Assumed no intercept.
14L Soulblighter (Axis) vs Karl7 (Allies +8), Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
3 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
4 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 76 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Italian SomalilandNon Combat Move - British
1 fighter moved from Trans-Jordan to 76 Sea Zone
1 aaGun and 2 infantry moved from Persia to Iraq
1 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
2 aaGuns, 3 artilleries and 12 infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
So it all boils down on Egypt.
-
maybe…. I feel some major carnage is coming… :lol:
-
Yeah I am making calculations.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern France to Spain
3 artilleries, 1 bomber and 18 infantry moved from Gibraltar to Spain
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to UkraineCombat - Italians
Battle in Spain
Italians attack with 3 artilleries, 1 bomber and 21 infantry
Americans defend with 5 artilleries, 2 infantry and 3 mech_infantrys
Italians roll dice for 3 artilleries, 1 bomber and 21 infantry in Spain, round 2 : 3/25 hits
Americans roll dice for 5 artilleries, 2 infantry and 3 mech_infantrys in Spain, round 2 : 2/10 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 3 artilleries, 1 bomber and 19 infantry in Spain, round 3 : 3/23 hits
Americans roll dice for 5 artilleries and 2 mech_infantrys in Spain, round 3 : 1/7 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 3 artilleries, 1 bomber and 18 infantry in Spain, round 4 : 4/22 hits
Americans roll dice for 4 artilleries in Spain, round 4 : 1/4 hits
4 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 3 artilleries, 1 bomber and 17 infantry remaining. Battle score for attacker is 26
Casualties for Italians: 4 infantry
Casualties for Americans: 5 artilleries, 2 infantry and 3 mech_infantrys
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns moved from Bessarabia to Ukraine
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Spain to Egypt
2 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 113 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
6 infantry placed in Northern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 113 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by Italians to 109 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour and 14 infantry
Malta : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 1 infantry
96 Sea Zone : 2 transports
Turkey : 1 flag, 10 infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 3 transports
109 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag
81 Sea Zone : 1 destroyer
Spain : 1 flag, 3 artilleries and 17 infantry
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 74
Russians : 30 / 36
Japanese : 3 / 0
Americans : 72 / 100
Chinese : 21 / 27
British : 17 / 0
UK_Pacific : 18 / 23
Italians : 27 / 38
ANZAC : 23 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 21 times
Average roll : 3,764
Median : 4,000
Variance : 1,119
Standard Deviation : 1,058
Total rolls : 110British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Italians Combat
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3,788
Median : 4,000
Variance : 0,798
Standard Deviation : 0,893
Total rolls : 85Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3,727
Median : 3,500
Variance : 1,238
Standard Deviation : 1,113
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Iraq to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 99 Sea Zone to Iraq
4 fighters moved from Eastern Persia to Russia
1 fighter moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from Shan State to Eastern Persia
2 submarines moved from 80 Sea Zone to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from Queensland to Northern TerritoryPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 2 fighters
EDIT: Adding units owned by ANZAC to Shan State: 2 fighters
EDIT: Turning off Edit Mode
2 armour placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 fighters, 11 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Bryansk
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - Germans
3 transports placed in 109 Sea Zone
2 fighters and 8 infantry placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major
Karelia : 1 flag
Bryansk : 1 flag, 4 aaGuns, 10 armour, 17 artilleries, 63 infantry and 6 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 10 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 5 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 5 carriers, 3 destroyers, 10 fighters, 5 submarines, 2 tactical_bombers and 4 transports
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 28 / 36
Japanese : 3 / 0
Americans : 72 / 100
Chinese : 21 / 27
British : 17 / 0
UK_Pacific : 18 / 23
Italians : 27 / 38
ANZAC : 23 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2,714
Median : 2,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Russians Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Timguska to Novosibirsk
2 artilleries moved from Samara to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
31 infantry moved from Samara to Novosibirsk
12 armour moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 12 armour, 2 artilleries, 35 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
Russians win, taking Novosibirsk from Japanese with 12 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 2 aaGuns, 5 artilleries, 33 infantry and 3 mech_infantrys
Casualties for Russians: 34 infantry and 1 tactical_bomberNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Nenetsia to Vologda
1 aaGun moved from Samara to Novosibirsk
5 fighters moved from Russia to Samara
10 infantry moved from Russia to Samara
6 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to VolgogradPlace Units - Russians
3 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
2 bombers moved from Novgorod to Southern Italy
2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
6 fighters and 6 tactical_bombers moved from Novgorod to 97 Sea Zone
3 fighters moved from Novgorod to YugoslaviaTurn Complete - Japanese
Territory Summary for Japanese :
Paulau Island : 1 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Southern Italy : 2 bombers
97 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 fighters, 2 submarines and 6 tactical_bombers
Yugoslavia : 3 fightersProduction/PUs Summary :
Germans : 57 / 72
Russians : 29 / 32
Japanese : 2 / 0
Americans : 72 / 100
Chinese : 21 / 27
British : 17 / 0
UK_Pacific : 18 / 23
Italians : 27 / 38
ANZAC : 23 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
ncm incoming.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
2 bombers moved from Novgorod to Southern Italy
2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
6 fighters and 6 tactical_bombers moved from Novgorod to 97 Sea Zone
3 fighters moved from Novgorod to YugoslaviaTurn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 97 Sea Zone: 6 fighters and 6 tactical_bombers
EDIT: Removing units owned by Japanese from Yugoslavia: 3 fighters
