PLAYOFF G13L Karl7Axis v Variance Allies

  • 22 20 19 18 17 16 15 14 12

    Yes, but we shall see.

    Strangely Italy is going to have to think for a minute.  Hold on!  :lol:

  • 17 16 15 14 12

    Yes my Italian friend, think hard.  Think REEEAAALLL hard

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                3 fighters moved from Normandy Bordeaux to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                3 infantry moved from Normandy Bordeaux to France
                3 artilleries moved from Normandy Bordeaux to France
                2 aaGuns moved from Holland Belgium to Western Germany
                2 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Holland Belgium to Western Germany

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 armour and 3 artilleries
                EDIT: Adding units owned by Italians to Libya: 1 armour and 3 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,1,6,5,3,2,2
                Italians collect 11 PUs (10 lost to blockades); end with 12 PUs total

  • 22 20 19 18 17 16 15 14 12

    boy, I go for the quick London win and get schooled… ouch!

    not that london is safe…  :evil:

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                5 submarines moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    57% odds.  I dunno Karl.  That’s awful risky, and then you won;t have any luftwaffe left to defend Stalingrad from what’s coming……  But hey, whatever you do, I wish you the best of luck.

  • 17 16 15 14 12

    no scramble BTW

  • 17 16 15 14 12

    Ooops, that’s actually 0% odds because you didn’t sink that destroyer blocking you from loading the transports.

    Do you want a re-do on Italy’s turn?

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 factory_minor, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from Normandy Bordeaux to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                1 bomber moved from Western Germany to 112 Sea Zone
                1 infantry moved from Samara to Volgograd

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 carrier
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 carrier
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                3 fighters moved from Western Germany to Caucasus
                3 fighters moved from 110 Sea Zone to Northern Italy
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 110 Sea Zone to 113 Sea Zone
                4 artilleries moved from Germany to Western Germany
                2 bombers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria

    Place Units - Germans
                1 factory_minor placed in Rostov
                2 submarines placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 artillery and 9 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,5,5,3,2,4,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 22 armour, 11 artilleries, 3 fighters and 37 infantry; Italians defend with 1 armour and 1 fighter
                    Italians win with 23 armour, 11 artilleries, 4 fighters and 22 infantry remaining. Battle score for attacker is -136
                    Casualties for Germans: 2 aaGuns and 15 infantry
                    Casualties for Russians: 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians

    Turn Complete - Russians

  • 22 20 19 18 17 16 15 14 12

    Jesus!

  • 17 16 15 14 12

    Kiss your oil goodbye

  • 17 16 15 14 12

    Gee I wonder how many fighters I can get to Cairo before what left of your pitiful Caucasus army can get there?

  • 22 20 19 18 17 16 15 14 12

    indeed,

    Heh, I am attacking your Anzac fleet with 2 subs, 3ftrs, 3 tacb

    you have 5 subs, 1 cv, 2 ftrs

    do you wan your subs to take any sub hits?  I assume?

    I forgot about that, otherwise I would have post the map.

  • 17 16 15 14 12

    Yeah don’t submerge.

    Also, i forgot to roll by Soviet AA guns back to Iraq.  I’ll move those next turn if that’s ok

  • 22 20 19 18 17 16 15 14 12

    sure.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 battleship and 5 destroyers moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from Japan to 25 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from Philippines to 42 Sea Zone
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                12 armour and 15 infantry moved from Shensi to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 13 armour and 15 infantry
                    Russians defend with 1 aaGun; Chinese defend with 1 fighter and 20 infantry
                    Japanese win, taking Kansu from Chinese with 13 armour and 5 infantry remaining. Battle score for attacker is 45
                    Casualties for Japanese: 10 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 fighter and 20 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 2 fighters, 5 submarines and 2 transports
                    2 submarines owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win with 4 submarines and 2 transports remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 2 fighters and 1 submarine
                Battle in Midway

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Marshall Islands to Japan
                2 armour, 6 artilleries and 11 infantry moved from India to West India

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 artillery and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

  • 22 20 19 18 17 16 15 14 12

    in that sea battle none of our subs hit, I stupidly pressed retreat after I killed your cv and ftrs instead of submerge…. anyhow made no difference to battle, I just had to edit change.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 harbour and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Western United States
                5 bombers moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 aaGun, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
                5 submarines moved from 26 Sea Zone to 10 Sea Zone
                4 destroyers moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                4 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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