Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
G4014L Amon-Sul(Allies+10) v. Karl7(Axis) Round 3
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It is incredible how little seems 109 IPC to satisfy all of the USA ICs around the globe :|
no, it never seems to be enough
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Uruguay to Paraguay
ANZAC take Paraguay from Neutral_TrueCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyersNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 66 Sea Zone to 54 Sea Zone
1 cruiser moved from 69 Sea Zone to 67 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 1 destroyer, 1 fighter, 2 submarines and 1 transport
French Madagascar : 1 flag
Paraguay : 1 flag, 1 mech_infantry
67 Sea Zone : 1 cruiser
Uruguay : 1 flagProduction/PUs Summary :
Germans : 78 / 116
Russians : 0 / 0
Japanese : 37 / 53
Americans : 85 / 109
Chinese : 23 / 25
British : 18 / 21
UK_Pacific : 13 / 0
Italians : 14 / 5
ANZAC : 11 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
should i just assume france does not move anymore?
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I will go ahead and move over France.
Let me know if I should not.
:wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 26 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Libya to Tunisia
Germans take Tunisia from British
1 mech_infantry moved from Samara to Urals
Germans take Urals from Americans
2 infantry moved from Samara to Vologda
1 armour moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to British Somaliland
Germans take British Somaliland from British
2 infantry moved from Smolensk to Belarus
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Germany to Poland
16 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Denmark
1 bomber moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Denmark
1 tactical_bomber moved from Germany to PolandCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Belarus from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Eastern Poland from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Poland
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Vologda from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 bomber, 5 fighters, 16 infantry and 5 tactical_bombers
British defend with 1 artillery, 6 infantry and 3 mech_infantrys; Americans defend with 3 artilleries, 1 factory_minor and 2 infantry
Germans win, taking Denmark from Americans with 1 bomber, 5 fighters, 11 infantry and 5 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for Americans: 3 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Rostov to Smolensk
5 infantry moved from Kazakhstan to Samara
14 armour moved from India to Afghanistan
6 armour moved from Trans-Jordan to Turkey
1 mech_infantry moved from Turkey to Rostov
8 infantry moved from Greece to Bulgaria
3 armour moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 tactical_bomber moved from Poland to Germany
3 fighters moved from Denmark to Western Germany
3 tactical_bombers moved from Denmark to Germany
2 fighters moved from Denmark to Germany
2 tactical_bombers moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
3 armour moved from Germany to Western Germany
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from French Central Africa to Anglo Egyptian SudanPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Western Ukraine
3 armour placed in Ukraine
2 armour placed in Volgograd
10 infantry placed in Germany
10 infantry placed in Western Germany
1 destroyer placed in 100 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,4,2,1,4,5,5,3,6,4,5,5,5,6,6,6,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,3
Germans collect 76 PUs (9 lost to blockades); end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 infantry moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yenisey from UK_Pacific
Japanese take Yakut S.S.R. from UK_Pacific
1 armour moved from Amur to Buryatia
Japanese take Buryatia from UK_Pacific
1 armour moved from Buryatia to Sakha
1 armour moved from Amur to Siberia
1 mech_infantry moved from Korea to Sakha
1 mech_infantry moved from Korea to Siberia
1 mech_infantry moved from Korea to Sakha
4 infantry moved from Japan to 6 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 31 Sea Zone
Japanese take 17 Sea Zone from Americans
4 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Siberia
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese win, taking Siberia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Sakha
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Sakha from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Wake Island
Battle in Shan State
Japanese attack with 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
British defend with 4 artilleries and 7 infantry; UK_Pacific defend with 1 airfield
Japanese win, taking Wake Island from Americans, taking Shan State from UK_Pacific with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 3 infantry
Casualties for British: 4 artilleries and 7 infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 bomber moved from 43 Sea Zone to HainanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Korea
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy nothing; Remaining resources: 109 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Madagascar from ANZAC
French take Southern France from AmericansCombat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
Turn Complete - Americans
Americans collect 74 PUs; end with 183 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 188 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 193 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 198 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 208 PUsTerritory Summary for Americans :
Paulau Island : 1 flag
Queensland : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Soviet Far East : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
1 Sea Zone : 1 transport
54 Sea Zone : 6 carriers, 1 destroyer and 4 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 7 bombers
Normandy Bordeaux : 1 artillery and 1 infantry
Southern France : 3 artilleries and 1 fighter
France : 1 infantry
Poland : 1 flag
Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag, 1 artillery
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 4 aaGuns, 1 airfield, 4 armour, 7 artilleries, 5 bombers, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Portugal : 1 flag
119 Sea Zone : 1 battleship
Chile : 1 flag, 1 factory_minor and 1 harbour
89 Sea Zone : 2 transports
93 Sea Zone : 1 flag
66 Sea Zone : 1 destroyer
Argentina : 1 flag, 1 factory_minor
97 Sea Zone : 10 submarines
101 Sea Zone : 6 transports
Brazil : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Sweden : 1 flag, 3 artilleries and 1 factory_minor
115 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers and 3 transports
Spain : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Finland : 1 flag, 1 factory_minor and 3 mech_infantrys
107 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 81 / 102
Russians : 0 / 0
Japanese : 43 / 54
Americans : 74 / 208
Chinese : 23 / 25
British : 16 / 21
UK_Pacific : 8 / 0
Italians : 14 / 5
ANZAC : 10 / 21
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
U were better , I resign
please post the game result
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Sure, GG.
I think the battles in the middle east are what tipped it.
:mrgreen:
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Yeah, but it was later on.
I learned in this game a lot, about Allied play and some possibilities for the Allies.
I must so, thank U for this game. We can not play much but I hope we will meet in the Tourney.
My game against PGMatt should end in my favour. I have one opponent more so it means there are solid chances that we will meet. I am looking forward to it :)
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I think if you had pulled back to Egypt with your armies, I could not have won. But, who knows.
Good luck.
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I t hink I should have stayed much longer in Caucasus and NW Persia.
even if i lost , U would have no land units and my armies would be built again
but withdraw to Egypt was a possibility too
I went too heavily against Japan with USA but was not able to break it. I should have attacked Germany more.
And i think i should have defended better with Russia. Send less units against Japan.
Can u give me some tips about Russia? What do U do with Allies?
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right now, I am having luck with buying all infantry with Russia, pulling back to Moscow. Hopefully the USA can defeat Japan, capture Korea and then start building ftrs out of Korea to Moscow for defense.
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It seems U re having fun :lol:
So U go all out attack on JApan with USA?
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It seems U re having fun :lol:
So U go all out attack on JApan with USA?
oh, I keep a token force busy in the atlanitc to see if I can draw off some German/Italian stuff.