Oh you’re right. Delete the mech in Egypt.
Cow vs Karl7 (+17 allies)
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I know it sucks. Add 3 ground units to london and you are much better off. However it does set you back in your other plans considering you need to help Russia out asap, because Germany has plenty to take Russia out of the game by round 6.
It was an extremely bad spot to be in. That is why I believe the allies need an 18 bid. You get diced anywhere on the map and the game ends right there without the bid.
I think 3 more units on London would be enough to deter me. It rolls 3 rounds, 0-9 defense hits, 3 average. Changes the odds incredibly.
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You are right in that normally you would blow that fleet away and still have a bship, dd, cruiser. This would go to the med sea and keep Italy out of the game.
It is really bad luck.
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G1 and J1 is all in, lit is a luck based strategy. I hit my luck early so I have to take advantage of it. Otherwise I go strait to attacking Russia round 6 or bust.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Malaya
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
2 battleships moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to HunanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Hunan
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 2 fighters
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Kwangsi
3 fighters and 5 tactical_bombers moved from Burma to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Anhwe
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 factory_minor placed in French Indo China
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 cruiser moved from 101 Sea Zone to 103 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 fighters moved from Queensland to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
1 artillery and 4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Tobruk to Libya
2 fighters and 1 tactical_bomber moved from Malta to Libya
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in Kenya
British attack with 1 armour and 3 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -9
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 2 infantry
Battle in Libya
British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Libya to Algeria
1 mech_infantry moved from Suriname to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 103 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
1 artillery, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
UK map
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are you manipulating the dice server somehow?
I mean you got 4 hits in a row on infantry in sepereate battles, 1,1,1,2 – I am not sure If I believe that the dice server is “random” anymore… :-P
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those italians must have been specially trained!
8-)
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I HACK THE MARTY SERVERS AND WAIT FOR KARL7 DICE TO COME IN…. AND I REROLL THEM ALL UNTIL I GET MY RESULTS looool.
Confessions from cow
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@Cow:
I HACK THE MARTY SERVERS AND WAIT FOR KARL7 DICE TO COME IN…. AND I REROLL THEM ALL UNTIL I GET MY RESULTS looool.
Confessions from cow
I wish!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from France to 92 Sea Zone
1 fighter moved from France to 92 Sea Zone
1 bomber moved from France to United Kingdom -
A LONE BOMBER APPROACHES DO YOU INTERCEPT?
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yes!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from France to 92 Sea Zone
1 fighter moved from France to 92 Sea Zone
1 bomber moved from France to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 3 infantry
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 92 Sea Zone
Italians attack with 3 fighters and 1 submarine
French defend with 1 destroyer; British defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 19
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for Italians: 1 fighter and 1 submarine
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 92 Sea Zone to Southern France
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Southern France to FrancePlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
2 aaGuns and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 87 Sea Zone to 103 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
7 infantry moved from Norway to 112 Sea Zone
7 armour moved from Western Germany to 112 Sea Zone
7 armour, 1 battleship, 7 infantry, 1 submarine and 7 transports moved from 112 Sea Zone to 110 Sea Zone
7 armour and 7 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 infantry moved from Finland to NorwayCombat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 2 bombers, 5 fighters, 7 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -43
Casualties for Germans: 6 armour, 1 bomber, 4 fighters, 7 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 11 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
You actually put up a good defense there.