this game is already not going well
PLAYOFF G13L Karl7Axis v Variance Allies
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Great Britain is Free!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,1,6,1,2,1
Italians collect 12 PUs (9 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
4 transports moved from 110 Sea Zone to 113 Sea Zone
6 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry; Americans defend with 1 armour
British win with 1 armour and 4 fighters remaining. Battle score for attacker is -27
Casualties for Germans: 2 artilleries, 3 fighters and 10 infantry
Casualties for British: 1 aaGun and 12 infantry
4 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Vologda to SamaraPlace Units - Germans
1 battleship and 2 carriers placed in 110 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in Norway
5 artilleries and 2 infantry placed in Western Germany
Germans undo move 4.
5 artilleries and 2 infantry placed in Germany
1 bomber placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Germans undo move 4.
2 infantry placed in Western Germany
1 artillery placed in Western Germany
4 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6,2,2,1,5
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
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FYI if you attack 110, I scramble all available air
OOL is dd(except 1 if enemy sub remains), cc, cv, ftrs, tacb, bb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 aaGun moved from Suiyuyan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour moved from Szechwan to Shensi
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
10 armour moved from Hopei to Shensi
15 infantry moved from Hopei to Shensi
1 armour moved from Suiyuyan to Shensi
1 bomber moved from Japan to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shensi
Japanese attack with 13 armour and 15 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 13 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Kiangsu to 19 Sea Zone
1 battleship, 1 carrier, 1 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from 26 Sea Zone to Marshall Islands
2 tactical_bombers moved from Kiangsu to Philippines
1 fighter moved from Kiangsu to Philippines
4 fighters moved from Kiangsu to JapanPlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
2 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from United Kingdom to 109 Sea Zone
2 destroyers moved from 109 Sea Zone to 119 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 armour, 2 destroyers and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 carrier moved from 106 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
10 fighters moved from Scotland to 112 Sea Zone
1 bomber moved from Scotland to 112 Sea Zone -
scramble to z112?
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wait a second. scratch that. I didn’t notice those italians sitting in West Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber and 10 fighters moved from Scotland to United Kingdom
2 destroyers, 1 submarine and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 destroyers moved from 10 Sea Zone to 30 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
5 bombers placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 1.
5 bombers placed in Western United States
Americans undo move 2.
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 3 damage on 3 factory_minors; Remaining resources: 35 PUs;
British buy 3 aaGuns and 1 factory_upgrade; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to United Kingdom
4 aaGuns, 7 artilleries and 32 infantry moved from Iraq to Northwest Persia
1 armour and 9 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Alexandria
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Scotland to United KingdomPlace Units - British
Units in United Kingdom being upgraded or consumed: 1 factory_minor
3 aaGuns and 1 factory_upgrade placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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This game is nuts! :lol:
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I had a game against corriganbp one time way back in the alpha days when he was complaining that sealion always works etc., and in that game my London AA guns shot down 9 out of 11 German planes. You really have to be careful about those AA gun, Karl, especially when the other guy keeps getting good dice. Sometimes our heavenly Father shines his light upon one man and casts a shadow of darkness upon the other. This is the way of the Dice.
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Yes, but we shall see.
Strangely Italy is going to have to think for a minute. Hold on! :lol:
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Yes my Italian friend, think hard. Think REEEAAALLL hard
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
3 fighters moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
2 aaGuns moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
2 destroyers placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour and 3 artilleries
EDIT: Adding units owned by Italians to Libya: 1 armour and 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,1,6,5,3,2,2
Italians collect 11 PUs (10 lost to blockades); end with 12 PUs total





