G4014L Amon-Sul(Allies+10) v. Karl7(Axis) Round 3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                4 infantry moved from French Indo China to Shan State
                2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 bomber moved from Philippines to 43 Sea Zone
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Japanese take Yenisey from UK_Pacific
                      Japanese take Yakut S.S.R. from UK_Pacific
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from UK_Pacific
                1 armour moved from Buryatia to Sakha
                1 armour moved from Amur to Siberia
                1 mech_infantry moved from Korea to Sakha
                1 mech_infantry moved from Korea to Siberia
                1 mech_infantry moved from Korea to Sakha
                4 infantry moved from Japan to 6 Sea Zone
                2 carriers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 31 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                4 infantry moved from 31 Sea Zone to Wake Island

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Siberia
                    Japanese attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Siberia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Sakha
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Sakha from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Wake Island
                Battle in Shan State
                    Japanese attack with 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
                    British defend with 4 artilleries and 7 infantry; UK_Pacific defend with 1 airfield
                    Japanese win, taking Wake Island from Americans, taking Shan State from UK_Pacific with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 4 artilleries and 7 infantry

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 bomber moved from 43 Sea Zone to Hainan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Korea
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 109 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans
                      French take French Madagascar from ANZAC
                      French take Southern France from Americans

    Combat - Americans
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans

    Turn Complete - Americans
                Americans collect 74 PUs; end with 183 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 188 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 193 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 198 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 208 PUs

    Territory Summary for Americans :

    Paulau Island : 1 flag
        Queensland : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Soviet Far East : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        1 Sea Zone : 1 transport
        54 Sea Zone : 6 carriers, 1 destroyer and 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 7 bombers
        Normandy Bordeaux : 1 artillery and 1 infantry
        Southern France : 3 artilleries and 1 fighter
        France : 1 infantry
        Poland : 1 flag
        Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Karelia : 1 flag
        Vyborg : 1 flag, 1 artillery
        Archangel : 1 flag, 1 infantry
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 4 armour, 7 artilleries, 5 bombers, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        Portugal : 1 flag
        119 Sea Zone : 1 battleship
        Chile : 1 flag, 1 factory_minor and 1 harbour
        89 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        66 Sea Zone : 1 destroyer
        Argentina : 1 flag, 1 factory_minor
        97 Sea Zone : 10 submarines
        101 Sea Zone : 6 transports
        Brazil : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Sweden : 1 flag, 3 artilleries and 1 factory_minor
        115 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers and 3 transports
        Spain : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Finland : 1 flag, 1 factory_minor and 3 mech_infantrys
        107 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 81 / 102
        Russians : 0 / 0
        Japanese : 43 / 54
        Americans : 74 / 208
        Chinese : 23 / 25
        British : 16 / 21
        UK_Pacific : 8 / 0
        Italians : 14 / 5
        ANZAC : 10 / 21
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • U were better , I resign

    please post the game result

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Sure, GG.

    I think the battles in the middle east are what tipped it.

    :mrgreen:


  • Yeah, but it was later on.

    I learned in this game a lot, about Allied play and some possibilities for the Allies.

    I must so, thank U for this game. We can not play much but I hope we will meet in the Tourney.

    My game against PGMatt should end in my favour. I have one opponent more so it means there are solid chances that we will meet. I am looking forward to it :)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I think if you had pulled back to Egypt with your armies, I could not have won.  But, who knows.

    Good luck.


  • I t hink I should have stayed much longer in Caucasus and NW Persia.

    even if i lost , U would have no land units and my armies would be built again

    but withdraw to Egypt was a possibility too

    I went too heavily against Japan with USA but was not able to break it. I should have attacked Germany more.

    And i think i should have defended better with Russia. Send less units against Japan.

    Can u give me some tips about Russia? What do U do with Allies?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    right now, I am having luck with buying all infantry with Russia, pulling back to Moscow.  Hopefully the USA can defeat Japan, capture Korea and then start building ftrs out of Korea to Moscow for defense.


  • It seems U re having fun  :lol:

    So U go all out attack on JApan with USA?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Amon-Sul:

    It seems U re having fun  :lol:

    So U go all out attack on JApan with USA?

    oh, I keep a token force busy in the atlanitc to see if I can draw off some German/Italian stuff.

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