Scotland only
Sub fights in 106 and dies first.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Western Germany
1 infantry moved from Greece to Albania
2 fighters moved from 97 Sea Zone to Albania
1 infantry moved from Greece to Bulgaria
2 fighters moved from 97 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to Western Germany
1 infantry moved from Greece to Albania
2 fighters moved from 97 Sea Zone to Albania
1 infantry moved from Greece to Bulgaria
2 fighters moved from 97 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Albania
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bulgaria
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
Battle in Celebes
Battle in Java
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
3 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
2 fighters moved from Greece to 110 Sea Zone
2 fighters moved from Albania to 97 Sea Zone
2 fighters moved from Bulgaria to 97 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Greece
1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 infantry
Queensland : 1 armour, 1 artillery, 1 bomber and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
30 Sea Zone : 1 destroyer and 2 submarines
37 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun
United Kingdom : 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Morocco : 1 flag
Albania : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber
Brazil : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 59 / 68
Russians : 11 / 27
Japanese : 64 / 79
Americans : 64 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 8 / 6
Italians : 11 / 3
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 68
Russians : 11 / 27
Japanese : 64 / 79
Americans : 64 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 8 / 6
Italians : 11 / 3
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 bomber moved from Greece to France
2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Greece to Rostov
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
2 fighters moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Greece to France
2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Greece to Rostov
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
2 fighters moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Rostov
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/0 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/1 hits
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/1 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 1/0 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 2 fighters in Burma, round 3 : 2/1 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 fighter moved from Persia to India
1 mech_infantry moved from Caucasus to Tambov
1 armour and 1 fighter moved from Persia to Caucasus
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Greece
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
5 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 6 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour and 6 infantry moved from 97 Sea Zone to Greece
Place Units - British
2 fighters and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 artillery
India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 33 infantry and 3 mech_infantrys
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
Rostov : 2 mech_infantrys
Russia : 1 armour and 1 fighter
Tambov : 1 mech_infantry
Caucasus : 2 armour, 2 fighters and 1 tactical_bomber
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
Eire : 1 flag
Greece : 3 armour, 2 artilleries, 3 fighters and 10 infantry
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 56 / 68
Russians : 14 / 27
Japanese : 63 / 79
Americans : 64 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 9 / 9
Italians : 11 / 3
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Clicked done instead of post…sorry about that :oops:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Borneo : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
62 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 56 / 68
Russians : 14 / 27
Japanese : 55 / 79
Americans : 64 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 13 / 9
Italians : 11 / 1
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Caucasus : 1 fighter
Production/PUs Summary :
Germans : 56 / 68
Russians : 14 / 27
Japanese : 55 / 79
Americans : 64 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 13 / 9
Italians : 11 / 1
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No problem on the wayward click; been having clicking problems myself this AM.
No problem on the wayward click; been having clicking problems myself this AM.
My mouse has been acting up because of my son’s over use play League of Legends. I just got my new one today 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 63 PUs;
Germans buy 6 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
2 infantry moved from Yugoslavia to Bulgaria
3 bombers moved from Germany to Bulgaria
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Bulgaria, round 2 : 2/1 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/0 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/1 hits
2 mech_infantrys owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
4 bombers moved from Rostov to Bryansk
3 armour moved from Germany to Eastern Poland
3 armour moved from Novgorod to Bryansk
3 bombers moved from Bulgaria to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 aaGun, 3 artilleries and 13 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,3,4,1,2,6,4,4,6,4,2,1,5,1,4,2,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Germany : 3 armour and 1 factory_major
Albania : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 29 armour, 6 artilleries, 7 bombers, 1 fighter, 24 infantry, 35 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 infantry and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 2 aaGuns, 7 artilleries and 25 infantry
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 66
Russians : 12 / 27
Japanese : 55 / 79
Americans : 62 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 13 / 9
Italians : 12 / 1
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Volgograd to Rostov
4 fighters moved from Russia to Rostov
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
Understand how a son can wear out electronic devices.
If the Soviet MI from a UK transport in SZ 97 attacks N. Italy and the Italians scramble fighters, it would seem logical that the UK ships defending the the transport could fight back. I checked the rules, but they imply otherwise. If the UK ships cannot defend the UK transport, then I will not attack with a Soviet MI but will wait until the UK turn and attack N. Italy with a UK infantry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Volgograd to Rostov
4 fighters moved from Russia to Rostov
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
Combat - Russians
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Northern Italy
Russians converts factory_major into different units
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Northern Italy from Italians, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
4 fighters moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
Place Units - Russians
1 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 36 PUs
Territory Summary for Russians :
Kazakhstan : 1 armour and 1 mech_infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 infantry and 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 5 fighters, 75 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 55 / 66
Russians : 21 / 36
Japanese : 54 / 79
Americans : 62 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 13 / 9
Italians : 8 / 1
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Understand how a son can wear out electronic devices.
If the Soviet MI from a UK transport in SZ 97 attacks N. Italy and the Italians scramble fighters, it would seem logical that the UK ships defending the the transport could fight back. I checked the rules, but they imply otherwise. If the UK ships cannot defend the UK transport, then I will not attack with a Soviet MI but will wait until the UK turn and attack N. Italy with a UK infantry.
That just seems weird to me. I have never seen it done before and posted a question asking about it.
I ran 4 simulations of the turn using a local game (once with no scramble, once with scrambling 2 Italian fighters, and twice with scrambling two Italian fighters) before taking the actual turn (in which I scrambled 2 Italian fighters). All five runs had exactly the same result: The Soviet MI took N. Italy, no UK transports were lost, and the 2 Italian fighters returned to S. Italy. So the Triplea program and the written rules (at least as I understand them) seem to be in conflict.
Allied parties may not make any joint attacks. This includes amphibious landings. You could have 50 British bbs and Italy could scramble a lone fighter and prevent the assault. Unless of course at least 1 Russian unit (ftr, tac, etc) was in that same sea zone. In which case a battle would occur solely between the Russian unit(s) and any Italian/German scramblers.
Nothing happens to the British transport regardless of any sea battle that may or may not occur based on scrambling. And a scramble or lost battle would just keep the Russians on the transport. They don’t die, they’ll just stew on the transport complaining about a lack of a real drink like vodka and wondering what the big deal about tea was.
Right. I would just point out that the Italians have to actually scramble to stop it (commit at least 1 plane). But axisandalliesplayer is right - once the Italians scramble, it stops the Russians from unloading and no dice are rolled - no combat occurs - the Russians stay on the transport.
Here are the replies I got to my question in the global forum. I guess it is another one of the things the triplea program allows to happen that is in conflict.
Thought invading N. Italy with a Soviet MI might be too good to be true. This why I simulate the turn locally, four times no less. So clearly, triplea has yet another program.
If the rules are correct and the program is wrong, then please put the Soviet MI back in Greece and subtract 7 from the Soviet IPCs. (There is no sense in the Soviet MI simply sitting in a UK transport.) Thanks.
I agree with you. As good as TripleA is, it does have its flaws. I will make the edits.