UnknownSoldier (Axis) vs. ArtofWar1947 (Allies+10) no tech, low luck


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Greece to Western Germany
                1 infantry moved from Greece to Albania
                2 fighters moved from 97 Sea Zone to Albania
                1 infantry moved from Greece to Bulgaria
                2 fighters moved from 97 Sea Zone to Bulgaria
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Greece to Western Germany
                1 infantry moved from Greece to Albania
                2 fighters moved from 97 Sea Zone to Albania
                1 infantry moved from Greece to Bulgaria
                2 fighters moved from 97 Sea Zone to Bulgaria
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in Albania
                    Americans attack with 2 fighters and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Albania
                    Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Bulgaria
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bulgaria
                    Americans win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Malaya
                Battle in Celebes
                Battle in Java

    Non Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
                2 fighters moved from Greece to 110 Sea Zone
                2 fighters moved from Albania to 97 Sea Zone
                2 fighters moved from Bulgaria to 97 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Greece
                1 destroyer and 1 submarine placed in 10 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 infantry
        Queensland : 1 armour, 1 artillery, 1 bomber and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        30 Sea Zone : 1 destroyer and 2 submarines
        37 Sea Zone : 1 transport
        10 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines and 2 transports
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun
        United Kingdom : 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
        Morocco : 1 flag
        Albania : 1 flag, 1 infantry
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
        97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber
        Brazil : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 27
        Japanese : 64 / 79
        Americans : 64 / 84
        Chinese : 0 / 6
        British : 33 / 38
        UK_Pacific : 8 / 6
        Italians : 11 / 3
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 59 / 68
        Russians : 11 / 27
        Japanese : 64 / 79
        Americans : 64 / 84
        Chinese : 0 / 6
        British : 33 / 38
        UK_Pacific : 8 / 6
        Italians : 11 / 3
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 bomber moved from Greece to France
                2 mech_infantrys moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                1 fighter moved from Greece to Rostov
                1 armour moved from Volgograd to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                2 fighters moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Greece to France
                2 mech_infantrys moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                1 fighter moved from Greece to Rostov
                1 armour moved from Volgograd to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                2 fighters moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Strategic bombing raid in France
                        AA fire in France :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Battle in Rostov
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  2/0 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  0/1 hits
                        2 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Burma
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 3 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 :  2/1 hits
                        Japanese roll dice for 3 infantry in Burma, round 2 :  1/0 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery and 2 fighters in Burma, round 3 :  2/1 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 fighter moved from Persia to India
                1 mech_infantry moved from Caucasus to Tambov
                1 armour and 1 fighter moved from Persia to Caucasus
                1 fighter moved from Rostov to Caucasus
                1 tactical_bomber moved from Rostov to Caucasus
                1 fighter moved from Rostov to Greece
                2 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                5 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour, 6 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 97 Sea Zone
                1 armour and 6 infantry moved from 97 Sea Zone to Greece

    Place Units - British
                2 fighters and 1 mech_infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery
        India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 33 infantry and 3 mech_infantrys
        Malaya : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Libya : 1 flag
        Rostov : 2 mech_infantrys
        Russia : 1 armour and 1 fighter
        Tambov : 1 mech_infantry
        Caucasus : 2 armour, 2 fighters and 1 tactical_bomber
        106 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        Eire : 1 flag
        Greece : 3 armour, 2 artilleries, 3 fighters and 10 infantry
        97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 14 / 27
        Japanese : 63 / 79
        Americans : 64 / 84
        Chinese : 0 / 6
        British : 33 / 38
        UK_Pacific : 9 / 9
        Italians : 11 / 3
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Clicked done instead of post…sorry about that  :oops:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Borneo : 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 armour and 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 14 / 27
        Japanese : 55 / 79
        Americans : 64 / 84
        Chinese : 0 / 6
        British : 33 / 38
        UK_Pacific : 13 / 9
        Italians : 11 / 1
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Caucasus : 1 fighter

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 14 / 27
        Japanese : 55 / 79
        Americans : 64 / 84
        Chinese : 0 / 6
        British : 33 / 38
        UK_Pacific : 13 / 9
        Italians : 11 / 1
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • No problem on the wayward click; been having clicking problems myself this AM.

  • '13

    @ArtofWar1947:

    No problem on the wayward click; been having clicking problems myself this AM.

