@axis-dominion GL&HF! Scramble orders?
L2014 Wittmann(Axis) vs Variable(Allied+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 infantry moved from Tsinghai to Shensi
6 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 aaGun, 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from British Guiana to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 bomber moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Syria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 fighters and 1 tactical_bomber moved from Northwest Persia to India
1 fighter moved from Northwest Persia to India
1 fighter moved from Northwest Persia to India
2 fighters and 1 tactical_bomber moved from Northwest Persia to EgyptPlace Units - British
1 aaGun and 2 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,4,3,2,1,1,5,5,4,1
British collect 22 PUs (6 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 artilleries -
If Italy wants to attack Egypt the OOL will be
infantry, mech, UK tanks, AA gun, tac, Russian tank, fighters
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Almost forgot the Pacific fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Rostov
Italians attack with 3 infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Alexandria
2 aaGuns moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Wake Island
1 cruiser and 1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
2 aaGuns and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
ANZAC collect 11 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_upgrade, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
3 aaGuns, 7 armour, 9 artilleries, 31 infantry and 9 mech_infantrys moved from Smolensk to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
3 artilleries and 5 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 bombers moved from Greece to Western Germany
1 armour moved from French West Africa to Nigeria
1 fighter moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 bomber moved from Germany to NovgorodPlace Units - Germans
Units in Romania being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Romania
2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Hi Vance. Hope you are well.
I had to edit 3 units into Romania, as AAA obviously has the upgrade rule wrong.
A Minor that is upgraded can still produce 3 units, but AAA would not let me place any. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Samara to Rostov
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns and 29 infantry moved from Vologda to Russia
2 aaGuns moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
interesting that you upgraded that IC.
changed my mind about an NCM in china
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Russia has millions of infantry; I think I need to match it.
Egypt is proving a hard nut to crack.
Not sure from which side of the map my victory will come. If it does!
I am not a good Axis player. -
Its not looking good for the allies.
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I do not know how to go in for the kill and maybe I should be choosing on which map I do it.
It is not over as I could lose the one all important battle.
I can see what you have tried to do defence wise and I won’t say you have done wrong. You could still pull it off. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from French Indo China to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 aaGun moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
3 infantry moved from Manchuria to JeholPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
4 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 3.
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from United Kingdom to 97 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caroline Islands
British attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
British win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 aaGuns, 3 artilleries and 22 infantry moved from India to West India
6 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from 97 Sea Zone to CyprusPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,4,6,5,2,2
British collect 23 PUs (6 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 3 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 mech_infantry -
Ouch! I forgot about bloody Cyprus: I knew you could not land on Malta as I owned it.
Losing 3 TTs is a blow.
Hope you are well. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Italians attack with 1 artillery and 1 infantry
British defend with 1 bomber
Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
1 artillery owned by the Italians retreated to Ukraine
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 battleship, 2 cruisers, 3 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to GreecePlace Units - Italians
3 transports placed in 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
EDIT: Removing units owned by Italians from Ukraine: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from Wake Island to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,5
ANZAC collect 10 PUs (2 lost to blockades); end with 14 PUs total