EDIT: Adding units owned by Japanese to Scotland: 9 fighters and 6 tactical_bombers
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Paulau Island : 1 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Scotland : 9 fighters and 6 tactical_bombers
Southern Italy : 2 bombers
97 Sea Zone : 2 battleships, 6 carriers, 2 cruisers and 2 submarinesProduction/PUs Summary :
Germans : 57 / 72
Russians : 29 / 32
Japanese : 2 / 0
Americans : 72 / 100
Chinese : 21 / 27
British : 17 / 0
UK_Pacific : 18 / 23
Italians : 27 / 38
ANZAC : 23 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 armour, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 76 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 armour, 3 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 armour and 3 infantry moved from 76 Sea Zone to Saudi Arabia
2 fighters moved from 76 Sea Zone to 81 Sea Zone
2 fighters moved from 76 Sea Zone to Saudi Arabia
1 carrier, 1 cruiser and 5 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
10 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 infantry moved from Anhwe to HopeiCombat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Battle in 81 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking Gibraltar from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Saudi Arabia
Americans attack with 1 armour, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Suriname
5 bombers moved from French Central Africa to Suriname
2 infantry moved from French Central Africa to French Equatorial Africa
2 aaGuns moved from Western United States to Central United States
1 submarine moved from 31 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 76 Sea Zone
1 fighter moved from 98 Sea Zone to 76 Sea Zone
2 fighters moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Saudi Arabia to Iraq
1 artillery and 1 transport moved from 38 Sea Zone to 79 Sea ZonePlace Units - Americans
1 harbour placed in Morocco
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
8 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 artillery and 3 infantry moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Turkey
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Iraq to Turkey
1 fighter moved from 76 Sea Zone to Turkey
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Hunan to Kweichow
1 infantry moved from Chahar to SuiyuyanCombat - British
Battle in Turkey
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 10 infantry
British win, taking Turkey from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Casualties for Italians: 10 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 2 transports
British win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Turkey to Iraq
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
4 infantry moved from Italian Somaliland to 76 Sea Zone
4 infantry moved from 76 Sea Zone to Saudi Arabia
2 fighters moved from India to Eastern Persia
2 fighters moved from Eastern Persia to Samara
1 mech_infantry moved from India to Eastern Persia
3 artilleries moved from Samara to Russia
2 aaGuns moved from Samara to Russia
4 infantry moved from Samara to Russia
1 infantry moved from Samara to RussiaPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 17 infantry moved from Spain to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 6 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries and 17 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 3 artilleries and 17 infantry in Gibraltar, round 2 : 1/20 hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from Americans with 3 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 6 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber, 6 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits
Americans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber and 6 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Ukraine
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 16 infantry
Egypt : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 1 harbour and 16 infantry
Malta : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 2 armour, 1 artillery and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
95 Sea Zone : 1 destroyer and 3 transports
97 Sea Zone : 1 flag
Spain : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 57 / 72
Russians : 29 / 32
Japanese : 0 / 0
Americans : 76 / 101
Chinese : 23 / 30
British : 19 / 0
UK_Pacific : 18 / 24
Italians : 23 / 26
ANZAC : 23 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3,806
Median : 3,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 36Null / Other
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4,036
Median : 4,000
Variance : 1,926
Standard Deviation : 1,388
Total rolls : 28Americans Combat
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 80 Sea Zone to Saudi Arabia
2 fighters moved from Eastern Persia to Russia
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
2 armour moved from French Indo China to Szechwan
2 fighters moved from Shan State to Eastern Persia
2 fighters moved from Queensland to Shan State
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
4 submarines moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from Iraq to Eastern PersiaPlace Units - ANZAC
2 fighters placed in Queensland
2 armour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 destroyers, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Non Combat Move - Germans
4 transports moved from 109 Sea Zone to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
8 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from United Kingdom to Poland
2 fighters moved from Western Germany to Poland
2 fighters moved from 110 Sea Zone to Poland
5 carriers, 1 destroyer, 8 fighters, 5 submarines and 2 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
10 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Germans
2 mech_infantrys placed in Novgorod
1 airfield placed in Poland
3 infantry placed in United Kingdom
8 infantry placed in Western Germany
2 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Poland : 1 airfield, 4 fighters and 3 tactical_bombers
Germany : 1 factory_major
Belarus : 2 infantry
Karelia : 1 flag
Bryansk : 1 flag, 4 aaGuns, 10 armour, 18 artilleries, 68 infantry and 16 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
108 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 5 carriers, 3 destroyers, 8 fighters, 5 submarines, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 59 / 74
Russians : 27 / 32
Japanese : 0 / 0
Americans : 76 / 101
Chinese : 23 / 30
British : 19 / 0
UK_Pacific : 18 / 24
Italians : 23 / 26
ANZAC : 23 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
5 fighters moved from Samara to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
5 fighters moved from Archangel to Russia
2 aaGuns and 14 infantry moved from Urals to Vologda
12 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 aaGun, 2 artilleries and 1 infantry moved from Novosibirsk to Samara
1 infantry moved from Caucasus to VolgogradPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs