@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
Whackamatt (Axis) vs. Entek (Allies +12) L40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 7 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Algeria
1 armour moved from Romania to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 54 Sea Zone to Solomon IslandsCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Solomon Islands, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Solomon Islands to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from Alexandria to TobrukPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Solomon Islands : 1 artillery
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
49 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
62 Sea Zone : 1 transport
Tobruk : 2 infantryProduction/PUs Summary :
Germans : 60 / 81
Russians : 15 / 15
Japanese : 34 / 47
Americans : 51 / 66
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 26 / 31
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 81
Russians : 15 / 15
Japanese : 34 / 47
Americans : 51 / 66
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 26 / 31
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 7 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to 83 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
10 artilleries and 16 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
3 armour moved from Romania to Ukraine
3 armour moved from Caucasus to Ukraine
7 armour moved from Volgograd to Ukraine
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
3 armour moved from Germany to Eastern PolandCombat - Germans
Battle in 83 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Finland to Karelia
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Germany to Germany
1 bomber moved from 83 Sea Zone to MoroccoPlace Units - Germans
3 fighters placed in Ukraine
3 armour placed in Romania
1 aaGun, 1 armour and 1 infantry placed in Volgograd
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 infantry
AA fire in Volgograd : 0/3 hits
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
Germans roll dice for 1 aaGun, 1 armour and 1 infantry in Volgograd, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 aaGun owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun, 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
2 aaGuns, 2 artilleries and 15 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 3 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 31 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Vologda : 1 artillery
Volgograd : 1 armour and 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 83
Russians : 21 / 21
Japanese : 34 / 47
Americans : 51 / 66
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 26 / 31
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 bomber moved from Marshall Islands to 49 Sea Zone
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 13 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 bomber moved from Marshall Islands to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 26 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Wake Island
Battle in 13 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 27 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 49 Sea Zone to Marshall Islands
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
1 armour, 1 artillery and 1 infantry moved from Shantung to Kiangsu
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 27 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 13 Sea Zone to 26 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
2 destroyers placed in 19 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands -
OOL for Sz 26
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Hmmm, I say roll up the first round, and post the file so I can choose. It really is dependent on how many hist you get.
For the subs, lose 2 destroyers, and 1 carrier hit if you get really luck. 4+ and you’ll have to post.
After the subs, post for your other naval hits for me to choose. thanks.
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Okay, this is after the Sub losses.
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2 carrier hits and lose the cruiser
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 carrier, 5 destroyers, 2 fighters, 5 submarines and 2 transports
Japanese defend with 4 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 bombers, 1 carrier, 5 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/14 hits
5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese and 2 destroyers owned by the Japanese lost in 26 Sea Zone
4 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 transports owned by the Americans retreated to 12 Sea Zone
Japanese win with 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 1 destroyer and 5 submarines
2 tactical_bombers owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to 12 Sea Zone
2 bombers moved from 26 Sea Zone to Queensland
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial AfricaPlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Queensland : 2 bombers
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 3 mech_infantrys
12 Sea Zone : 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 transports
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 armour, 2 artilleries and 3 infantry
French Equatorial Africa : 1 mech_infantry
French Central Africa : 1 infantry
101 Sea Zone : 3 destroyers and 3 transports
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 54 / 83
Russians : 19 / 21
Japanese : 36 / 41
Americans : 51 / 67
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 26 / 31
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 artillery
Jehol : 1 infantry
Anhwe : 1 artillery, 1 fighter and 18 infantryProduction/PUs Summary :
Germans : 54 / 83
Russians : 19 / 21
Japanese : 33 / 41
Americans : 51 / 67
Chinese : 15 / 21
British : 34 / 39
UK_Pacific : 26 / 31
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - British
Battle in Philippines
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
British win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from Siam to Kwangtung
2 infantry moved from French Indo China to Kwangsi
2 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Volgograd
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Volgograd
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
2 destroyers and 1 transport placed in 98 Sea Zone
British undo move 1.
1 destroyer and 1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
1 armour placed in Egypt
1 destroyer and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 5 armourTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag
Anhwe : 1 armour and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 fighter and 1 harbour
Philippines : 2 artilleries and 2 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 artillery and 1 infantry
Volgograd : 1 bomber, 2 fighters and 1 tactical_bomber
Caucasus : 2 armour, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
97 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 2 armour, 3 infantry and 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 52 / 83
Russians : 21 / 21
Japanese : 31 / 41
Americans : 53 / 67
Chinese : 15 / 21
British : 35 / 40
UK_Pacific : 26 / 32
Italians : 12 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - Italians
1 armour and 1 fighter moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 submarines moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Tunisia from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 fighter moved from Rostov to UkrainePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 49 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Libya : 2 infantryProduction/PUs Summary :
Germans : 52 / 83
Russians : 19 / 21
Japanese : 31 / 41
Americans : 53 / 67
Chinese : 15 / 21
British : 34 / 40
UK_Pacific : 26 / 32
Italians : 15 / 19
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
96 Sea Zone : 1 destroyer
Iraq : 1 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 52 / 83
Russians : 19 / 21
Japanese : 31 / 41
Americans : 53 / 67
Chinese : 15 / 21
British : 34 / 40
UK_Pacific : 26 / 32
Italians : 15 / 19
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Smolensk
9 artilleries and 14 infantry moved from Belarus to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
3 fighters moved from Ukraine to Western Ukraine
2 armour moved from Eastern Poland to Smolensk
3 armour moved from Romania to Ukraine
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 96 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Bryansk
Germans attack with 9 artilleries and 14 infantry
Russians defend with 1 infantry
Germans winRussians win with no units remaining, taking Bryansk from Russians with 9 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 3 fighters
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer
French win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyerNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
3 fighters moved from Western Ukraine to Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western Germany
12 armour moved from Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Southern Italy to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 infantry placed in France
1 artillery placed in France
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Ulaanbaatar to Amur
Russians take Amur from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 1 armour
AA fire in Rostov : 1/3 hits
1 fighter owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Italians roll dice for 1 aaGun and 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the Russians, 1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 armour and 1 fighter
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Amur : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 35 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 67
Russians : 15 / 15
Japanese : 30 / 41
Americans : 53 / 67
Chinese : 15 / 21
British : 34 / 40
UK_Pacific : 26 / 32
Italians : 15 / 19
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
1 bomber and 2 tactical_bombers moved from Hawaiian Islands to 12 Sea Zone
1 armour moved from Evenkiyskiy to Nenetsia
Japanese take Urals from Russians
Japanese take Nenetsia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Kiangsu to Shantung
1 artillery moved from Wake Island to 31 Sea Zone
1 bomber moved from Marshall Islands to 12 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea ZoneCombat - Japanese
Battle in 12 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 transports
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 2 bombers and 1 destroyer
Casualties for Americans: 2 artilleries, 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 transports
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs





