14L Soulblighter (Axis) vs Karl7 (Allies +8), Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 10 infantry; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Trans-Jordan to 81 Sea Zone
                1 fighter moved from Southern Italy to 81 Sea Zone
                2 fighters moved from Gibraltar to 81 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                4 transports moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 armour moved from Novgorod to Eastern Poland
                2 aaGuns moved from Eastern Poland to Bessarabia
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern France
                1 destroyer placed in 81 Sea Zone
                2 infantry placed in Egypt
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 30 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 20 infantry
        Egypt : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 11 infantry
        Anglo Egyptian Sudan : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag
        Northern Italy : 1 artillery, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 1 armour
        Bessarabia : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 infantry
        Western Ukraine : 1 flag
        95 Sea Zone : 4 transports
        109 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        97 Sea Zone : 1 flag
        92 Sea Zone : 2 transports
        81 Sea Zone : 1 destroyer and 6 fighters

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 31 / 36
        Japanese : 3 / 0
        Americans : 70 / 95
        Chinese : 20 / 24
        British : 17 / 0
        UK_Pacific : 18 / 24
        Italians : 24 / 45
        ANZAC : 23 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,250
            Standard Deviation : 1,500
            Total rolls : 5

    British Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4,000
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                4 fighters moved from Shan State to Eastern Persia
                1 fighter moved from Eastern Persia to Iraq
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in French Indo China
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                5 armour, 17 artilleries and 64 infantry moved from Belarus to Bryansk
                1 infantry moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 7 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 7 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 6 armour, 17 artilleries and 64 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 6 armour, 17 artilleries and 64 infantry in Bryansk, round 2 :  18/87 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 6 armour, 17 artilleries and 63 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Novgorod to Bryansk
                4 aaGuns moved from Belarus to Bryansk
                5 infantry moved from Romania to Bessarabia
                1 artillery moved from Slovakia Hungary to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                3 tactical_bombers moved from Gibraltar to United Kingdom
                1 destroyer moved from 109 Sea Zone to 118 Sea Zone
                1 destroyer moved from 109 Sea Zone to 123 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                10 mech_infantrys placed in Germany
                1 destroyer and 1 submarine placed in 109 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Germans :

    Kansu : 1 armour
        Evenkiyskiy : 1 flag
        Timguska : 1 flag, 1 infantry
        Egypt : 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major and 10 mech_infantrys
        Karelia : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 7 armour, 17 artilleries and 63 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 artillery and 6 mech_infantrys
        Bessarabia : 5 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        112 Sea Zone : 1 transport
        123 Sea Zone : 1 destroyer
        118 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 10 fighters, 5 submarines and 2 tactical_bombers
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 74
        Russians : 28 / 36
        Japanese : 3 / 0
        Americans : 70 / 95
        Chinese : 20 / 24
        British : 17 / 0
        UK_Pacific : 18 / 24
        Italians : 24 / 45
        ANZAC : 23 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 22 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 19 times
                6 was rolled 29 times
            Average roll : 3,892
            Median : 4,000
            Variance : 2,911
            Standard Deviation : 1,706
            Total rolls : 102

    Germans Combat
                1 was rolled 11 times
                2 was rolled 19 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 17 times
                6 was rolled 27 times
            Average roll : 3,884
            Median : 4,000
            Variance : 2,351
            Standard Deviation : 1,533
            Total rolls : 95

    Russians Combat
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,000
            Median : 5,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 7

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 infantry moved from Yenisey to Timguska
                2 infantry moved from Yenisey to Timguska
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians
                Battle in Timguska
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Timguska from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 13 infantry moved from Yenisey to Evenkiyskiy
                7 infantry moved from Tambov to Samara
                1 artillery moved from Volgograd to Samara
                2 fighters moved from Volgograd to Russia
                3 infantry moved from Ukraine to Rostov
                8 infantry moved from Volgograd to Samara
                11 armour moved from Samara to Russia
                3 infantry moved from Volgograd to Samara
                2 infantry moved from Caucasus to Volgograd
                1 infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Japanese
                5 artilleries, 33 infantry and 3 mech_infantrys moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                2 aaGuns moved from Kansu to Novosibirsk

    Turn Complete - Japanese

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Novosibirsk : 1 flag, 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
        Novgorod : 2 bombers, 9 fighters and 6 tactical_bombers
        81 Sea Zone : 2 battleships, 6 carriers, 2 cruisers and 2 submarines

    Production/PUs Summary :

