PLAYOFF G13L Karl7Axis v Variance Allies

  • 17 16 15 14 12

    Ooops, that’s actually 0% odds because you didn’t sink that destroyer blocking you from loading the transports.

    Do you want a re-do on Italy’s turn?

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 factory_minor, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from Normandy Bordeaux to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                1 bomber moved from Western Germany to 112 Sea Zone
                1 infantry moved from Samara to Volgograd

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer; British defend with 1 carrier
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 carrier
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                3 fighters moved from Western Germany to Caucasus
                3 fighters moved from 110 Sea Zone to Northern Italy
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 110 Sea Zone to 113 Sea Zone
                4 artilleries moved from Germany to Western Germany
                2 bombers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria

    Place Units - Germans
                1 factory_minor placed in Rostov
                2 submarines placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 artillery and 9 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,5,5,3,2,4,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 22 armour, 11 artilleries, 3 fighters and 37 infantry; Italians defend with 1 armour and 1 fighter
                    Italians win with 23 armour, 11 artilleries, 4 fighters and 22 infantry remaining. Battle score for attacker is -136
                    Casualties for Germans: 2 aaGuns and 15 infantry
                    Casualties for Russians: 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians

    Turn Complete - Russians

  • 22 20 19 18 17 16 15 14 12

    Jesus!

  • 17 16 15 14 12

    Kiss your oil goodbye

  • 17 16 15 14 12

    Gee I wonder how many fighters I can get to Cairo before what left of your pitiful Caucasus army can get there?

  • 22 20 19 18 17 16 15 14 12

    indeed,

    Heh, I am attacking your Anzac fleet with 2 subs, 3ftrs, 3 tacb

    you have 5 subs, 1 cv, 2 ftrs

    do you wan your subs to take any sub hits?  I assume?

    I forgot about that, otherwise I would have post the map.

  • 17 16 15 14 12

    Yeah don’t submerge.

    Also, i forgot to roll by Soviet AA guns back to Iraq.  I’ll move those next turn if that’s ok

  • 22 20 19 18 17 16 15 14 12

    sure.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 battleship and 5 destroyers moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from Japan to 25 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from Philippines to 42 Sea Zone
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                12 armour and 15 infantry moved from Shensi to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 13 armour and 15 infantry
                    Russians defend with 1 aaGun; Chinese defend with 1 fighter and 20 infantry
                    Japanese win, taking Kansu from Chinese with 13 armour and 5 infantry remaining. Battle score for attacker is 45
                    Casualties for Japanese: 10 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 fighter and 20 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 2 fighters, 5 submarines and 2 transports
                    2 submarines owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win with 4 submarines and 2 transports remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 2 fighters and 1 submarine
                Battle in Midway

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Marshall Islands to Japan
                2 armour, 6 artilleries and 11 infantry moved from India to West India

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 artillery and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

  • 22 20 19 18 17 16 15 14 12

    in that sea battle none of our subs hit, I stupidly pressed retreat after I killed your cv and ftrs instead of submerge…. anyhow made no difference to battle, I just had to edit change.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 harbour and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Western United States
                5 bombers moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 aaGun, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
                5 submarines moved from 26 Sea Zone to 10 Sea Zone
                4 destroyers moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                4 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 artilleries and 32 infantry moved from Northwest Persia to Caucasus
                1 armour and 9 mech_infantrys moved from Iraq to Caucasus

    Combat - British
                British creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
                Battle in Caucasus
                    British attack with 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
                    Germans defend with 22 armour, 11 artilleries, 3 fighters and 22 infantry; Italians defend with 1 armour and 1 fighter
                    Italians win with 23 armour, 7 artilleries and 4 fighters remaining. Battle score for attacker is -84
                    Casualties for Germans: 4 artilleries and 22 infantry
                    Casualties for British: 1 armour, 7 artilleries, 32 infantry and 9 mech_infantrys
                Battle in 97 Sea Zone
                    British attack with 5 submarines
                    Germans defend with 3 fighters; Italians defend with 2 destroyers and 3 fighters
                    Italians win with 6 fighters remaining. Battle score for attacker is -14
                    Casualties for British: 5 submarines
                    Casualties for Italians: 2 destroyers
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy

    Non Combat Move - British
                4 aaGuns moved from Northwest Persia to Iraq

    Place Units - British
                1 aaGun and 9 infantry placed in United Kingdom
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 2 aaGuns
                EDIT: Adding units owned by Russians to Iraq: 2 aaGuns
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                Italians collect 21 PUs; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • 22 20 19 18 17 16 15 14 12

    wow, the Germany army has indeed been reduced!

    But we will press forward!

  • 22 20 19 18 17 16 15 14 12

    Combat - Italians
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    ouch!

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                4 submarines moved from 42 Sea Zone to 54 Sea Zone
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Northwest Persia to Iraq

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,6,5
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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