PLAYOFF G13L Karl7Axis v Variance Allies

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    sure.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 battleship and 5 destroyers moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from Japan to 25 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from Philippines to 42 Sea Zone
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                12 armour and 15 infantry moved from Shensi to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 13 armour and 15 infantry
                    Russians defend with 1 aaGun; Chinese defend with 1 fighter and 20 infantry
                    Japanese win, taking Kansu from Chinese with 13 armour and 5 infantry remaining. Battle score for attacker is 45
                    Casualties for Japanese: 10 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 fighter and 20 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 2 fighters, 5 submarines and 2 transports
                    2 submarines owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win with 4 submarines and 2 transports remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 2 fighters and 1 submarine
                Battle in Midway

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Marshall Islands to Japan
                2 armour, 6 artilleries and 11 infantry moved from India to West India

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 artillery and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

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    in that sea battle none of our subs hit, I stupidly pressed retreat after I killed your cv and ftrs instead of submerge…. anyhow made no difference to battle, I just had to edit change.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 harbour and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Western United States
                5 bombers moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 aaGun, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
                5 submarines moved from 26 Sea Zone to 10 Sea Zone
                4 destroyers moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                4 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 artilleries and 32 infantry moved from Northwest Persia to Caucasus
                1 armour and 9 mech_infantrys moved from Iraq to Caucasus

    Combat - British
                British creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
                Battle in Caucasus
                    British attack with 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
                    Germans defend with 22 armour, 11 artilleries, 3 fighters and 22 infantry; Italians defend with 1 armour and 1 fighter
                    Italians win with 23 armour, 7 artilleries and 4 fighters remaining. Battle score for attacker is -84
                    Casualties for Germans: 4 artilleries and 22 infantry
                    Casualties for British: 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
                Battle in 97 Sea Zone
                    British attack with 5 submarines
                    Germans defend with 3 fighters; Italians defend with 2 destroyers and 3 fighters
                    Italians win with 6 fighters remaining. Battle score for attacker is -14
                    Casualties for British: 5 submarines
                    Casualties for Italians: 2 destroyers
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy

    Non Combat Move - British
                4 aaGuns moved from Northwest Persia to Iraq

    Place Units - British
                1 aaGun and 9 infantry placed in United Kingdom
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 2 aaGuns
                EDIT: Adding units owned by Russians to Iraq: 2 aaGuns
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                Italians collect 21 PUs; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • 22 20 19 18 17 16 15 14 12

    wow, the Germany army has indeed been reduced!

    But we will press forward!

  • 22 20 19 18 17 16 15 14 12

    Combat - Italians
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    ouch!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                4 submarines moved from 42 Sea Zone to 54 Sea Zone
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Northwest Persia to Iraq

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,6,5
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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    Will your FAILURE on the Europe map be avenged by success in the Pacific?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 105 Sea Zone
                1 destroyer moved from 113 Sea Zone to 105 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 bomber moved from Algeria to 105 Sea Zone
                22 armour, 7 artilleries and 3 fighters moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 1 submarine
                    British defend with 1 submarine
                    Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 submarine
                Battle in Northwest Persia
                    Germans attack with 25 armour, 7 artilleries and 3 fighters
                    French defend with 1 infantry
                    Germans win, taking Northwest Persia from French with 25 armour, 6 artilleries and 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Northwest Persia to Caucasus
                1 infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 fighters moved from Northern Italy to 112 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 10 transports moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from 105 Sea Zone to France
                1 bomber, 2 fighters and 2 tactical_bombers moved from Algeria to Southern Italy

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                4 fighters placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • 17 16 15 14 12

    max defense OOL if you assault Hawaii.

    May God be with us.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 bombers, 1 carrier, 3 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Japan to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                1 battleship and 2 carriers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 13 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                4 fighters moved from 25 Sea Zone to Hawaiian Islands
                2 destroyers moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
                5 infantry moved from Kansu to Novosibirsk
                1 armour moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Hopei
                3 armour moved from Kansu to Hopei
                9 armour moved from Kansu to Kazakhstan
                2 armour, 6 artilleries and 11 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 5 transports
                    Americans defend with 4 destroyers
                    Japanese win, taking 42 Sea Zone from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is 32
                    Casualties for Americans: 4 destroyers
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 4 fighters and 8 infantry
                    Americans defend with 1 airfield, 5 bombers, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 69
                    Casualties for Japanese: 7 infantry
                    Casualties for Americans: 5 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
                Battle in Hopei
                    Japanese attack with 4 armour
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 4 armour remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 25 Sea Zone to 27 Sea Zone
                4 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                2 bombers moved from 26 Sea Zone to Midway
                1 fighter moved from Japan to Midway

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 artillery, 3 bombers and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs

  • 22 20 19 18 17 16 15 14 12

    I think I got it.  Unless you can see some way to counter?

    For what it’s worth you put on one of the best end game defenses I’ve seen.  I totally did not see those 10 US fighters in Iceland.  Also, Japan’s attack on the Carolines was almost the end of Japan.  That battle really hurt the Axis cause.  If Germany had not been going strong and the US able to follow up big in the Pacific that battle could have swung the game.

  • 17 16 15 14 12

    Yeah it was kind of inevitable I was going to lose this one.  I got lucky in the Pacific but still I just didn’t have enough to push Japan down and keep things alive in Europe too.  I find USA really hard to play.  Actually I find all of them hard to play.

    Thanks for a good game and best of luck to you in the playoff!

    :-)

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