• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys moved from Khand to Minas Morgul
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                1 warWolves moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys, 1 berzerkers and 2 fortificationss; Remaining resources: 0 PUs;

    Place Units - Dwarves
                2 axeInfantrys and 2 fortificationss placed in Iron Hills
                1 berzerkers placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 1 orcs and 3 raiderss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from S. Dunland to Enedwaith Coast
                      Saruman take Enedwaith Coast from Neutral
                1 urukhai moved from S. Dunland to N. Enedwaith
                      Saruman take N. Enedwaith from Neutral
                1 orcs moved from Isengard to Fangorn
                      Saruman take Fangorn from Elves
                1 orcs moved from Isengard to Westfold
                2 urukhais moved from Westfold to Adorn
                1 wizard moved from Isengard to Adorn
                1 raiders moved from S. Dunland to Adorn
                1 raiders moved from S. Dunland to Adorn


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 1 orcs and 3 raiderss; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from S. Dunland to Enedwaith Coast
                      Saruman take Enedwaith Coast from Neutral
                1 urukhai moved from S. Dunland to N. Enedwaith
                      Saruman take N. Enedwaith from Neutral
                1 orcs moved from Isengard to Fangorn
                      Saruman take Fangorn from Elves
                1 orcs moved from Isengard to Westfold
                2 urukhais moved from Westfold to Adorn
                1 wizard moved from Isengard to Adorn
                1 raiders moved from S. Dunland to Adorn
                1 raiders moved from S. Dunland to Adorn

    Combat - Saruman
                Battle in Adorn
                    Saruman attack with 2 raiderss, 2 urukhais and 1 wizard
                    Neutral defend with 1 spearInfantry
                    Saruman win, taking Adorn from Neutral with 2 raiderss, 2 urukhais and 1 wizard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                1 orcs and 3 raiderss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 20 PUs; end with 20 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Freefolk
                Freefolk buy 1 catapult, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                3 archerss, 2 hobbitss, 1 lightCavalry and 3 spearInfantrys moved from S. Downs to E. Arnor
                1 archers and 2 spearInfantrys moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in E. Arnor
                    Freefolk attack with 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys in E. Arnor, round 2 :  3/1 hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in E. Arnor
                    Freefolk win, taking E. Arnor from Neutral with 4 archerss, 2 hobbitss, 1 lightCavalry and 5 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Bree to S. Downs
                1 archers and 1 hobbits moved from Fornost to Breelands
                1 archers, 1 hobbits and 1 spearInfantry moved from Shire to S. Downs
                1 hobbits moved from Shire to S. Downs

    Place Units - Freefolk
                1 catapult and 1 spearInfantry placed in Bree
                1 spearInfantry placed in Bree
                1 lightCavalry placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Saruman : 20 / 20
        Freefolk : 15 / 15
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from Dol Goldur to Rhovanion
                      Mordor take S. Mirkwood from Elves
                      Mordor take Rhovanion from Neutral
                1 orcs moved from S. Ithilien to S. Gondor
                      Mordor take S. Gondor from Gondor


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from Dol Goldur to Rhovanion
                      Mordor take S. Mirkwood from Elves
                      Mordor take Rhovanion from Neutral
                1 orcs moved from S. Ithilien to S. Gondor
                      Mordor take S. Gondor from Gondor

    Combat - Mordor

    Non Combat Move - Mordor
                3 nazguls, 13 orcss, 8 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
                2 orcss moved from Gorgoroth to Minas Morgul
                1 orcs moved from Minas Morgul to S. Ithilien
                1 trolls moved from Dagorlad to N. Ithilien
                1 orcs moved from Dol Goldur to S. Mirkwood

