Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
Wackamatt (+13 allies) v Cow
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That is a good move.
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Guess I am not kicking you out of Korea… at least not for 3 rounds if I really dedicate myself to it, lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 2 armour moved from Western Australia to South Australia
4 fighters moved from Western Australia to New Guinea
1 armour moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
1 fighter moved from Cyprus to Russia
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Western Germany to Russia
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
4 tactical_bombers moved from Belarus to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
5 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea Zone -
Interceptions?
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You can roll it in the forum since it would just be 8d6@1 vs 6d6@1
I believe I choose what I lose? Like fighters n stuff?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Western Germany to Russia
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
4 tactical_bombers moved from Belarus to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
5 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iceland
Battle in Rostov
Germans attack with 4 armour, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 3 armour
Germans win, taking Iceland from British, taking Rostov from Russians with 4 armour, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
3 bombers killed by AA
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 3 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Rostov to Bryansk
3 aaGuns moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Szechwan to Yunnan
6 infantry moved from Novosibirsk to Samara
2 armour moved from Volgograd to Russia
1 infantry moved from Tambov to RussiaNon Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Manchuria to Anhwe
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
5 artilleries and 1 mech_infantry moved from Burma to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 bombers moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 tactical_bombers moved from 19 Sea Zone to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Midway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery
Battle in Anhwe
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 5 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry; Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
1 aaGun and 10 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 factory_minor placed in Kiangsu
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
During combat I forgot what SZ Hawaii and Java were, clicked no attack transport for both of them by accident.
I did this in order to bombard java because taking island more important than transport kill.
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I do not really mind if you object.
A few more rounds in the Pacific with USA and you got me there. I am not so sure how you plan to deal with germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Korea to 25 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from Cyprus to RussiaCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier
Casualties for Americans: 2 bombers and 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MidwayNon Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Alaska to Korea
1 infantry and 1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 carriers, 2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 3 artilleries and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Libya to Tobruk
2 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Ethiopia to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to IraqCombat - British
Battle in 42 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship and 1 transport
Casualties for British: 1 bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Western AustraliaPlace Units - British
3 artilleries placed in Iraq
2 submarines placed in 98 Sea Zone
1 armour placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry -
I went for max defense in the battle of Midway. I got one hit, chose a carrier hit because your planes could land. Then one more. You ended up with 1 ftr 1 tac in Midway & your transport survived.
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I would lose the carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Bulgaria to Greece
3 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 3 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 7 PUs (6 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from New Guinea to Western Australia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from South Australia to Western Australia
1 armour moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 artillery moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 airfield placed in Western Australia
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French





