like you said, let’s change it up!
PLAYOFF G13L Karl7Axis v Variance Allies
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Ooops, that’s actually 0% odds because you didn’t sink that destroyer blocking you from loading the transports.
Do you want a re-do on Italy’s turn?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Samara to VolgogradCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for French: 1 destroyer
Casualties for British: 1 carrier
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Germany to Caucasus
3 fighters moved from 110 Sea Zone to Northern Italy
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries moved from Germany to Western Germany
2 bombers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to AlgeriaPlace Units - Germans
1 factory_minor placed in Rostov
2 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,5,5,3,2,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 22 armour, 11 artilleries, 3 fighters and 37 infantry; Italians defend with 1 armour and 1 fighter
Italians win with 23 armour, 11 artilleries, 4 fighters and 22 infantry remaining. Battle score for attacker is -136
Casualties for Germans: 2 aaGuns and 15 infantry
Casualties for Russians: 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
Turn Complete - Russians
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Jesus!
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Kiss your oil goodbye
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Gee I wonder how many fighters I can get to Cairo before what left of your pitiful Caucasus army can get there?
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indeed,
Heh, I am attacking your Anzac fleet with 2 subs, 3ftrs, 3 tacb
you have 5 subs, 1 cv, 2 ftrs
do you wan your subs to take any sub hits? I assume?
I forgot about that, otherwise I would have post the map.
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Yeah don’t submerge.
Also, i forgot to roll by Soviet AA guns back to Iraq. I’ll move those next turn if that’s ok
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sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship and 5 destroyers moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
2 carriers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Japan to 25 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 42 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
12 armour and 15 infantry moved from Shensi to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 13 armour and 15 infantry
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 20 infantry
Japanese win, taking Kansu from Chinese with 13 armour and 5 infantry remaining. Battle score for attacker is 45
Casualties for Japanese: 10 infantry
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 20 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 2 fighters, 5 submarines and 2 transports
2 submarines owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 4 submarines and 2 transports remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 2 fighters and 1 submarine
Battle in MidwayNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Marshall Islands to Japan
2 armour, 6 artilleries and 11 infantry moved from India to West IndiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
in that sea battle none of our subs hit, I stupidly pressed retreat after I killed your cv and ftrs instead of submerge…. anyhow made no difference to battle, I just had to edit change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 destroyers, 1 harbour and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from United Kingdom to Western United States
5 bombers moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
5 submarines moved from 26 Sea Zone to 10 Sea Zone
4 destroyers moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 harbour placed in Southeast Mexico
4 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;Combat Move - British
7 artilleries and 32 infantry moved from Northwest Persia to Caucasus
1 armour and 9 mech_infantrys moved from Iraq to CaucasusCombat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Battle in Caucasus
British attack with 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
Germans defend with 22 armour, 11 artilleries, 3 fighters and 22 infantry; Italians defend with 1 armour and 1 fighter
Italians win with 23 armour, 7 artilleries and 4 fighters remaining. Battle score for attacker is -84
Casualties for Germans: 4 artilleries and 22 infantry
Casualties for British: 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
Battle in 97 Sea Zone
British attack with 5 submarines
Germans defend with 3 fighters; Italians defend with 2 destroyers and 3 fighters
Italians win with 6 fighters remaining. Battle score for attacker is -14
Casualties for British: 5 submarines
Casualties for Italians: 2 destroyers
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern ItalyNon Combat Move - British
4 aaGuns moved from Northwest Persia to IraqPlace Units - British
1 aaGun and 9 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 2 aaGuns
EDIT: Adding units owned by Russians to Iraq: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 21 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
wow, the Germany army has indeed been reduced!
But we will press forward!
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Combat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.ouch!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
4 submarines moved from 42 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,6,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French