    Place Units - Mordor
                1 siegeTower and 1 trolls placed in Dol Goldur
                4 orcss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rohan
                4 spearInfantrys moved from Helms Deep to Westfold
                5 heavyCavalrys moved from Helms Deep to Westfold
                4 lightCavalrys moved from Helms Deep to Westfold
                2 lightCavalrys moved from Helms Deep to E. Emnet
                1 heavyCavalry moved from Helms Deep to Westfold
                2 lightCavalrys moved from Helms Deep to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 6 heavyCavalrys, 6 lightCavalrys and 4 spearInfantrys
                    Saruman defend with 1 orcs
                        Rohan roll dice for 6 heavyCavalrys, 6 lightCavalrys and 4 spearInfantrys in Westfold, round 2 :  6/1 hits
                        Saruman roll dice for 1 orcs in Westfold, round 2 :  0/1 hits
                        1 orcs owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 6 heavyCavalrys, 6 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Saruman: 1 orcs
                Battle in E. Emnet
                    Rohan attack with 2 lightCavalrys
                    Goblins defend with 1 wargs
                        Rohan roll dice for 2 lightCavalrys in E. Emnet, round 2 :  0/1 hits
                        Goblins roll dice for 1 wargs in E. Emnet, round 2 :  0/1 hits
                        Rohan roll dice for 2 lightCavalrys in E. Emnet, round 3 :  1/1 hits
                        Goblins roll dice for 1 wargs in E. Emnet, round 3 :  0/1 hits
                        1 wargs owned by the Goblins lost in E. Emnet
                    Rohan win, taking E. Emnet from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Rohan

    Place Units - Rohan
                2 spearInfantrys and 2 trebuches placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 25 / 25
        Rohan : 18 / 18
        Goblins : 18 / 23
        Elves : 21 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 1 bats, 3 shooterss, 3 stabberss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from Eregion to Rhudaur
                      Goblins take Rhudaur from Elves
                1 stabbers moved from Eregion to Cardolan
                1 shooters moved from Eregion to Cardolan
                1 bats moved from Moria to Cardolan
                2 wargss moved from Dol Goldur to Celduin


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 1 bats, 3 shooterss, 3 stabberss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from Eregion to Rhudaur
                      Goblins take Rhudaur from Elves
                1 stabbers moved from Eregion to Cardolan
                1 shooters moved from Eregion to Cardolan
                1 bats moved from Moria to Cardolan
                2 wargss moved from Dol Goldur to Celduin

    Combat - Goblins
                Battle in Celduin
                    Goblins attack with 2 wargss
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking Celduin from Neutral with 2 wargss remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Cardolan
                    Goblins attack with 1 bats, 1 shooters and 1 stabbers
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking Cardolan from Neutral with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Goblins
                1 bats moved from Cardolan to Moria
                1 shooters and 1 wargs moved from Celebran to Moria
                1 shooters moved from Celebran to Drimrill Dale
                2 wargss moved from Drimrill Dale to Eregion
                4 stabberss and 2 wargss moved from Drimrill Dale to Moria
                2 trollss moved from Drimrill Dale to Moria
                1 wargs moved from Anduin East Bank to Moria
                1 shooters moved from S. Caves to Celebran
                1 stabbers moved from N. Dunland to S. Caves
                1 shooters moved from N. Dunland to S. Caves
                1 wargs moved from Enedwaith to Moria
                5 shooterss and 1 wargs moved from Eregion to Moria

    Place Units - Goblins
                2 shooterss placed in N. Caves
                1 shooters and 1 stabbers placed in S. Caves
                1 bats, 2 stabberss and 1 trolls placed in Moria

    Turn Complete - Goblins
                Goblins collect 23 PUs; end with 23 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Elves
                Elves buy 1 griffin and 4 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hobbits moved from Rivendell to Eregion
                3 entss moved from Gladden to Drimrill Dale
                8 entss moved from Lorien to Drimrill Dale
                1 hobbits moved from Lorien to Celebran
                2 eagless moved from Lorien to Celebran
                2 hobbitss moved from Lorien to Drimrill Dale
                1 hunters moved from Gladden to Anduin East Bank
                      Elves take Anduin East Bank from Goblins
                1 hunters moved from Anduin East Bank to Drimrill Dale
                1 hunters moved from Rivendell to Eregion
                1 eagles moved from Lorien to Eregion
                1 eagles moved from Lorien to Celebran

