The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Dawgoneit Axis -VS- ShrimpBoatChef Allies
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 factory_minor, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 factory_minor, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Brazil to Western United StatesPlace Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Shensi to Tsinghai
1 fighter and 1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Burma
1 fighter moved from India to Burma
1 artillery and 3 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 3 infantry moved from West India to India
1 infantry moved from Persia to Eastern Persia
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 artilleries placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Gold Coast to French West Africa
1 infantry moved from Nigeria to French West Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Egypt to Belgian Congo
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Gold Coast to French West Africa
1 infantry moved from Nigeria to French West Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Egypt to Belgian Congo
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Persia
Battle in Cyprus
Battle in Eastern Persia
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians win, taking Persia from British, taking Cyprus from British, taking Eastern Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
3 armour placed in Egypt
1 destroyer and 2 submarines placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia
1 armour moved from Western Australia to New South Wales
3 fighters moved from Western Australia to Queensland
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneNon Combat Move - French
Turn Complete - French
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Test summary from TripleA, engine version: 1.8.0.3, time: 07:15:05
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Nenetsia
2 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 tactical_bomber moved from Romania to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Nenetsia
2 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 tactical_bomber moved from Romania to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 113 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Nenetsia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Nenetsia to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
1 aaGun, 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
3 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
7 armour moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Bessarabia to Eastern Poland
12 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 5/5 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
7 infantry moved from Russia to Bryansk
1 infantry moved from Samara to VolgogradPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
5 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 31
Japanese : 46 / 54
Americans : 53 / 73
Chinese : 12 / 12
British : 20 / 24
UK_Pacific : 9 / 9
Italians : 36 / 55
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour, 3 artilleries and 3 infantry moved from Siam to 37 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
1 armour moved from 38 Sea Zone to Burma
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 38 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour, 3 artilleries and 3 infantry moved from Siam to 37 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
1 armour moved from 38 Sea Zone to Burma
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 38 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to 20 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 transports in 38 Sea Zone, round 2 : 2/4 hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Kwangtung, round 4 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 bomber owned by the Japanese lost in Kwangtung
UK_Pacific win with no units remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Chahar
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Burma, round 2 : 6/7 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
3 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Jehol to Kiangsu
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,4,6,6,1,1,4,5,5,6,4,2,2,6,1
Japanese collect 39 PUs (14 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 2 infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun and 9 infantry
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Hopei : 1 flag, 1 armour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 3 artilleries and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 4 transports
20 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 31
Japanese : 53 / 44
Americans : 53 / 73
Chinese : 6 / 12
British : 20 / 24
UK_Pacific : 8 / 9
Italians : 36 / 55
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.500
Median : 4.000
Variance : 1.348
Standard Deviation : 1.161
Total rolls : 90Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Japanese Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.361
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Korea to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Wake IslandPlace Units - Americans
1 airfield and 3 armour placed in Korea
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
5 submarines placed in 101 Sea Zone
Americans undo move 4.
4 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
3 infantry moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - British
1 artillery moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 carrier moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 38 Sea Zone
2 armour moved from India to Burma
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 carrier moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 38 Sea Zone
2 armour moved from India to Burma
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 armour, 2 artilleries and 6 infantry
Japanese defend with 1 armour, 3 artilleries and 2 infantry
British roll dice for 2 armour, 2 artilleries and 6 infantry in Burma, round 2 : 4/10 hits
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Burma, round 2 : 2/6 hits
2 infantry owned by the British, 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
4 infantry owned by the British, 2 armour owned by the British and 2 artilleries owned by the British retreated to India
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Rhodesia
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 38 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 4 transports
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 4 transports in 38 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the British lost in 38 Sea Zone
1 destroyer owned by the British retreated to 39 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -16
Casualties for British: 1 carrierNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
2 infantry moved from United Kingdom to Scotland
1 infantry moved from India to West IndiaPlace Units - British
3 submarines placed in 106 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 21 PUs; end with 21 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,5,4,2,5,4,3,4
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 3 infantry





