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Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
10 infantry moved from Kansu to Shensi
4 infantry moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Russia to Shensi
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
5 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
2 artilleries owned by the Russians retreated to Bryansk
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 5 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits
Germans roll dice for 3 armour in Ukraine, round 2 : 3/3 hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries in Ukraine, round 4 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
Russians attack with 2 fighters, 14 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians roll dice for 2 fighters, 14 infantry and 1 tactical_bomber in Shensi, round 2 : 6/17 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/11 hits
4 infantry owned by the Russians, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Shensi, round 3 : 5/13 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Shensi, round 3 : 2/5 hits
2 infantry owned by the Russians, 1 armour owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 6 infantry
Non Combat Move - Russians
1 aaGun moved from Kansu to Shensi
1 aaGun moved from Kansu to Tsinghai
3 infantry moved from Kazakhstan to Tsinghai
2 fighters and 1 tactical_bomber moved from Shensi to Tsinghai
2 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
Place Units - Russians
1 mech_infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Territory Summary for Russians :
Shensi : 1 aaGun and 8 infantry
Tsinghai : 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
Sikang : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag, 5 infantry
Tsagaan Olom : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 2 armour, 9 artilleries and 25 infantry
Rostov : 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 2 artilleries and 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Smolensk : 2 artilleries and 5 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 27 / 33
Japanese : 60 / 70
Americans : 50 / 70
Chinese : 5 / 3
British : 30 / 32
UK_Pacific : 10 / 7
Italians : 14 / 30
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.244
Median : 3.000
Variance : 0.988
Standard Deviation : 0.994
Total rolls : 86
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.688
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.211
Median : 3.000
Variance : 0.661
Standard Deviation : 0.813
Total rolls : 57
I can sort of see your strategy, but I’m not sure if the better Atlantic position is outweighing the weaker position in Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to Malaya
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Hopei to Kiangsu
1 artillery and 6 infantry moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Hopei to Kiangsu
2 bombers moved from Kiangsu to Ulaanbaatar
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
3 submarines moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Malaya
2 battleships moved from 41 Sea Zone to 36 Sea Zone
4 carriers and 2 cruisers moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Siberia to Amur
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 1 harbour and 5 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 2 bombers and 6 infantry
Russians defend with 5 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Japanese
1 aaGun moved from Buryatia to Amur
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Ulaanbaatar to Manchuria
1 armour and 2 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 4 tactical_bombers moved from Malaya to 36 Sea Zone
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Manchuria
1 infantry and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 46 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippines
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 armour and 1 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 mech_infantrys
Midway : 1 airfield
46 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber
35 Sea Zone : 1 transport
34 Sea Zone : 1 submarine
26 Sea Zone : 2 destroyers and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 6 transports
Production/PUs Summary :
Germans : 52 / 65
Russians : 27 / 33
Japanese : 62 / 69
Americans : 52 / 77
Chinese : 5 / 3
British : 30 / 32
UK_Pacific : 6 / 7
Italians : 14 / 30
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 27 / 33
Japanese : 61 / 69
Americans : 52 / 77
Chinese : 6 / 6
British : 30 / 32
UK_Pacific : 6 / 7
Italians : 14 / 30
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Ethiopia
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from West India to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to India
2 artilleries and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to West India
Place Units - British
3 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,6,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,6
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
India : 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
West India : 1 armour and 2 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Ethiopia : 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
Northwest Persia : 1 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Production/PUs Summary :
Germans : 52 / 65
Russians : 27 / 33
Japanese : 60 / 69
Americans : 52 / 77
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 14 / 30
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.776
Median : 4.000
Variance : 0.729
Standard Deviation : 0.854
Total rolls : 49
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.786
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.786
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
British Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair 6 damage on 1 factory_major; Remaining resources: 25 PUs;
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Tobruk to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 fighter moved from Gibraltar to Tobruk
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Ethiopia
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry; Russians defend with 1 mech_infantry
Italians win, taking Ethiopia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Ethiopia to British Somaliland
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to Northern Territory
2 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 1 airfield, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag
62 Sea Zone : 1 transport
Alexandria : 1 infantry
Egypt : 1 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 26 / 33
Japanese : 57 / 69
Americans : 52 / 77
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 15 / 30
ANZAC : 13 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 26 / 33
Japanese : 57 / 69
Americans : 52 / 77
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 15 / 30
ANZAC : 13 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I skipped a kamikaze strike that popped up, figured you could roll on the forum any strikes you wanted to burn against a lone ANZAC DD to try and save the lone transport.