    Germans : 55 / 74
        Russians : 32 / 36
        Japanese : 4 / 0
        Americans : 70 / 95
        Chinese : 20 / 24
        British : 17 / 0
        UK_Pacific : 18 / 24
        Italians : 22 / 45
        ANZAC : 23 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                2 infantry moved from 91 Sea Zone to Morocco
                3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                4 carriers, 1 cruiser, 5 destroyers and 8 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 107 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                6 submarines moved from 106 Sea Zone to 88 Sea Zone
                1 submarine moved from 101 Sea Zone to 88 Sea Zone
                1 destroyer moved from 117 Sea Zone to 101 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                5 bombers moved from Eastern United States to French Central Africa
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      Americans take Anglo Egyptian Sudan from Italians

    Combat - Americans
                Battle in Spain
                    Americans attack with 5 artilleries, 8 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 6 infantry
                Battle in Morocco
                Battle in Portugal
                    Americans attack with 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Morocco from Italians, taking Portugal from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 6 fighters moved from 79 Sea Zone to 76 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
                2 fighters moved from Samara to Russia
                2 fighters moved from Yenisey to Russia
                1 infantry moved from Shantung to Anhwe
                1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 infantry and 1 mech_infantry moved from French Equatorial Africa to French Central Africa

    Place Units - Americans
                1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
                2 artilleries, 1 bomber, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Shensi to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Germans defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                8 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 80 Sea Zone to Trans-Jordan
                3 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                4 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
                4 infantry moved from 76 Sea Zone to Italian Somaliland
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Italian Somaliland

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to 76 Sea Zone
                1 aaGun and 2 infantry moved from Persia to Iraq
                1 infantry moved from West India to Eastern Persia
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                2 aaGuns, 3 artilleries and 12 infantry moved from Kazakhstan to Samara
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Tsinghai to Kazakhstan
                2 infantry moved from Sikang to Kazakhstan
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry


  • So it all boils down on Egypt.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    maybe…. I feel some major carnage is coming…  :lol:


  • Yeah I am making calculations.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 infantry moved from Southern France to Spain
                3 artilleries, 1 bomber and 18 infantry moved from Gibraltar to Spain
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 armour moved from Eastern Poland to Ukraine
                      Italians take Ukraine from Russians
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in Spain
                    Italians attack with 3 artilleries, 1 bomber and 21 infantry
                    Americans defend with 5 artilleries, 2 infantry and 3 mech_infantrys
                        Italians roll dice for 3 artilleries, 1 bomber and 21 infantry in Spain, round 2 :  3/25 hits
                        Americans roll dice for 5 artilleries, 2 infantry and 3 mech_infantrys in Spain, round 2 :  2/10 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
                        Italians roll dice for 3 artilleries, 1 bomber and 19 infantry in Spain, round 3 :  3/23 hits
                        Americans roll dice for 5 artilleries and 2 mech_infantrys in Spain, round 3 :  1/7 hits
                        1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Spain
                        Italians roll dice for 3 artilleries, 1 bomber and 18 infantry in Spain, round 4 :  4/22 hits
                        Americans roll dice for 4 artilleries in Spain, round 4 :  1/4 hits
                        4 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Americans with 3 artilleries, 1 bomber and 17 infantry remaining. Battle score for attacker is 26
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 5 artilleries, 2 infantry and 3 mech_infantrys
                Battle in Malta
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 :  1/4 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  1/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Trans-Jordan to Egypt
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 aaGuns moved from Bessarabia to Ukraine
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Spain to Egypt
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 113 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                6 infantry placed in Northern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 27 PUs; end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
                EDIT: Removing units owned by Italians from 113 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
                EDIT: Adding units owned by Italians to 109 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
                EDIT: Adding units owned by Germans to 109 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Egypt : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour and 14 infantry
        Malta : 1 flag, 1 artillery and 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 6 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 1 infantry
        96 Sea Zone : 2 transports
        Turkey : 1 flag, 10 infantry
        104 Sea Zone : 1 destroyer
        95 Sea Zone : 3 transports
        109 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        81 Sea Zone : 1 destroyer
        Spain : 1 flag, 3 artilleries and 17 infantry
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 74
        Russians : 30 / 36
        Japanese : 3 / 0
        Americans : 72 / 100
        Chinese : 21 / 27
        British : 17 / 0
        UK_Pacific : 18 / 23
        Italians : 27 / 38
        ANZAC : 23 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 24 times
                4 was rolled 21 times
                5 was rolled 18 times
                6 was rolled 21 times
            Average roll : 3,764
            Median : 4,000
            Variance : 1,119
            Standard Deviation : 1,058
            Total rolls : 110