    Combat - Elves
                Battle in Eregion
                    Elves attack with 1 eagles, 1 hobbits and 1 hunters
                    Goblins defend with 1 wargs
                        Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Eregion, round 2 :  0/1 hits
                        Goblins roll dice for 1 wargs in Eregion, round 2 :  0/1 hits
                        Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Eregion, round 3 :  1/1 hits
                        Goblins roll dice for 1 wargs in Eregion, round 3 :  0/1 hits
                        1 wargs owned by the Goblins lost in Eregion
                    Elves win, taking Eregion from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs
                Battle in Drimrill Dale
                    Elves attack with 11 entss, 2 hobbitss and 1 hunters
                    Goblins defend with 1 shooters
                        Elves roll dice for 11 entss, 2 hobbitss and 1 hunters in Drimrill Dale, round 2 :  6/0 hits
                        Goblins roll dice for 1 shooters in Drimrill Dale, round 2 :  0/1 hits
                        1 shooters owned by the Goblins lost in Drimrill Dale
                    Elves win, taking Drimrill Dale from Goblins with 11 entss, 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Celebran
                    Elves attack with 3 eagless and 1 hobbits
                    Goblins defend with 1 shooters
                        Elves roll dice for 3 eagless and 1 hobbits in Celebran, round 2 :  1/0 hits
                        Goblins roll dice for 1 shooters in Celebran, round 2 :  1/1 hits
                        1 hobbits owned by the Elves and 1 shooters owned by the Goblins lost in Celebran
                    Elves win with 3 eagless remaining. Battle score for attacker is 0
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Elves
                3 eagless moved from Celebran to Lorien
                1 eagles moved from Eregion to Lorien
                8 hunterss and 2 wizards moved from Gladden to Drimrill Dale
                3 wizards moved from Lorien to Drimrill Dale
                4 hunterss moved from Lorien to Drimrill Dale
                1 ents moved from N. Mirkwood to Lake Town
                2 entss moved from Carrock to High Mirkwood
                1 hunters moved from High Mirkwood to N. Mirkwood
                1 hunters moved from High Mirkwood to Lake Town
                4 hunterss moved from Drimrill Dale to Lorien

    Place Units - Elves
                4 hunterss placed in Lorien
                1 griffin placed in Rivendell

    Turn Complete - Elves
                Elves collect 23 PUs; end with 24 PUs total

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 25 / 25
        Rohan : 18 / 18
        Goblins : 20 / 23
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim

    Non Combat Move - Haradrim
                4 oliphants and 6 spearInfantrys moved from Debatable Land to S. Ithilien
                4 corsairss moved from Minas Morgul to S. Ithilien
                3 corsairss and 5 spearInfantrys moved from Umbar Peninsula to Umbar Peninsula Coast
                2 caravels, 3 corsairss, 5 galleons and 5 spearInfantrys moved from Umbar Peninsula Coast to S. Gondor Coast
                1 corsairs moved from City of Corsairs to Umbar
                2 spearInfantrys moved from City of Corsairs to Bay of Harad
                1 galleon and 2 spearInfantrys moved from Bay of Harad to Umbar Peninsula Coast
                3 corsairss and 5 spearInfantrys moved from S. Gondor Coast to Debatable Land
                2 spearInfantrys moved from Umbar Peninsula Coast to Umbar Peninsula

    Place Units - Haradrim
                3 corsairss and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Gondor
                Gondor buy 3 heavyCavalrys and 4 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                2 galleons moved from Gilrain to S. Gondor Coast
                2 caravels and 6 galleons moved from Anduin Mouth to S. Gondor Coast
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Anorien to N. Ithilien
                2 heavyCavalrys, 10 spearInfantrys, 2 towerGuards and 2 trebuches moved from E. Osg. to N. Ithilien
                3 heavyCavalrys moved from W. Osg. to N. Ithilien
                2 heavyCavalrys moved from Minas Tirith to N. Ithilien

