4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 captain walker (axis) vs dawgoneit (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Kansu to Samara
5 armour moved from Kansu to Samara
1 fighter and 1 tactical_bomber moved from Kansu to Volgograd
3 fighters and 1 tactical_bomber moved from Kansu to TambovCombat - Americans
Battle in Samara
Americans attack with 5 armour and 1 mech_infantry
Germans defend with 3 armour
Americans roll dice for 5 armour and 1 mech_infantry in Samara, round 2 : 3/6 hits
Germans roll dice for 3 armour in Samara, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 3 armour owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 5 armour remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Battle in Tambov
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 armour and 2 mech_infantrys
Americans roll dice for 3 fighters and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits
2 fighters owned by the Americans and 2 mech_infantrys owned by the Italians lost in Tambov
Americans roll dice for 1 fighter and 1 tactical_bomber in Tambov, round 3 : 0/2 hits
Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Tambov, round 4 : 1/2 hits
Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tambov
Americans win, taking Southern France from Italians with 1 fighter remaining. Battle score for attacker is -17
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Volgograd
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits
Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 armour owned by the Germans lost in Volgograd
Americans roll dice for 1 tactical_bomber in Volgograd, round 3 : 1/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
2 armour moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Tambov to Rostov
1 tactical_bomber moved from Volgograd to RostovPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 armour and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 3 cruisers, 3 destroyers and 4 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 carrier, 3 cruisers, 3 destroyers and 4 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Japan : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Jehol : 1 artillery and 2 infantry
Hainan : 1 flag, 1 armour and 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 artillery and 2 infantry
41 Sea Zone : 1 flag
36 Sea Zone : 1 transport
26 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 2 bombers
Morocco : 1 flag, 5 armour, 3 artilleries and 7 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Libya : 1 artillery and 3 infantry
Rostov : 1 fighter and 1 tactical_bomber
Samara : 1 flag, 5 armour
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
64 Sea Zone : 1 carrier, 3 cruisers, 3 destroyers and 4 transports
99 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 7 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 58 / 81
Russians : 14 / 0
Japanese : 2 / 0
Americans : 70 / 95
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 13 / 16
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.842
Median : 4.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 38Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
1 artillery and 2 infantry placed in Tsinghai
1 artillery and 2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kansu : 4 artilleries and 18 infantry
Tsinghai : 4 artilleries and 17 infantry
Sikang : 4 artilleries and 17 infantryProduction/PUs Summary :
Germans : 58 / 81
Russians : 14 / 0
Japanese : 2 / 0
Americans : 70 / 95
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 26
Italians : 13 / 16
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.842
Median : 4.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 38Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
5 armour moved from Caucasus to Bryansk
6 armour moved from Rostov to Russia
British take Tambov from Italians
3 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 armour moved from Rostov to Russia
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 35 PUs;
British buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 armour moved from Caucasus to Bryansk
6 armour moved from Rostov to Russia
British take Tambov from Italians
3 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 armour moved from Rostov to Russia
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to RostovCombat - British
Battle in Russia
British attack with 10 armour
Germans defend with 1 airfield, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber
British roll dice for 10 armour in Russia, round 2 : 6/10 hits
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 3/6 hits
3 armour owned by the British , 1 tactical_bomber owned by the Germans , 3 mech_infantrys owned by the Germans , 1 fighter owned by the Germans and 1 bomber owned by the Italians lost in Russia
British win, taking Russia from Germans, taking Rostov from British, taking Tambov from British, taking Volgograd from British, taking Samara from Americans with 7 armour remaining. Battle score for attacker is 27
Casualties for Germans: 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 armour
Casualties for Italians: 1 bomber
Battle in Bryansk
British attack with 5 armour
Germans defend with 1 infantry and 3 mech_infantrys
British roll dice for 5 armour in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Bryansk
British roll dice for 4 armour in Bryansk, round 3 : 2/4 hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 3 : 1/3 hits
1 armour owned by the British and 2 mech_infantrys owned by the Germans lost in Bryansk
British roll dice for 3 armour in Bryansk, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
British win, taking Bryansk from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for British: 2 armourNon Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
3 armour and 1 mech_infantry moved from India to Eastern Persia
2 aaGuns moved from Sikang to Kazakhstan
1 aaGun and 3 infantry moved from Szechwan to Sikang
4 infantry moved from Yunnan to Szechwan
2 carriers, 3 cruisers and 3 destroyers moved from 98 Sea Zone to 93 Sea Zone
1 aaGun and 6 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Persia
British undo move 1.
2 armour and 1 mech_infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Szechwan : 4 infantry
Sikang : 1 aaGun and 3 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Philippines : 1 artillery and 1 infantry
Kazakhstan : 2 aaGuns
French Indo China : 1 flag, 1 factory_minor
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Bryansk : 3 armour
Rostov : 1 mech_infantry
Russia : 7 armour
Volgograd : 1 mech_infantry
Caucasus : 4 armour and 2 mech_infantrys
93 Sea Zone : 2 carriers, 3 cruisers and 3 destroyers
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 3 armour and 1 mech_infantry
Northwest Persia : 1 flag, 2 armour and 2 mech_infantrys
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 81
Russians : 24 / 0
Japanese : 2 / 0
Americans : 69 / 95
Chinese : 23 / 29
British : 34 / 34
UK_Pacific : 20 / 25
Italians : 12 / 16
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.622
Median : 4.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 74Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.409
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.455
Median : 3.500
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Italians Combat
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
Okay…this games over.
I’ll report my loss…you played a good game Wayne.
Do you want to start another one? -
this was an epic game. yeah another game sounds great to me. switch sides or rebid?
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we can rebid.
btw…what version of tripleA are you using? When I opened our game files I kept getting a message that the version of TripleA I use is outdated. I know there is a newer version that just came out, are you using that one? -
yeah I’m using the newer one. that will come up until we start a new one because we started the game with the old version. I will bid 15 allies
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I’ll have to load the new one…I’ll bid 14
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12 for the allies
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I’ll go 11!
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10
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ok…you can have allies for 10. what and where do you want them?
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a fighter in scottland
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