scrambles ?
PLAYOFF G13L Karl7Axis v Variance Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers and 1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 108 Sea Zone to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
6 fighters moved from Iceland to United Kingdom
9 destroyers and 7 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Scotland to United Kingdom -
Orders for scramble, kamikaze and OOL please
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scramble 3 ftrs and 1 Kamikaze on a destoryer each… so 6 for 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers and 1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 108 Sea Zone to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
6 fighters moved from Iceland to United Kingdom
9 destroyers and 7 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Scotland to United KingdomCombat - Americans
Japanese scrambles 3 units out of Kiangsu to defend against the attack in 19 Sea Zone
Battle in 19 Sea Zone
Americans attack with 9 destroyers and 7 submarines
Japanese defend with 1 battleship, 1 carrier, 7 destroyers, 5 fighters and 4 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 4 fighters and 4 transports remaining. Battle score for attacker is -48
Casualties for Japanese: 7 destroyers and 1 fighter
Casualties for Americans: 9 destroyers and 7 submarines
Battle in 109 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans win, taking 109 Sea Zone from Neutral with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 6 bombers, 10 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 7 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Americans win, taking United Kingdom from Germans with 1 armour, 1 bomber and 10 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 7 armour, 3 artilleries and 7 infantry
Casualties for Americans: 5 bombers, 2 infantry and 1 mech_infantry
Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
1 fighter owned by the Japanese forced to land in KiangsuNon Combat Move - Americans
1 bomber moved from United Kingdom to Scotland
10 fighters moved from United Kingdom to Scotland
1 carrier moved from 108 Sea Zone to 106 Sea ZonePlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
17 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
4 fighters moved from 104 Sea Zone to United Kingdom
1 aaGun and 12 infantry moved from Scotland to United Kingdom
3 infantry moved from Egypt to Alexandria
2 tactical_bombers moved from Egypt to 92 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eire to ScotlandTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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Great Britain is Free!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,1,6,1,2,1
Italians collect 12 PUs (9 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
4 transports moved from 110 Sea Zone to 113 Sea Zone
6 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry; Americans defend with 1 armour
British win with 1 armour and 4 fighters remaining. Battle score for attacker is -27
Casualties for Germans: 2 artilleries, 3 fighters and 10 infantry
Casualties for British: 1 aaGun and 12 infantry
4 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Vologda to SamaraPlace Units - Germans
1 battleship and 2 carriers placed in 110 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in Norway
5 artilleries and 2 infantry placed in Western Germany
Germans undo move 4.
5 artilleries and 2 infantry placed in Germany
1 bomber placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Germans undo move 4.
2 infantry placed in Western Germany
1 artillery placed in Western Germany
4 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6,2,2,1,5
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
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FYI if you attack 110, I scramble all available air
OOL is dd(except 1 if enemy sub remains), cc, cv, ftrs, tacb, bb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 aaGun moved from Suiyuyan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour moved from Szechwan to Shensi
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
10 armour moved from Hopei to Shensi
15 infantry moved from Hopei to Shensi
1 armour moved from Suiyuyan to Shensi
1 bomber moved from Japan to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shensi
Japanese attack with 13 armour and 15 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 13 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Kiangsu to 19 Sea Zone
1 battleship, 1 carrier, 1 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from 26 Sea Zone to Marshall Islands
2 tactical_bombers moved from Kiangsu to Philippines
1 fighter moved from Kiangsu to Philippines
4 fighters moved from Kiangsu to JapanPlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
2 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from United Kingdom to 109 Sea Zone
2 destroyers moved from 109 Sea Zone to 119 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 armour, 2 destroyers and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 carrier moved from 106 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
10 fighters moved from Scotland to 112 Sea Zone
1 bomber moved from Scotland to 112 Sea Zone -
scramble to z112?
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wait a second. scratch that. I didn’t notice those italians sitting in West Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber and 10 fighters moved from Scotland to United Kingdom
2 destroyers, 1 submarine and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 destroyers moved from 10 Sea Zone to 30 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
5 bombers placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 1.
5 bombers placed in Western United States
Americans undo move 2.
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total





