No thank you
Wackamatt (+13 allies) v Cow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries moved from Eastern Poland to Western Ukraine
12 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour, 3 artilleries and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 15 armour, 3 artilleries, 16 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 15 armour, 3 artilleries, 15 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 fighter and 3 tactical_bombers moved from Baltic States to Belarus
4 mech_infantrys moved from Poland to Belarus
2 bombers moved from Baltic States to Belarus
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
3 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Vologda to Russia
1 armour moved from Russia to Rostov
1 infantry moved from Russia to Tambov
2 armour moved from Russia to RostovPlace Units - Russians
8 infantry placed in Russia
2 armour placed in Russia
Russians undo move 2.
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Chahar to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Kiangsu to 6 Sea Zone
1 fighter and 5 tactical_bombers moved from Manchuria to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 armour moved from Malaya to Burma
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to ChaharCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 artillery and 8 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 6 infantry
Casualties for British: 3 aaGuns, 1 artillery and 8 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 11 fighters, 2 submarines and 8 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarine
Units damaged: 2 battleships owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 submarineNon Combat Move - Japanese
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from 6 Sea Zone to Kiangsu
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Japan to KiangsuPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Cyprus to Russia
1 bomber moved from India to Korea
1 bomber moved from Western United States to Korea
1 fighter moved from Eastern United States to Alaska
1 fighter and 1 tactical_bomber moved from Western United States to Alaska
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Alaska
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 cruiser and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to CyprusPlace Units - Americans
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
1 airfield placed in Alaska
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to British Columbia: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,1,4,6,4,4,5,1
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Shensi
1 fighter moved from Szechwan to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 6 infantry moved from Timguska to Novosibirsk
1 fighter moved from Cyprus to Russia
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Egypt to India
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Iraq to PersiaCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 101 Sea ZonePlace Units - British
1 factory_minor placed in Persia
3 armour placed in Egypt
British undo move 1.
1 factory_minor placed in Iraq
British undo move 1.
1 submarine placed in 98 Sea Zone
2 armour placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Submitted for your approval: I had forgotten move my stack of 6 Rus inf from Timguska to Novo-something.
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That is fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Albania to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to FranceNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total -
Good move with Korea destroyer. I know I cannot pick up units from Japan during combat…
When I move the transports out during combat move… can they move back and pick up units?
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Nope, those transports can’t come back and load during NCM. I’ve had to look this up before, and it’s proven useful.
Per the rule book, Europe 2nd Edition, Page 14
"If you are sharing a sea zone with surface warships (not
submarines and/or transports) belonging to a power with
which you are at war, this situation requires you to do one
of the following:• Remain in the sea zone and conduct combat,
• Leave the sea zone, load units if desired, and conduct
combat elsewhere,• Leave the sea zone, load units, and return to the same
sea zone to conduct combat (you can’t load units while
in a hostile sea zone), or• Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in
combat, they can’t move or participate in the Noncombat
Move phase of the turn." -
That is a good move.
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Guess I am not kicking you out of Korea… at least not for 3 rounds if I really dedicate myself to it, lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 2 armour moved from Western Australia to South Australia
4 fighters moved from Western Australia to New Guinea
1 armour moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
1 fighter moved from Cyprus to Russia
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Western Germany to Russia
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
4 tactical_bombers moved from Belarus to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
5 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea Zone -
Interceptions?
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You can roll it in the forum since it would just be 8d6@1 vs 6d6@1
I believe I choose what I lose? Like fighters n stuff?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Western Germany to Russia
2 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Russia
4 tactical_bombers moved from Belarus to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
5 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iceland
Battle in Rostov
Germans attack with 4 armour, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 3 armour
Germans win, taking Iceland from British, taking Rostov from Russians with 4 armour, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
3 bombers killed by AA
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 3 fighters moved from Russia to Bryansk
4 tactical_bombers moved from Rostov to Bryansk
3 aaGuns moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Szechwan to Yunnan
6 infantry moved from Novosibirsk to Samara
2 armour moved from Volgograd to Russia
1 infantry moved from Tambov to RussiaNon Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total





