Ive dropped the idea of rearranging and changing the map and instead bought one of those large world maps and drew in the borders for territories and sea zones. I cant stand narrow Atlantic and Pacific Oceans and hate the idea of how US transports can just go from eastern US to Africa in 1 turn without the Axis being unable to have a chance of hitting them in the middle of the ocean.
Also came up with a new unit for those fuel pumps…
Supply Dumps/Ports
Cost: 5-10? ipc / Move: 2 / Atk: – / Def: –
You may place 1 newly purchased land unit on each territory that is equipped with a supply dump once per turn. If an attacker overkills a defender (more hits than neccessary rolled), the defender has the option of destroying the supply dump so the attacker cant claim it. Supply dumps are first placed on a territory with an IC. A transport can carry them also, but only 1 supply dump and nothing else. Once used to deploy a new unit, Supply dumps can no longer be moved.
Starting placement: Egypt, India, Southern Europe…
Not sure on starting placements, maybe some ideas from you guys, what do you think.
Supply Ship (Use either MB transport or Revised transport)
Cost: 8 IPC / Move: 2 / Atk: – / Def: –
When a battleship is damaged, taking only 1 hit, you may repair the ship at no cost if grouped with a supply ship in the same sea zone at the end of your turn. If a battleship has no Supply ship, then it must be repaired at a port and suffers the effects of being damaged, atk: 3 / def :3 / move: 1