    Combat - Gondor
                Battle in S. Gondor Coast
                    Gondor attack with 2 caravels and 8 galleons
                    Haradrim defend with 2 caravels and 5 galleons
                        Gondor roll dice for 2 caravels and 8 galleons in S. Gondor Coast, round 2 :  3/0 hits
                        Haradrim roll dice for 2 caravels and 5 galleons in S. Gondor Coast, round 2 :  2/0 hits
                        1 galleon owned by the Haradrim, 2 caravels owned by the Gondor and 2 caravels owned by the Haradrim lost in S. Gondor Coast
                        Gondor roll dice for 8 galleons in S. Gondor Coast, round 3 :  3/1 hits
                        Haradrim roll dice for 4 galleons in S. Gondor Coast, round 3 :  1/1 hits
                        1 galleon owned by the Gondor and 3 galleons owned by the Haradrim lost in S. Gondor Coast
                        Gondor roll dice for 7 galleons in S. Gondor Coast, round 4 :  3/1 hits
                        Haradrim roll dice for 1 galleon in S. Gondor Coast, round 4 :  0/1 hits
                        1 galleon owned by the Haradrim lost in S. Gondor Coast
                    Gondor win with 7 galleons remaining. Battle score for attacker is 32
                    Casualties for Haradrim: 2 caravels and 5 galleons
                    Casualties for Gondor: 2 caravels and 1 galleon
                Battle in N. Ithilien
                    Gondor attack with 7 heavyCavalrys, 13 spearInfantrys, 6 towerGuards and 5 trebuches
                    Mordor defend with 3 nazguls, 14 orcss, 8 siegeTowers and 4 trollss
                        Gondor roll dice for 7 heavyCavalrys, 13 spearInfantrys, 6 towerGuards and 5 trebuches in N. Ithilien, round 2 :  11/0 hits
                    Units damaged: 3 nazguls owned by the Mordor
                        Mordor roll dice for 3 nazguls, 14 orcss, 8 siegeTowers and 4 trollss in N. Ithilien, round 2 :  8/1 hits
                        8 spearInfantrys owned by the Gondor and 8 orcss owned by the Mordor lost in N. Ithilien
                        Gondor roll dice for 7 heavyCavalrys, 5 spearInfantrys, 6 towerGuards and 5 trebuches in N. Ithilien, round 3 :  9/1 hits
                        Mordor roll dice for 3 nazguls, 6 orcss, 8 siegeTowers and 4 trollss in N. Ithilien, round 3 :  6/1 hits
                        1 trebuche owned by the Gondor, 5 spearInfantrys owned by the Gondor, 6 orcss owned by the Mordor and 3 siegeTowers owned by the Mordor lost in N. Ithilien
                        Gondor roll dice for 7 heavyCavalrys, 6 towerGuards and 4 trebuches in N. Ithilien, round 4 :  8/1 hits
                        Mordor roll dice for 3 nazguls, 5 siegeTowers and 4 trollss in N. Ithilien, round 4 :  4/1 hits
                        3 trebuches owned by the Gondor, 3 trollss owned by the Mordor, 5 siegeTowers owned by the Mordor and 1 heavyCavalry owned by the Gondor lost in N. Ithilien
                        Gondor roll dice for 6 heavyCavalrys, 6 towerGuards and 1 trebuche in N. Ithilien, round 5 :  6/1 hits
                        Mordor roll dice for 3 nazguls and 1 trolls in N. Ithilien, round 5 :  2/0 hits
                        1 trebuche owned by the Gondor, 3 nazguls owned by the Mordor, 1 trolls owned by the Mordor and 1 heavyCavalry owned by the Gondor lost in N. Ithilien
                    Gondor win, taking N. Ithilien from Mordor with 5 heavyCavalrys and 6 towerGuards remaining. Battle score for attacker is 110
                    Casualties for Gondor: 2 heavyCavalrys, 13 spearInfantrys and 5 trebuches
                    Casualties for Mordor: 3 nazguls, 14 orcss, 8 siegeTowers and 4 trollss

    Non Combat Move - Gondor
                1 towerGuard moved from Minas Tirith to Anorien
                3 heavyCavalrys moved from Lebennin to Anorien
                1 spearInfantry and 1 towerGuard moved from Lebennin to Lossarnach
                1 spearInfantry and 10 undeads moved from Lamedon to Lebennin
                2 spearInfantrys moved from Anfalas to Lamedon

    Place Units - Gondor
                2 towerGuards placed in W. Osg.
                3 heavyCavalrys and 2 towerGuards placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 24 / 25
        Rohan : 18 / 18
        Goblins : 20 / 23
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Rhun to S. Dale
                      Rhun take S. Dale from Dale
                2 spearInfantrys moved from Rhun to N. Rhun
                1 spearInfantry moved from Rhun to N. Rhun
                2 chariotArcherss moved from N. Dale to N. Rhun
                3 spearInfantrys moved from N. Dale to N. Rhun


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Rhun to S. Dale
                      Rhun take S. Dale from Dale
                2 spearInfantrys moved from Rhun to N. Rhun
                1 spearInfantry moved from Rhun to N. Rhun
                2 chariotArcherss moved from N. Dale to N. Rhun
                3 spearInfantrys moved from N. Dale to N. Rhun