    My mouse has been acting up because of my son’s over use play League of Legends. I just got my new one today  8-)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 63 PUs;
                Germans buy 6 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from Americans
                2 infantry moved from Yugoslavia to Bulgaria
                3 bombers moved from Germany to Bulgaria
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                3 bombers moved from Bryansk to Rostov
                1 bomber moved from Bryansk to Rostov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Tambov
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Bulgaria
                    Germans attack with 3 bombers and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 3 bombers and 2 infantry in Bulgaria, round 2 :  2/1 hits
                        Americans roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Bulgaria
                    Germans win, taking Bulgaria from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Rostov
                    Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
                    British defend with 2 mech_infantrys
                        Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Rostov, round 2 :  3/0 hits
                        Russians roll dice for 2 mech_infantrys in Rostov, round 2 :  0/1 hits
                        2 mech_infantrys owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                4 bombers moved from Rostov to Bryansk
                3 armour moved from Germany to Eastern Poland
                3 armour moved from Novgorod to Bryansk
                3 bombers moved from Bulgaria to Bryansk
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 aaGun, 3 artilleries and 13 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Western Germany
                1 artillery and 2 infantry moved from Western Germany to France
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Novgorod
                3 armour placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,3,4,1,2,6,4,4,6,4,2,1,5,1,4,2,3
                Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Germany : 3 armour and 1 factory_major
        Albania : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 29 armour, 6 artilleries, 7 bombers, 1 fighter, 24 infantry, 35 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag, 1 infantry and 1 mech_infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 armour
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 infantry
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 2 infantry
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 2 aaGuns, 7 artilleries and 25 infantry
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 66
        Russians : 12 / 27
        Japanese : 55 / 79
        Americans : 62 / 84
        Chinese : 0 / 6
        British : 33 / 38
        UK_Pacific : 13 / 9
        Italians : 12 / 1
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Volgograd to Rostov
                4 fighters moved from Russia to Rostov
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 mech_infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Kazakhstan


  • Understand how a son can wear out electronic devices.

    If the Soviet MI from a UK transport in SZ 97 attacks N. Italy and the Italians scramble fighters, it would seem logical that the UK ships defending the the transport could fight back. I checked the rules, but they imply otherwise. If the UK ships cannot defend the UK transport, then I will not attack with a Soviet MI but will wait until the UK turn and attack N. Italy with a UK infantry.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Volgograd to Rostov
                4 fighters moved from Russia to Rostov
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 mech_infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Kazakhstan

    Combat - Russians
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Northern Italy
                    Russians converts factory_major into different units
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Northern Italy from Italians, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 :  2/1 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                4 fighters moved from Rostov to Russia
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Russia to Kazakhstan
                2 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara

    Place Units - Russians
                1 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 36 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 armour and 1 mech_infantry
        Tobruk : 1 flag
        Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 infantry and 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 5 fighters, 75 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor and 1 infantry
        Samara : 1 artillery and 2 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 21 / 36
        Japanese : 54 / 79
        Americans : 62 / 84
        Chinese : 0 / 6
        British : 33 / 38
        UK_Pacific : 13 / 9
        Italians : 8 / 1
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    @ArtofWar1947:

    Understand how a son can wear out electronic devices.

    If the Soviet MI from a UK transport in SZ 97 attacks N. Italy and the Italians scramble fighters, it would seem logical that the UK ships defending the the transport could fight back. I checked the rules, but they imply otherwise. If the UK ships cannot defend the UK transport, then I will not attack with a Soviet MI but will wait until the UK turn and attack N. Italy with a UK infantry.

    That just seems weird to me. I have never seen it done before and posted a question asking about it.


  • I ran 4 simulations of the turn using a local game (once with no scramble, once with scrambling 2 Italian fighters, and twice with scrambling two Italian fighters) before taking the actual turn (in which I scrambled 2 Italian fighters). All five runs had exactly the same result: The Soviet MI took N. Italy, no UK transports were lost, and the 2 Italian fighters returned to S. Italy. So the Triplea program and the written rules (at least as I understand them) seem to be in conflict.

  • '13

    @axisandalliesplayer:

    Allied parties may not make any joint attacks. This includes amphibious landings. You could have 50 British bbs and Italy could scramble a lone fighter and prevent the assault. Unless of course at least 1 Russian unit (ftr, tac, etc) was in that same sea zone. In which case a battle would occur solely between the Russian unit(s) and any Italian/German scramblers.

    Nothing happens to the British transport regardless of any sea battle that may or may not occur based on scrambling. And a scramble or lost battle would just keep the Russians on the transport. They don’t die, they’ll just stew on the transport complaining about a lack of a real drink like vodka and wondering what the big deal about tea was.

    @Gamerman01:

    Right.  I would just point out that the Italians have to actually scramble to stop it (commit at least 1 plane).  But axisandalliesplayer is right - once the Italians scramble, it stops the Russians from unloading and no dice are rolled - no combat occurs - the Russians stay on the transport.

    Here are the replies I got to my question in the global forum. I guess it is another one of the things the triplea program allows to happen that is in conflict.


  • Thought invading N. Italy with a Soviet MI might be too good to be true. This why I simulate the turn locally, four times no less. So clearly, triplea has yet another program.

    If the rules are correct and the program is wrong, then please put the Soviet MI back in Greece and subtract 7 from the Soviet IPCs. (There is no sense in the Soviet MI simply sitting in a UK transport.) Thanks.

  • '13

    I agree with you. As good as TripleA is, it does have its flaws. I will make the edits.

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