PLAYOFF G13L Karl7Axis v Variance Allies

  • 22 20 19 18 17 16 15 14 12

    This game is nuts!  :lol:

  • 17 16 15 14 12

    I had a game against corriganbp one time way back in the alpha days when he was complaining that sealion always works etc., and in that game my London AA guns shot down 9 out of 11 German planes.  You really have to be careful about those AA gun, Karl, especially when the other guy keeps getting good dice.  Sometimes our heavenly Father shines his light upon one man and casts a shadow of darkness upon the other.  This is the way of the Dice.

  • 22 20 19 18 17 16 15 14 12

    Yes, but we shall see.

    Strangely Italy is going to have to think for a minute.  Hold on!  :lol:

  • 17 16 15 14 12

    Yes my Italian friend, think hard.  Think REEEAAALLL hard

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                3 fighters moved from Normandy Bordeaux to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                3 infantry moved from Normandy Bordeaux to France
                3 artilleries moved from Normandy Bordeaux to France
                2 aaGuns moved from Holland Belgium to Western Germany
                2 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Holland Belgium to Western Germany

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 armour and 3 artilleries
                EDIT: Adding units owned by Italians to Libya: 1 armour and 3 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,1,6,5,3,2,2
                Italians collect 11 PUs (10 lost to blockades); end with 12 PUs total

  • 22 20 19 18 17 16 15 14 12

    boy, I go for the quick London win and get schooled… ouch!

    not that london is safe…  :evil:

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                5 submarines moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    57% odds.  I dunno Karl.  That’s awful risky, and then you won;t have any luftwaffe left to defend Stalingrad from what’s coming……  But hey, whatever you do, I wish you the best of luck.

  • 17 16 15 14 12

    no scramble BTW

  • 17 16 15 14 12

    Ooops, that’s actually 0% odds because you didn’t sink that destroyer blocking you from loading the transports.

    Do you want a re-do on Italy’s turn?

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 factory_minor, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from Normandy Bordeaux to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                1 bomber moved from Western Germany to 112 Sea Zone
                1 infantry moved from Samara to Volgograd

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 carrier
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 carrier
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                3 fighters moved from Western Germany to Caucasus
                3 fighters moved from 110 Sea Zone to Northern Italy
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 110 Sea Zone to 113 Sea Zone
                4 artilleries moved from Germany to Western Germany
                2 bombers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria

    Place Units - Germans
                1 factory_minor placed in Rostov
                2 submarines placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 artillery and 9 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,5,5,3,2,4,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 22 armour, 11 artilleries, 3 fighters and 37 infantry; Italians defend with 1 armour and 1 fighter
                    Italians win with 23 armour, 11 artilleries, 4 fighters and 22 infantry remaining. Battle score for attacker is -136
                    Casualties for Germans: 2 aaGuns and 15 infantry
                    Casualties for Russians: 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians

    Turn Complete - Russians

  • 22 20 19 18 17 16 15 14 12

    Jesus!

  • 17 16 15 14 12

    Kiss your oil goodbye

  • 17 16 15 14 12

    Gee I wonder how many fighters I can get to Cairo before what left of your pitiful Caucasus army can get there?

  • 22 20 19 18 17 16 15 14 12

    indeed,

    Heh, I am attacking your Anzac fleet with 2 subs, 3ftrs, 3 tacb

    you have 5 subs, 1 cv, 2 ftrs

    do you wan your subs to take any sub hits?  I assume?

    I forgot about that, otherwise I would have post the map.

  • 17 16 15 14 12

    Yeah don’t submerge.

    Also, i forgot to roll by Soviet AA guns back to Iraq.  I’ll move those next turn if that’s ok

  • 22 20 19 18 17 16 15 14 12

    sure.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 battleship and 5 destroyers moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from Japan to 25 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from Philippines to 42 Sea Zone
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                12 armour and 15 infantry moved from Shensi to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 13 armour and 15 infantry
                    Russians defend with 1 aaGun; Chinese defend with 1 fighter and 20 infantry
                    Japanese win, taking Kansu from Chinese with 13 armour and 5 infantry remaining. Battle score for attacker is 45
                    Casualties for Japanese: 10 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 fighter and 20 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 2 fighters, 5 submarines and 2 transports
                    2 submarines owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win with 4 submarines and 2 transports remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 2 fighters and 1 submarine
                Battle in Midway

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Marshall Islands to Japan
                2 armour, 6 artilleries and 11 infantry moved from India to West India

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 artillery and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

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