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Italians Combat
                1 was rolled 7 times
                2 was rolled 14 times
                3 was rolled 16 times
                4 was rolled 17 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3,788
            Median : 4,000
            Variance : 0,798
            Standard Deviation : 0,893
            Total rolls : 85

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3,727
            Median : 3,500
            Variance : 1,238
            Standard Deviation : 1,113
            Total rolls : 22

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Iraq to 99 Sea Zone

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 99 Sea Zone to Iraq
                4 fighters moved from Eastern Persia to Russia
                1 fighter moved from Volgograd to Russia
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                2 fighters moved from Shan State to Eastern Persia
                2 submarines moved from 80 Sea Zone to 76 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 79 Sea Zone to 76 Sea Zone
                2 fighters moved from Queensland to Northern Territory

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Northern Territory: 2 fighters
                EDIT: Adding units owned by ANZAC to Shan State: 2 fighters
                EDIT: Turning off Edit Mode
                2 armour placed in French Indo China
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 2 fighters, 11 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Novgorod to Bryansk
                1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 118 Sea Zone to 109 Sea Zone
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 transports placed in 109 Sea Zone
                2 fighters and 8 infantry placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Germany : 1 factory_major
        Karelia : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 10 armour, 17 artilleries, 63 infantry and 6 mech_infantrys
        Vyborg : 1 flag
        Eastern Poland : 10 mech_infantrys
        Western Ukraine : 1 flag, 1 artillery and 5 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 5 carriers, 3 destroyers, 10 fighters, 5 submarines, 2 tactical_bombers and 4 transports
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 28 / 36
        Japanese : 3 / 0
        Americans : 72 / 100
        Chinese : 21 / 27
        British : 17 / 0
        UK_Pacific : 18 / 23
        Italians : 27 / 38
        ANZAC : 23 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2,714
            Median : 2,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,667
            Median : 2,000
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Russians Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Timguska to Novosibirsk
                2 artilleries moved from Samara to Novosibirsk
                1 mech_infantry moved from Samara to Novosibirsk
                31 infantry moved from Samara to Novosibirsk
                12 armour moved from Russia to Novosibirsk
                1 tactical_bomber moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 12 armour, 2 artilleries, 35 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
                    Russians win, taking Novosibirsk from Japanese with 12 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
                    Casualties for Russians: 34 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                2 aaGuns and 14 infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Nenetsia to Vologda
                1 aaGun moved from Samara to Novosibirsk
                5 fighters moved from Russia to Samara
                10 infantry moved from Russia to Samara
                6 infantry moved from Volgograd to Samara
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Rostov to Volgograd

    Place Units - Russians
                3 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese

    Combat - Japanese

    Non Combat Move - Japanese
                2 bombers moved from Novgorod to Southern Italy
                2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
                2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
                6 fighters and 6 tactical_bombers moved from Novgorod to 97 Sea Zone
                3 fighters moved from Novgorod to Yugoslavia

    Turn Complete - Japanese

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Southern Italy : 2 bombers
        97 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 fighters, 2 submarines and 6 tactical_bombers
        Yugoslavia : 3 fighters

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 29 / 32
        Japanese : 2 / 0
        Americans : 72 / 100
        Chinese : 21 / 27
        British : 17 / 0
        UK_Pacific : 18 / 23
        Italians : 27 / 38
        ANZAC : 23 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • ncm incoming.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese

    Combat - Japanese

    Non Combat Move - Japanese
                2 bombers moved from Novgorod to Southern Italy
                2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
                2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
                6 fighters and 6 tactical_bombers moved from Novgorod to 97 Sea Zone
                3 fighters moved from Novgorod to Yugoslavia

    Turn Complete - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 97 Sea Zone: 6 fighters and 6 tactical_bombers
                EDIT: Removing units owned by Japanese from Yugoslavia: 3 fighters
                EDIT: Adding units owned by Japanese to Scotland: 9 fighters and 6 tactical_bombers
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Scotland : 9 fighters and 6 tactical_bombers
        Southern Italy : 2 bombers
        97 Sea Zone : 2 battleships, 6 carriers, 2 cruisers and 2 submarines

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 29 / 32
        Japanese : 2 / 0
        Americans : 72 / 100
        Chinese : 21 / 27
        British : 17 / 0
        UK_Pacific : 18 / 23
        Italians : 27 / 38
        ANZAC : 23 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

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