@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
Kiss your oil goodbye
Gee I wonder how many fighters I can get to Cairo before what left of your pitiful Caucasus army can get there?
indeed,
Heh, I am attacking your Anzac fleet with 2 subs, 3ftrs, 3 tacb
you have 5 subs, 1 cv, 2 ftrs
do you wan your subs to take any sub hits? I assume?
I forgot about that, otherwise I would have post the map.
Yeah don’t submerge.
Also, i forgot to roll by Soviet AA guns back to Iraq. I’ll move those next turn if that’s ok
sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship and 5 destroyers moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
2 carriers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Japan to 25 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 42 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
12 armour and 15 infantry moved from Shensi to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 13 armour and 15 infantry
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 20 infantry
Japanese win, taking Kansu from Chinese with 13 armour and 5 infantry remaining. Battle score for attacker is 45
Casualties for Japanese: 10 infantry
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 20 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 2 fighters, 5 submarines and 2 transports
2 submarines owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 4 submarines and 2 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 2 fighters and 1 submarine
Battle in Midway
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Marshall Islands to Japan
2 armour, 6 artilleries and 11 infantry moved from India to West India
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
in that sea battle none of our subs hit, I stupidly pressed retreat after I killed your cv and ftrs instead of submerge…. anyhow made no difference to battle, I just had to edit change.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 destroyers, 1 harbour and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from United Kingdom to Western United States
5 bombers moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
5 submarines moved from 26 Sea Zone to 10 Sea Zone
4 destroyers moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
4 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 artilleries and 32 infantry moved from Northwest Persia to Caucasus
1 armour and 9 mech_infantrys moved from Iraq to Caucasus
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Battle in Caucasus
British attack with 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
Germans defend with 22 armour, 11 artilleries, 3 fighters and 22 infantry; Italians defend with 1 armour and 1 fighter
Italians win with 23 armour, 7 artilleries and 4 fighters remaining. Battle score for attacker is -84
Casualties for Germans: 4 artilleries and 22 infantry
Casualties for British: 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
Battle in 97 Sea Zone
British attack with 5 submarines
Germans defend with 3 fighters; Italians defend with 2 destroyers and 3 fighters
Italians win with 6 fighters remaining. Battle score for attacker is -14
Casualties for British: 5 submarines
Casualties for Italians: 2 destroyers
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Non Combat Move - British
4 aaGuns moved from Northwest Persia to Iraq
Place Units - British
1 aaGun and 9 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 2 aaGuns
EDIT: Adding units owned by Russians to Iraq: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 21 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
wow, the Germany army has indeed been reduced!
But we will press forward!
Combat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
ouch!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
4 submarines moved from 42 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,6,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Will your FAILURE on the Europe map be avenged by success in the Pacific?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Algeria to 105 Sea Zone
22 armour, 7 artilleries and 3 fighters moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
British defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Northwest Persia
Germans attack with 25 armour, 7 artilleries and 3 fighters
French defend with 1 infantry
Germans win, taking Northwest Persia from French with 25 armour, 6 artilleries and 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Germans
3 fighters moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 fighters moved from Northern Italy to 112 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 10 transports moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from 105 Sea Zone to France
1 bomber, 2 fighters and 2 tactical_bombers moved from Algeria to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
4 fighters placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
max defense OOL if you assault Hawaii.
May God be with us.