@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians win, taking Western Ukraine from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 aaGuns, 2 armour, 13 artilleries, 49 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Smolensk to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
3 artilleries moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 battleships moved from 45 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 45 Sea Zone to Shan State
5 fighters moved from 45 Sea Zone to Shan State
2 artilleries and 2 transports moved from 45 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
5 carriers moved from 45 Sea Zone to 37 Sea Zone
2 cruisers moved from 45 Sea Zone to 37 Sea Zone
2 submarines moved from 45 Sea Zone to 37 Sea Zone
4 destroyers moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kiangsu to Chahar
2 mech_infantrys moved from Hopei to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from 6 Sea Zone to Chahar
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
10 infantry moved from Manchuria to Amur
7 artilleries moved from Manchuria to Amur
Combat - Japanese
Battle in Chahar
Japanese attack with 2 fighters and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 6 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun and 6 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 6 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
6 fighters moved from Shan State to 37 Sea Zone
4 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Chahar to Anhwe
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Hunan
1 tactical_bomber moved from Hunan to Anhwe
3 artilleries moved from Kwangtung to Kwangsi
2 fighters moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 5 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 3 artilleries
British win, taking Shan State from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 3 artilleries
Casualties for British: 2 infantry and 1 mech_infantry
Non Combat Move - British
2 destroyers and 5 submarines moved from 39 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
Place Units - British
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 36 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,3,5,3,3,6,3,2,3,2,1,6,6,5,5,5,5,2,2,5,5,3,4,6,3,4,1,1,4,2,4,6,1,6,2,6
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 artilleries moved from 98 Sea Zone to Syria
4 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
4 artilleries moved from Trans-Jordan to Iraq
2 armour moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
1 fighter moved from Southern Italy to Iraq
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Syria
Battle in Western Ukraine
Italians attack with 1 bomber and 4 infantry
Russians defend with 3 infantry
Italians win, taking Syria from French, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Italians: 3 infantry
Battle in Iraq
Italians attack with 5 armour, 4 artilleries and 4 fighters
British defend with 1 factory_minor, 2 fighters, 6 infantry and 1 tactical_bomber; Americans defend with 1 bomber
Italians win, taking Iraq from British with 4 armour and 4 fighters remaining. Battle score for attacker is 39
Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour and 4 artilleries
Casualties for Americans: 1 bomber
Non Combat Move - Italians
3 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Western Ukraine to Southern Italy
Place Units - Italians
3 armour placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 92 Sea Zone to 88 Sea Zone
4 fighters moved from Gibraltar to 88 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Belarus to Nenetsia
1 armour moved from Belarus to Nenetsia
2 tactical_bombers moved from Belarus to Smolensk
3 infantry moved from Archangel to Smolensk
6 armour, 15 artilleries, 24 infantry and 26 mech_infantrys moved from Belarus to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 6 armour, 15 artilleries, 24 infantry and 35 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 6 armour, 15 artilleries, 24 infantry and 35 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Belarus
2 tactical_bombers moved from Belarus to Novgorod
5 aaGuns moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Bessarabia to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from 88 Sea Zone to Gibraltar
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Russia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns and 18 infantry moved from Buryatia to Ulaanbaatar
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from 37 Sea Zone to Shan State
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries moved from 38 Sea Zone to Shan State
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
8 infantry moved from Amur to Buryatia
7 artilleries moved from Amur to Buryatia
3 mech_infantrys moved from Manchuria to Buryatia
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Kweichow
Combat - Japanese
Battle in Hopei
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 2 transports
British defend with 1 transport
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Dutch New Guinea to New Guinea
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kweichow to Shan State
1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from Hopei to Jehol
2 fighters moved from Jehol to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 110 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
British collect 28 PUs (2 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,1,2,3,6,6,4,5,1,6,4,3,1,3,2,5,6,6,5,5,2,1,3,3,1,6,1,2,2,6
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
3 armour moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Persia
3 fighters moved from Egypt to Persia
2 infantry moved from Syria to 98 Sea Zone
2 artilleries moved from Syria to 98 Sea Zone
3 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Morocco
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from 92 Sea Zone to Morocco
1 infantry moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Morocco
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 4 infantry and 3 mech_infantrys
Americans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Italians: 3 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 4 infantry and 2 mech_infantrys
1 fighter owned by the Italians and 1 bomber owned by the Italians retreated
Battle in Persia
Italians attack with 3 armour and 4 fighters
British defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 1 armour and 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Trans-Jordan
3 fighters moved from Persia to Iraq
1 bomber moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
Place Units - Italians
3 armour placed in Iraq
3 armour placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
3 armour moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Persia
3 fighters moved from Egypt to Persia
2 infantry moved from Syria to 98 Sea Zone
2 artilleries moved from Syria to 98 Sea Zone
3 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Morocco
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries moved from 92 Sea Zone to Morocco
1 infantry moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Morocco
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 4 infantry and 3 mech_infantrys
Americans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Italians: 3 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 4 infantry and 2 mech_infantrys
1 fighter owned by the Italians and 1 bomber owned by the Italians retreated
Battle in Persia
Italians attack with 3 armour and 4 fighters
British defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 1 armour and 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Trans-Jordan
3 fighters moved from Persia to Iraq
1 bomber moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
Place Units - Italians
3 armour placed in Iraq
3 armour placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 fighter
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 fighter
EDIT: Removing units owned by Italians from Algeria: 1 bomber
EDIT: Adding units owned by Italians to Tunisia: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Samara
Germans take Samara from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 4 fighters and 2 infantry
British defend with 1 armour; Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Morocco from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to Tunisia
Place Units - Germans
3 artilleries placed in Novgorod
7 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Samara
Germans take Samara from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 4 fighters and 2 infantry
British defend with 1 armour; Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Morocco from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to Tunisia
Place Units - Germans
3 artilleries placed in Novgorod
7 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Samara
Germans take Samara from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 4 fighters and 2 infantry
British defend with 1 armour; Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Morocco from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to Tunisia
Place Units - Germans
3 artilleries placed in Novgorod
7 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 artillery, 1 fighter and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 4 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 artilleries and 2 infantry
3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 2 infantry
Germans defend with 1 armour
1 infantry owned by the Russians retreated to Timguska
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
2 aaGuns and 21 infantry moved from Ulaanbaatar to Buyant-Uhaa
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
5 fighters moved from 37 Sea Zone to India
3 tactical_bombers moved from 37 Sea Zone to India
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 mech_infantrys moved from Buryatia to Manchuria
6 infantry moved from Buryatia to Amur
7 artilleries moved from Buryatia to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
7 carriers moved from 37 Sea Zone to 36 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
5 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 cruisers moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
3 mech_infantrys moved from Kwangtung to Hunan
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Awaiting scramble decision.
That move is illegal.
You cannot attack with your planes there, since you have no place to land.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 mech_infantrys moved from Buryatia to Manchuria
6 infantry moved from Buryatia to Amur
7 artilleries moved from Buryatia to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
5 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 cruisers moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
3 mech_infantrys moved from Kwangtung to Hunan
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 37 Sea Zone to India
3 fighters moved from 37 Sea Zone to India
2 tactical_bombers moved from 37 Sea Zone to India
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone