G40 w/tech captain walker vs dawgoneit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British repair 0 damage on 2 factory_minors; Remaining resources: 26 PUs;
                British buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters and 4 infantry moved from Northwest Persia to Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 carrier moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from India to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Kweichow to Shensi
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - British

    Non Combat Move - British
                1 aaGun moved from Hunan to Kweichow

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
                British collect 28 PUs (8 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                1 bomber moved from Greece to Iraq

    Combat - Italians
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 bomber moved from Iraq to Greece
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Northern Italy to Romania
                2 infantry moved from Rostov to Caucasus
                1 artillery and 3 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    France : 3 infantry
        Romania : 2 mech_infantrys
        Albania : 1 artillery and 3 infantry
        Northern Italy : 1 armour, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Volgograd : 1 fighter
        Caucasus : 2 infantry
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 2 bombers and 3 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 7 / 0
        Japanese : 8 / 9
        Americans : 60 / 84
        Chinese : 23 / 29
        British : 36 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 4 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 armour moved from Szechwan to Kazakhstan
                1 fighter moved from Szechwan to Kazakhstan
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from 32 Sea Zone to Marshall Islands
                5 destroyers moved from 17 Sea Zone to 6 Sea Zone


  • would you like to scramble your fighters in sz6?

  • '23 '21 '20 '19 '17 '16 '15 '13

    no…I’ll need those for defense!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 4 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 armour moved from Szechwan to Kazakhstan
                1 fighter moved from Szechwan to Kazakhstan
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from 32 Sea Zone to Marshall Islands
                5 destroyers moved from 17 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in Marshall Islands
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 bomber
                    ANZAC win, taking Marshall Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Kazakhstan
                    ANZAC attack with 2 armour and 1 fighter
                    Germans defend with 1 infantry
                    ANZAC win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in 6 Sea Zone
                    ANZAC attack with 5 destroyers; Americans loiter and taunt with
                    Japanese defend with 1 submarine
                    ANZAC win, taking 6 Sea Zone from Japanese with 5 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                3 artilleries moved from Iwo Jima to 17 Sea Zone
                3 artilleries and 3 transports moved from 17 Sea Zone to 33 Sea Zone
                3 artilleries moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Kazakhstan to Kansu
                5 armour moved from Szechwan to Kansu
                3 armour moved from French Indo China to Szechwan
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                ANZAC undo move 1.
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                3 armour placed in French Indo China
                ANZAC undo move 3.
                ANZAC undo move 2.
                1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 28 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Volgograd to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
                1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                1 bomber and 1 tactical_bomber moved from Volgograd to Northwest Persia
                2 bombers moved from Southern Italy to Northwest Persia

  • '23 '21 '20 '19 '17 '16 '15 '13

    do you want to submerge your sub in 104?


  • submerge

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Volgograd to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
                1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                1 bomber and 1 tactical_bomber moved from Volgograd to Northwest Persia
                2 bombers moved from Southern Italy to Northwest Persia

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 3 submarines
                    Americans defend with 1 cruiser, 2 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 3 submarines in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 2 bombers in 104 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 2 submarines owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 cruiser and 2 destroyers
                Battle in Kazakhstan
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  3/6 hits
                        ANZAC roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Northwest Persia
                    Germans attack with 1 artillery, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 :  6/9 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 1 artillery, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                3 bombers and 1 tactical_bomber moved from Northwest Persia to Volgograd
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Vologda to Urals
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Belarus to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 armour moved from Russia to Volgograd
                5 mech_infantrys moved from Eastern Poland to Ukraine
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                2 bombers moved from 104 Sea Zone to Western Germany
                1 submarine moved from 95 Sea Zone to 99 Sea Zone

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 infantry and 4 mech_infantrys placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Germany : 1 factory_major, 2 infantry and 4 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour and 2 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 6 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 3 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 1 aaGun, 16 armour, 9 artilleries, 1 fighter, 2 infantry, 14 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 flag, 1 artillery and 1 infantry
        Samara : 1 flag
        112 Sea Zone : 1 destroyer and 1 submarine
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        104 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 artillery and 1 mech_infantry
        115 Sea Zone : 1 transport
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 71 / 98
        Russians : 7 / 0
        Japanese : 8 / 9
        Americans : 60 / 84
        Chinese : 23 / 29
        British : 36 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,1,2,2
                Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total

    Territory Summary for Japanese :

    Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
        43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 71 / 98
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 60 / 84
        Chinese : 23 / 29
        British : 36 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I don’t know how long Germany can hold out against all the allies…but I’m going to try!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Yakut S.S.R. to Timguska
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Szechwan to Kazakhstan
                3 fighters moved from Gibraltar to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Yakut S.S.R. to Timguska
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Szechwan to Kazakhstan
                3 fighters moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 104 Sea Zone
                Battle in Timguska
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 armour
                    Germans defend with 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Northwest Persia
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 armour moved from Egypt to Iraq
                2 armour moved from Tobruk to Egypt
                3 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                3 fighters moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 artillery moved from Chahar to Suiyuyan
                2 artilleries and 3 infantry moved from Amur to Buryatia
                4 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
                1 destroyer and 4 transports moved from 10 Sea Zone to 89 Sea Zone
                3 fighters and 2 tactical_bombers moved from Western United States to Soviet Far East

    Place Units - Americans
                6 destroyers and 1 submarine placed in 101 Sea Zone
                3 fighters placed in Korea

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 8 infantry moved from Szechwan to Sikang
                3 artilleries and 8 infantry moved from Hopei to Shensi
                2 artilleries and 8 infantry moved from Suiyuyan to Kansu
                5 infantry moved from Kweichow to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                4 fighters moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Turkmenistan to Kazakhstan
                2 mech_infantrys moved from Shensi to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair 0 damage on 2 factory_minors; Remaining resources: 21 PUs;
                British buy 3 aaGuns and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                4 fighters moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Turkmenistan to Kazakhstan
                2 mech_infantrys moved from Shensi to Kazakhstan

    Combat - British
                Battle in Northwest Persia
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery
                    British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Shensi to Tsinghai
                1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Persia to Northwest Persia
                4 fighters moved from Northwest Persia to Persia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Persia

    Place Units - British
                1 aaGun placed in Egypt
                1 aaGun and 1 infantry placed in Iraq
                1 aaGun and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                British collect 33 PUs (4 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                1 bomber moved from Greece to Iraq
                2 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan

    Combat - Italians
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Kazakhstan
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 2 mech_infantrys
                        Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
                        Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Kazakhstan to Volgograd
                1 bomber moved from Iraq to Greece
                1 bomber moved from Egypt to Greece
                1 artillery and 3 infantry moved from Albania to Greece
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Northern Italy to Romania
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 infantry
        France : 3 infantry
        Romania : 1 armour
        Northern Italy : 1 armour, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Ukraine : 2 mech_infantrys
        Volgograd : 1 fighter
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 13 / 18
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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