Made a NCM adjustment, please use latest file.
PLAYOFF G13L Karl7Axis v Variance Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 21 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
wow, the Germany army has indeed been reduced!
But we will press forward!
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Combat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.ouch!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
4 submarines moved from 42 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,6,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Will your FAILURE on the Europe map be avenged by success in the Pacific?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Algeria to 105 Sea Zone
22 armour, 7 artilleries and 3 fighters moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in 105 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
British defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Northwest Persia
Germans attack with 25 armour, 7 artilleries and 3 fighters
French defend with 1 infantry
Germans win, taking Northwest Persia from French with 25 armour, 6 artilleries and 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantryNon Combat Move - Germans
3 fighters moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 fighters moved from Northern Italy to 112 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 10 transports moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from 105 Sea Zone to France
1 bomber, 2 fighters and 2 tactical_bombers moved from Algeria to Southern ItalyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
4 fighters placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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max defense OOL if you assault Hawaii.
May God be with us.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 1 carrier, 3 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Japan to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 battleship and 2 carriers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 13 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
5 infantry moved from Kansu to Novosibirsk
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Hopei
3 armour moved from Kansu to Hopei
9 armour moved from Kansu to Kazakhstan
2 armour, 6 artilleries and 11 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 5 transports
Americans defend with 4 destroyers
Japanese win, taking 42 Sea Zone from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is 32
Casualties for Americans: 4 destroyers
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 fighters and 8 infantry
Americans defend with 1 airfield, 5 bombers, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 69
Casualties for Japanese: 7 infantry
Casualties for Americans: 5 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
Battle in Hopei
Japanese attack with 4 armour
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 4 armour remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from 26 Sea Zone to Midway
1 fighter moved from Japan to MidwayPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 artillery, 3 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs -
I think I got it. Unless you can see some way to counter?
For what it’s worth you put on one of the best end game defenses I’ve seen. I totally did not see those 10 US fighters in Iceland. Also, Japan’s attack on the Carolines was almost the end of Japan. That battle really hurt the Axis cause. If Germany had not been going strong and the US able to follow up big in the Pacific that battle could have swung the game.
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Yeah it was kind of inevitable I was going to lose this one. I got lucky in the Pacific but still I just didn’t have enough to push Japan down and keep things alive in Europe too. I find USA really hard to play. Actually I find all of them hard to play.
Thanks for a good game and best of luck to you in the playoff!
:-)