i will use 3. Just remember the next time it comes up, the counter will say 6, but I actually have 3 due to the forum rolling
Rolls: 3@2; Total Hits: 03@2: (3, 6, 3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour, 6 artilleries and 22 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Archangel to Belarus
2 armour moved from Romania to Belarus
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery and 2 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 1 tactical_bomber
Russians defend with 2 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Belarus
Germans attack with 4 armour, 10 artilleries and 25 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 4 armour, 10 artilleries and 24 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Eastern Poland to Belarus
2 aaGuns, 2 artilleries and 2 infantry moved from Poland to Eastern Poland
3 bombers moved from Romania to Novgorod
1 tactical_bomber moved from Ukraine to Eastern Poland
2 destroyers and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
Place Units - Germans
1 battleship and 1 destroyer placed in 93 Sea Zone
1 fighter placed in Southern France
3 infantry placed in Novgorod
3 armour placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Volgograd to Northwest Persia
2 fighters and 1 tactical_bomber moved from Tsinghai to Russia
2 artilleries and 4 infantry moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 artilleries and 3 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
3 artilleries and 7 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 armour, 1 artillery and 1 factory_minor
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 2/7 hits
Germans roll dice for 2 armour and 1 artillery in Ukraine, round 2 : 3/3 hits
3 infantry owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 0/4 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 armour moved from Bryansk to Samara
1 aaGun and 7 infantry moved from Shensi to Hopei
1 aaGun and 3 infantry moved from Tsinghai to Shensi
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Territory Summary for Russians :
Shensi : 1 aaGun and 3 infantry
Kweichow : 1 infantry
Hopei : 1 aaGun and 7 infantry
Szechwan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 4 aaGuns, 11 artilleries and 31 infantry
Archangel : 1 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 2 armour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 28 / 36
Japanese : 55 / 69
Americans : 52 / 77
Chinese : 8 / 6
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 15 / 30
ANZAC : 13 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.370
Median : 4.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from Japan to 19 Sea Zone
1 armour and 1 artillery moved from Malaya to Shan State
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 bombers moved from Manchuria to 34 Sea Zone
1 artillery and 4 infantry moved from Ulaanbaatar to Central Mongolia
3 armour moved from Manchuria to Anhwe
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to Manchuria
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour and 1 artillery
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
1 fighter moved from Kiangsu to 44 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 44 Sea Zone
1 aaGun moved from Amur to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 fighter moved from Manchuria to Anhwe
2 bombers moved from 34 Sea Zone to Kwangtung
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Siam to Yunnan
Place Units - Japanese
1 armour and 2 artilleries placed in Manchuria
1 factory_minor placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Dutch New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier, 6 submarines and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
46 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
34 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 9 submarines, 1 tactical_bomber and 6 transports
Production/PUs Summary :
Germans : 50 / 62
Russians : 27 / 36
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 8 / 6
British : 30 / 30
UK_Pacific : 6 / 3
Italians : 15 / 30
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Territory Summary for Chinese :
Kweichow : 3 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 27 / 36
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 9 / 9
British : 30 / 30
UK_Pacific : 6 / 3
Italians : 15 / 30
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
2 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from India to Burma
1 infantry moved from Northwest Persia to Iraq
Combat - British
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Ethiopia
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
5 artilleries and 5 infantry moved from India to Burma
Place Units - British
3 mech_infantrys placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,1,6,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 2 armour, 1 artillery and 1 mech_infantry
Shan State : 1 armour, 1 artillery and 1 mech_infantry
Burma : 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Production/PUs Summary :
Germans : 50 / 62
Russians : 27 / 36
Japanese : 59 / 67
Americans : 50 / 70
Chinese : 10 / 9
British : 31 / 31
UK_Pacific : 7 / 4
Italians : 14 / 30
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.688
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 64
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.571
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.045
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
I tripped up on the kamikaze thing again, let me know if you want to use the last 3 strikes on the US DD attacking the Philippines sea zone. If any of the kamikazes hit, then the Japanese sub may choose to submerge abandoning the transport to its fate. If it fights, then it gets to shoot at the US sub at a one. Since the dice show the US sub hitting and then the airplanes killing the transport, submerging is the correct thing to do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
3 transports moved from 96 Sea Zone to 95 Sea Zone
2 armour moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 2 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 airfield placed in Morocco
1 destroyer placed in 95 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs