TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
4 bombers and 3 fighters moved from Japan to Korea
13 fighters and 6 tactical_bombers moved from Shantung to Korea
2 fighters moved from Persia to Kazakhstan
1 artillery moved from Novosibirsk to Kazakhstan
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 4 bombers, 16 fighters and 6 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters and 1 harbour
Japanese win with 4 bombers, 16 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 1 aaGun, 1 armour, 2 artilleries and 3 fighters
Non Combat Move - Japanese
2 infantry moved from Shantung to Jehol
13 fighters and 4 tactical_bombers moved from Korea to Amur
2 fighters moved from Kazakhstan to Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 12 submarines and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun and 1 artillery moved from Novosibirsk to Urals
3 fighters moved from Korea to Shantung
4 bombers moved from Korea to Yakut S.S.R.
Place Units - Japanese
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,6,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,3,4,6,5,2,4
Japanese collect 9 PUs (16 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Kazakhstan: 1 artillery
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Changing PUs for Japanese from 16 to 15
EDIT: Turning off Edit Mode