i am away for the weekend, so maybe sunday night
14L G40 Me1945 (Axis) vs. hobo (Allies +14)
-
I must truly be cursed, got hit 4/5 @2 and 2/2 @4 that cycle… :? combine that by not being able to hit average on my own defense :-(
i know it feels that way some times - but us veterans just keep truckin right? to brighten your day, i can remind you of one huge pivotal battle you won - when I attacked your german forward stack with my entire russian stack and met with disaster. :wink:
have fun!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
-
I must truly be cursed, got hit 4/5 @2 and 2/2 @4 that cycle… :? combine that by not being able to hit average on my own defense :-(
i know it feels that way some times - but us veterans just keep truckin right? to brighten your day, i can remind you of one huge pivotal battle you won - when I attacked your german forward stack with my entire russian stack and met with disaster. :wink:
have fun!
bold, let me know when you start actually looking at the results rather than presuming. in the last two rounds my defensive rolls have been 25 out of 101 @2, which using my crude math appears to be roughly 25%, below average on a huge number of rolls. I was also 2/18 on aa rolls. you can go to the first round if you want but it wasn’t any better since the french hit like crap defending paris on a less than normal german size attack.
in contrast, I somehow only got 1 hit out of 16 attack strength in a fairly important battle vs the italian cruiser and battleship, and he got 3 out of 4 hits defending, killing 2 important air that could have been used to counterattack the german navy. and I already detailed what happened in the last allied sequence, but that was already too late anyways and sealed the deal.
the difference between you and me, I don’t start a major battle at 40% and whine incessantly when I lose. look at my last two losses, major game deciding battles at 70% and 95% where I both lost, decisively no less.
-
Hobohobohobo….
I just realized… hobo… boho… boo hoo. :|
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
1 fighter moved from 110 Sea Zone to Finland
1 armour moved from United Kingdom to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in Finland
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Finland, round 2 : 4/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Finland to Norway
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 10 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Southern Italy
2 armour moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
5 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
3 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from Finland to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Germany
1 mech_infantry moved from Western Germany to Yugoslavia
1 destroyer moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer and 3 submarines placed in 112 Sea Zone
3 artilleries placed in Western Germany
6 artilleries and 3 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 armour
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 armour, 9 artilleries, 14 infantry and 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 2 bombers, 1 factory_major, 1 harbour, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
Germany : 1 armour, 6 artilleries, 1 factory_major and 3 infantry
Norway : 1 aaGun, 1 armour, 1 fighter and 5 infantry
Southern Italy : 1 fighter
112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 10 transports
125 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 3 infantry and 1 mech_infantry
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 54 / 59
Russians : 36 / 59
Japanese : 54 / 56
Americans : 50 / 70
Chinese : 3 / 5
British : 21 / 0
UK_Pacific : 10 / 10
Italians : 12 / 13
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
4 artilleries and 18 infantry moved from Eastern Poland to Romania
2 artilleries and 3 infantry moved from Bessarabia to Romania
2 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 6 artilleries and 21 infantry
Italians defend with 2 infantry
Russians win, taking Romania from Germans with 6 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
3 mech_infantrys moved from Ukraine to Romania
3 aaGuns moved from Eastern Poland to Romania
6 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
4 mech_infantrys moved from Russia to Ukraine
1 fighter moved from Finland to Belarus
4 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 aaGun, 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
4 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 harbour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Chahar to Central Mongolia
3 artilleries and 3 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
3 bombers moved from Manchuria to Kansu
2 tactical_bombers moved from Manchuria to Central Mongolia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from Anhwe to Kansu
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Manchuria to Central Mongolia
1 fighter moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 7 infantry
Japanese roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 5/12 hits
Chinese roll dice for 9 infantry in Kansu, round 2 : 3/9 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Kansu, round 3 : 6/9 hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 2/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 7 infantry
Battle in Central Mongolia
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Central Mongolia, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Kweichow
2 bombers moved from Kansu to Kweichow
1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 tactical_bomber moved from Kansu to Shensi
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
3 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 aaGun moved from Amur to Manchuria
1 artillery moved from Amur to Buryatia
1 fighter moved from Central Mongolia to Anhwe
1 tactical_bomber moved from Central Mongolia to Anhwe
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Central Mongolia to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo China
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 tactical_bomber
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter and 2 tactical_bombers
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 destroyer
Central Mongolia : 1 flag, 1 armour
6 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 47 / 59
Russians : 39 / 52
Japanese : 69 / 75
Americans : 50 / 70
Chinese : 0 / 5
British : 21 / 0
UK_Pacific : 6 / 10
Italians : 12 / 13
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan -
orders for japan
-
No scramble.
6 Kamikaze strikes:
2 > 1st AC
2 > 2nd AC
2 > 3rdMax defense for Japan and sz6.
Roll well for me pls. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -37
Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Casualties for ANZAC: 2 fighters
Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in Japan
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Japanese win with 1 aaGun, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in United Kingdom
Battle in Normandy BordeauxNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
5 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Scotland
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Scotland
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield and 1 armour
British win, taking Scotland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from Algeria to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Algeria to Gibraltar
1 aaGun, 2 artilleries, 15 infantry and 1 mech_infantry moved from Burma to Shan State
1 armour moved from India to Shan State
3 mech_infantrys moved from India to Shan State
1 infantry moved from India to BurmaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
you know it’s funny, every time I engage in an important battle, I expect the worse now :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Alexandria to Union of South Africa
1 artillery and 3 infantry moved from Rhodesia to Union of South AfricaCombat - Italians
Battle in Eastern Poland
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Union of South Africa
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Union of South Africa, round 2 : 0/5 hits
British roll dice for 4 infantry in Union of South Africa, round 2 : 1/4 hits
1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Union of South Africa, round 3 : 1/4 hits
British roll dice for 4 infantry in Union of South Africa, round 3 : 3/4 hits
1 infantry owned by the British, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Union of South Africa
1 artillery owned by the Italians retreated to Rhodesia
British win with 3 infantry remaining. Battle score for attacker is -18
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 3 infantryNon Combat Move - Italians
1 artillery moved from Yugoslavia to Albania
1 mech_infantry moved from Slovakia Hungary to Albania
1 armour moved from Slovakia Hungary to Albania
1 armour moved from Southern Italy to Greater Southern Germany
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Yugoslavia to Albania
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Kenya : 1 flag
Rhodesia : 1 flag, 1 artillery
Tanganyika Territory : 1 flag
Greater Southern Germany : 1 aaGun and 1 armour
Albania : 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Eastern Poland : 1 flag, 1 infantry
Yugoslavia : 1 infantryProduction/PUs Summary :
Germans : 37 / 59
Russians : 38 / 52
Japanese : 67 / 75
Americans : 52 / 72
Chinese : 1 / 5
British : 29 / 29
UK_Pacific : 7 / 7
Italians : 13 / 15
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
the dice gods finally throw me a bone :lol: unfortunately too little too late
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - French
Non Combat Move - French
3 infantry moved from Libya to Tunisia
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
2 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 1 infantry moved from 111 Sea Zone to Scotland
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
4 artilleries moved from 110 Sea Zone to United Kingdom
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland -
Scramble?
sz110 OOL will help.





