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World War II again S.A. & Dawg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 3 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 3 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries and 5 infantry
                    Germans defend with 1 artillery and 4 infantry
                        Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 :  4/8 hits
                        Germans roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 :  3/5 hits
                        3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 3 infantry
                Battle in Tsinghai
                    Russians attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 artillery and 1 infantry
                EDIT: Adding units owned by Russians to Kansu: 1 artillery and 1 infantry
                EDIT: Changing ownership of Kansu from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 aaGun moved from Dzavhan to Olgiy
                5 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus
                4 infantry moved from Smolensk to Archangel
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel
                3 infantry moved from Rostov to Ukraine
                1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kansu : 1 artillery and 1 infantry
        Tsinghai : 1 mech_infantry
        Olgiy : 1 flag, 1 aaGun
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 armour, 1 artillery, 1 fighter and 5 infantry
        Bryansk : 1 infantry
        Archangel : 1 armour, 4 infantry and 1 mech_infantry
        Eastern Poland : 1 armour, 2 artilleries and 2 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 5 infantry and 1 mech_infantry
        Ukraine : 1 aaGun, 1 factory_minor and 4 infantry
        Western Ukraine : 1 aaGun
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 artillery and 1 infantry
        113 Sea Zone : 1 cruiser
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 32 / 40
        Japanese : 47 / 59
        Americans : 56 / 76
        Chinese : 8 / 12
        British : 28 / 31
        UK_Pacific : 13 / 11
        Italians : 11 / 13
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.864
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Kiangsi to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Shensi
                1 bomber moved from Kiangsu to Shensi
                1 bomber moved from Philippines to Kwangsi
                1 bomber moved from Philippines to Kweichow
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Kiangsi to Kwangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Shensi
                1 bomber moved from Kiangsu to Shensi
                1 bomber moved from Philippines to Kwangsi
                1 bomber moved from Philippines to Kweichow
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 :  0/3 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 4 :  1/3 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kiangsu
                1 bomber moved from Kweichow to Kiangsu
                1 bomber moved from Shensi to Kiangsu
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 37 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Japan
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.762
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Japanese Combat
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Chinese Combat
                1 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Changing ownership of Tunisia from Italians to Americans
                EDIT: Turning off Edit Mode
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Morocco to Algeria
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to Quebec
                1 fighter and 1 tactical_bomber moved from Java to Yunnan
                1 bomber moved from Java to Yunnan

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                Americans undo move 1.
                Americans undo move 1.
                1 carrier and 1 cruiser placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
                Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Yunnan : 1 bomber, 1 fighter and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Java : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 infantry
        26 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Quebec : 3 mech_infantrys
        Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
        Algeria : 1 flag, 1 mech_infantry
        Tunisia : 1 flag, 1 infantry
        101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        91 Sea Zone : 2 carriers, 4 cruisers, 4 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 40
        Japanese : 51 / 51
        Americans : 57 / 76
        Chinese : 5 / 12
        British : 28 / 31
        UK_Pacific : 13 / 11
        Italians : 10 / 13
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.278
            Median : 4.000
            Variance : 1.765
            Standard Deviation : 1.328
            Total rolls : 18

    Null / Other
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.100
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Sikang
                2 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Territory Summary for Chinese :

    Szechwan : 2 artilleries
        Sikang : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 40
        Japanese : 51 / 51
        Americans : 57 / 76
        Chinese : 5 / 11
        British : 28 / 31
        UK_Pacific : 13 / 11
        Italians : 10 / 13
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.278
            Median : 4.000
            Variance : 1.765
            Standard Deviation : 1.328
            Total rolls : 18

    Null / Other
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.100
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                1 armour moved from United Kingdom to Scotland

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 armour moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 10 PUs;
                British buy 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Hunan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Scotland
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 airfield and 1 artillery
                    British win, taking Scotland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                4 armour moved from Egypt to Iraq
                1 artillery moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                1 fighter moved from Malta to Gibraltar
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Shan State to Yunnan
                1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from Siam to Shan State
                1 artillery moved from Siam to Shan State
                1 infantry moved from Malaya to Shan State
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 armour and 3 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Yugoslavia to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 armour and 3 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 artillery and 4 infantry
                    Russians defend with 1 armour, 2 artilleries and 2 infantry
                        Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 :  1/7 hits
                        Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 2 :  0/5 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 3 :  3/7 hits
                        Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 3 :  3/4 hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 4 :  0/4 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 5 :  1/3 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 5 :  0/1 hits
                        1 armour owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy
                Italians undo move 2.
                1 artillery placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.194
            Standard Deviation : 0.440
            Total rolls : 32

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 cruiser and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 battleship and 2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 artillery moved from Baltic States to Belarus
                1 armour moved from Baltic States to Belarus
                3 armour moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 carrier, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 tactical_bomber moved from 111 Sea Zone to United Kingdom


  • AIR RAID!!!
    Pull down the shades, turn off the lights and head to the Air Raid shelter!
    Care to scramble Mr Churchill?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    hey man, I’m sorry its taken me so long to do my turns on to of my busy schedule I’ve taken on a double shift this week. I’m trying to get to everybody. I will get to this one just before I go to bed. sorry again

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 battleship and 2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 artillery moved from Baltic States to Belarus
                1 armour moved from Baltic States to Belarus
                3 armour moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 carrier, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 tactical_bomber moved from 111 Sea Zone to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  2/3 hits
                    1 bomber and 1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in Belarus
                    Germans attack with 4 armour and 2 artilleries
                    Russians defend with 1 armour, 1 artillery, 1 fighter and 5 infantry
                        Germans roll dice for 4 armour and 2 artilleries in Belarus, round 2 :  2/6 hits
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Belarus, round 2 :  5/8 hits
                        2 infantry owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
                    1 armour owned by the Germans retreated to Novgorod
                    Russians win with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 3 armour and 2 artilleries
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 103 Sea Zone
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 3 infantry placed in Western Germany
                3 infantry placed in Germany
                1 fighter placed in 112 Sea Zone
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.222
            Median : 2.500
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    British Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

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