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 2 chariotArcherss and 6 spearInfantrys
                    Dale defend with 1 archers
                    Rhun win, taking N. Rhun from Dale with 2 chariotArcherss and 6 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers

    Non Combat Move - Rhun
                5 chariotArcherss, 2 warChariots and 1 warWagon moved from N. Dale to Rhovanion
                1 spearInfantry moved from E. Rhovanion to Rhun
                1 spearInfantry moved from S. Rhovanion to Dagorlad
                3 chariotArcherss moved from S. Rhun to Rhovanion
                1 spearInfantry moved from S. E. Rhovanion to S. Rhovanion

    Place Units - Rhun
                1 chariotArchers and 4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 19 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dale
                Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Dale
                3 archerss and 4 spearInfantrys moved from Lake Town to N. Dale

    Combat - Dale
                Battle in N. Dale
                    Dale attack with 3 archerss and 4 spearInfantrys
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 3 archerss and 4 spearInfantrys in N. Dale, round 2 :  2/1 hits
                        Rhun roll dice for 1 spearInfantry in N. Dale, round 2 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in N. Dale
                    Dale win, taking N. Dale from Rhun with 3 archerss and 4 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dale

    Place Units - Dale
                1 archers and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 8 PUs total

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 24 / 25
        Rohan : 18 / 18
        Goblins : 20 / 23
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 17 / 19
        Dale : 7 / 8
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 raiderCavalry moved from Minas Morgul to E. Osg.
                      Khand take E. Osg. from Gondor
                4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                1 warWolves moved from S. Ithilien to Minas Morgul
                3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
                2 warWolvess moved from Harad Road to S. Ithilien

    Combat - Khand

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total

    Territory Summary for Khand :

    S. Ithilien : 4 raiderss, 2 warWolvess and 2 xbowInfantrys
        E. Osg. : 1 flag, 1 castle and 1 raiderCavalry
        Minas Morgul : 1 raiderCavalry and 1 warWolves
        Khand : 1 castle, 2 fortificationss and 2 raiderCavalrys
        Harad Road : 3 raiderss and 1 xbowInfantry

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 24 / 25
        Rohan : 18 / 18
        Goblins : 20 / 23
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 29 / 31
        Rhun : 17 / 19
        Dale : 7 / 8
        Khand : 12 / 12
        Dwarves : 16 / 16

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dwarves
                Dwarves buy 2 fortificationss and 2 phalanxs; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                6 axeInfantrys, 1 berzerkers, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
                2 berzerkerss moved from Iron Hills to N. Dale
                3 axeInfantrys moved from Iron Hills to N. Dale

    Non Combat Move - Dwarves

    Place Units - Dwarves
                2 fortificationss and 2 phalanxs placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 17 PUs total

    Production/PUs Summary :

    Saruman : 16 / 20
        Freefolk : 15 / 15
        Mordor : 24 / 25
        Rohan : 18 / 18
        Goblins : 20 / 23
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 29 / 31
        Rhun : 17 / 19
        Dale : 7 / 8
        Khand : 12 / 12
        Dwarves : 16 / 17


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 2 orcss, 2 raiderss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from N. Enedwaith to Minhiriath
                1 urukhai moved from Enedwaith Coast to Minhiriath
                1 orcs moved from Fangorn to Isengard
                1 urukhai and 1 wizard moved from Adorn to Isengard
                1 raiders moved from Adorn to S. Dunland
                1 raiders moved from Adorn to Angren Bank


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 2 orcss, 2 raiderss and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from N. Enedwaith to Minhiriath
                1 urukhai moved from Enedwaith Coast to Minhiriath
                1 orcs moved from Fangorn to Isengard
                1 urukhai and 1 wizard moved from Adorn to Isengard
                1 raiders moved from Adorn to S. Dunland
                1 raiders moved from Adorn to Angren Bank

    Combat - Saruman
                Battle in Angren Bank
                    Saruman attack with 1 raiders
                    Neutral defend with 1 spearInfantry
                    Saruman win, taking Angren Bank from Neutral with 1 raiders remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Minhiriath
                    Saruman attack with 2 urukhais
                    Neutral defend with 1 spearInfantry
                    Saruman win, taking Minhiriath from Neutral with 2 urukhais remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss, 2 raiderss and 1 trolls placed in Isengard

    Turn Complete - Saruman
                Saruman collect 18 PUs; end with 18 PUs total

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