Nice move! I did not see that one coming. I changed my buy with anzac
Wackamatt (+13 allies) v Cow
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Shensi
1 fighter moved from Szechwan to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 6 infantry moved from Timguska to Novosibirsk
1 fighter moved from Cyprus to Russia
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Egypt to India
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Iraq to PersiaCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 101 Sea ZonePlace Units - British
1 factory_minor placed in Persia
3 armour placed in Egypt
British undo move 1.
1 factory_minor placed in Iraq
British undo move 1.
1 submarine placed in 98 Sea Zone
2 armour placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Submitted for your approval: I had forgotten move my stack of 6 Rus inf from Timguska to Novo-something.
-
That is fine.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Albania to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to FranceNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total -
Good move with Korea destroyer. I know I cannot pick up units from Japan during combat…
When I move the transports out during combat move… can they move back and pick up units?
-
Nope, those transports can’t come back and load during NCM. I’ve had to look this up before, and it’s proven useful.
Per the rule book, Europe 2nd Edition, Page 14
"If you are sharing a sea zone with surface warships (not
submarines and/or transports) belonging to a power with
which you are at war, this situation requires you to do one
of the following:• Remain in the sea zone and conduct combat,
• Leave the sea zone, load units if desired, and conduct
combat elsewhere,• Leave the sea zone, load units, and return to the same
sea zone to conduct combat (you can’t load units while
in a hostile sea zone), or• Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in
combat, they can’t move or participate in the Noncombat
Move phase of the turn." -
That is a good move.
-
Guess I am not kicking you out of Korea… at least not for 3 rounds if I really dedicate myself to it, lol.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 2 armour moved from Western Australia to South Australia
4 fighters moved from Western Australia to New Guinea
1 armour moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
1 fighter moved from Cyprus to Russia
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Western Germany to Russia
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
4 tactical_bombers moved from Belarus to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
5 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea Zone -
Interceptions?
-
You can roll it in the forum since it would just be 8d6@1 vs 6d6@1
I believe I choose what I lose? Like fighters n stuff?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Western Germany to Russia
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
4 tactical_bombers moved from Belarus to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
5 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iceland
Battle in Rostov
Germans attack with 4 armour, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 3 armour
Germans win, taking Iceland from British, taking Rostov from Russians with 4 armour, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
3 bombers killed by AA
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 3 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Rostov to Bryansk
3 aaGuns moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Szechwan to Yunnan
6 infantry moved from Novosibirsk to Samara
2 armour moved from Volgograd to Russia
1 infantry moved from Tambov to RussiaNon Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Manchuria to Anhwe
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
5 artilleries and 1 mech_infantry moved from Burma to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 bombers moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 tactical_bombers moved from 19 Sea Zone to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Midway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery
Battle in Anhwe
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 5 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry; Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
1 aaGun and 10 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 factory_minor placed in Kiangsu
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
During combat I forgot what SZ Hawaii and Java were, clicked no attack transport for both of them by accident.
I did this in order to bombard java because taking island more important than transport kill.
-
I do not really mind if you object.
A few more rounds in the Pacific with USA and you got me there. I am not so sure how you plan to deal with germany.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Korea to 25 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from Cyprus to RussiaCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier
Casualties for Americans: 2 bombers and 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MidwayNon Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Alaska to Korea
1 infantry and 1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 carriers, 2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs





