TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 5 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 3 artilleries
British win, taking Shan State from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 3 artilleries
Casualties for British: 2 infantry and 1 mech_infantry
Non Combat Move - British
2 destroyers and 5 submarines moved from 39 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
Place Units - British
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 36 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,3,5,3,3,6,3,2,3,2,1,6,6,5,5,5,5,2,2,5,5,3,4,6,3,4,1,1,4,2,4,6,1,6,2,6
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantry