Queensland to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 mech_infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Kiangsi : 2 artilleries and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 bomber
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag
20 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
6 Sea Zone : 1 submarine
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 84 / 120
Russians : 0 / 0
Japanese : 26 / 23
Americans : 62 / 90
Chinese : 13 / 13
British : 35 / 36
UK_Pacific : 26 / 31
Italians : 9 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 84 / 120
Russians : 0 / 0
Japanese : 26 / 23
Americans : 62 / 90
Chinese : 13 / 13
British : 35 / 36
UK_Pacific : 26 / 31
Italians : 9 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Albania to Turkey
3 infantry moved from Caucasus to Turkey
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 transports moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Spain to 104 Sea Zone
1 armour and 1 artillery moved from Portugal to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 2 tactical_bombers moved from Spain to 91 Sea Zone
1 armour moved from Szechwan to Anhwe
1 armour moved from Kweichow to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to Anhwe
1 fighter moved from Caucasus to Turkey
1 artillery and 3 infantry moved from Kazakhstan to Afghanistan
1 bomber and 3 mech_infantrys moved from Caucasus to AfghanistanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans defend with 2 carriers, 2 destroyers, 2 fighters and 2 transports
Units damaged: 2 carriers owned by the Americans
Germans win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 33
Casualties for Germans: 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 2 transports
Battle in Turkey
Germans attack with 1 armour, 1 fighter and 3 infantry
Neutral_True defend with 4 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Afghanistan
Germans attack with 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
British defend with 3 armour, 1 infantry and 1 mech_infantry
Germans win, taking Afghanistan from British with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
Battle in Anhwe
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in MoroccoNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Turkey: 1 fighter
EDIT: Changing ownership of Turkey from Neutral_True to Germans
EDIT: Adding units owned by Germans to Turkey: 1 armour
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Afghanistan to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Southern France to Spain
3 armour moved from Portugal to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain
6 infantry and 2 mech_infantrys moved from Southern France to Spain
5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Sweden to Karelia
1 aaGun moved from Normandy Bordeaux to SpainPlace Units - Germans
1 armour and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Greece
2 destroyers and 3 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
1 factory_minor placed in Spain
1 bomber and 2 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 89 PUs; end with 90 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
2 armour, 2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to 19 Sea Zone
1 armour moved from Kiangsu to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters and 1 transport
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 artilleries and 2 infantry; British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 1 armour, 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 armour
Americans defend with 1 artillery
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 aaGun and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,2,1,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,1,2,3,5
Japanese collect 19 PUs (10 lost to blockades); end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Americans take 109 Sea Zone from Germans
3 bombers moved from United Kingdom to 91 Sea Zone
4 infantry moved from Venezuela to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Algeria to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Midway to 25 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Shantung -
Scramble for Sz 91?





