@GeneralDisarray I assumed no scramble in kwangsi, as i didnt think you;d want to risk a plane for such a small battle but let me know if you want to and we can reroll
PLAYOFF G13L Karl7Axis v Variance Allies
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not that it makes much difference :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to CaucasusCombat - Italians
Non Combat Move - Italians
1 armour and 3 artilleries moved from Libya to Tobruk
1 artillery and 1 infantry moved from Western Germany to France
3 fighters moved from Southern Italy to Western Germany
1 bomber moved from Rostov to Western Germany
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Italians
1 airfield placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,4,2,3,1,3,3,2
Italians collect 11 PUs (10 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 infantry
EDIT: Changing ownership of Northwest Persia from Italians to French
EDIT: Adding units owned by French to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 airfields, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
5 fighters moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
4 tactical_bombers moved from Northern Italy to United Kingdom
7 armour, 3 artilleries and 3 infantry moved from Norway to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 armour, 3 artilleries, 1 carrier, 1 cruiser, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 10 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Germans captures 59PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 3 aaGuns and 7 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 5 fighters
British defend with 1 destroyer and 2 transports
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 2 transports
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 bomber and 5 fighters moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from Rostov to Caucasus
3 armour, 1 artillery and 2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Northern Italy to Normandy BordeauxPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 airfield placed in Holland Belgium
1 airfield placed in Normandy Bordeaux
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,2,4,1,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 66 PUs (2 lost to blockades); end with 125 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 150 PUs -
FYI – I did not scramble your Ftrs from Scotland because they were way outnumbered as you can see (5ftrs and 1 bomber). But if you want to run the battle with the scramble you can do it on the forum.
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that’s OK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Shensi to SuiyuyanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 3 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
3 fighters moved from Korea to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
2 armour moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
7 armour and 15 infantry moved from Kweichow to Hopei
2 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in Szechwan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Hopei
Japanese attack with 9 armour and 15 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Shensi from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Japanese
2 armour moved from Yunnan to Hopei
1 aaGun, 1 artillery and 1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Amur to Manchuria
2 fighters moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Celebes to PhilippinesPlace Units - Japanese
1 airfield placed in Kiangsu
3 destroyers placed in 19 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,1,1,3,6,1,2,1,2,4,4,6,2,1,5,2,5,5,5,3,1
Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers and 1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 108 Sea Zone to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
6 fighters moved from Iceland to United Kingdom
9 destroyers and 7 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Scotland to United Kingdom -
Orders for scramble, kamikaze and OOL please
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scramble 3 ftrs and 1 Kamikaze on a destoryer each… so 6 for 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers and 1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 108 Sea Zone to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
6 fighters moved from Iceland to United Kingdom
9 destroyers and 7 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Scotland to United KingdomCombat - Americans
Japanese scrambles 3 units out of Kiangsu to defend against the attack in 19 Sea Zone
Battle in 19 Sea Zone
Americans attack with 9 destroyers and 7 submarines
Japanese defend with 1 battleship, 1 carrier, 7 destroyers, 5 fighters and 4 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 4 fighters and 4 transports remaining. Battle score for attacker is -48
Casualties for Japanese: 7 destroyers and 1 fighter
Casualties for Americans: 9 destroyers and 7 submarines
Battle in 109 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans win, taking 109 Sea Zone from Neutral with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 6 bombers, 10 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 7 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Americans win, taking United Kingdom from Germans with 1 armour, 1 bomber and 10 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 7 armour, 3 artilleries and 7 infantry
Casualties for Americans: 5 bombers, 2 infantry and 1 mech_infantry
Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu
1 fighter owned by the Japanese forced to land in KiangsuNon Combat Move - Americans
1 bomber moved from United Kingdom to Scotland
10 fighters moved from United Kingdom to Scotland
1 carrier moved from 108 Sea Zone to 106 Sea ZonePlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
17 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
4 fighters moved from 104 Sea Zone to United Kingdom
1 aaGun and 12 infantry moved from Scotland to United Kingdom
3 infantry moved from Egypt to Alexandria
2 tactical_bombers moved from Egypt to 92 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eire to ScotlandTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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Great Britain is Free!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,1,6,1,2,1
Italians collect 12 PUs (9 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
4 transports moved from 110 Sea Zone to 113 Sea Zone
6 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry; Americans defend with 1 armour
British win with 1 armour and 4 fighters remaining. Battle score for attacker is -27
Casualties for Germans: 2 artilleries, 3 fighters and 10 infantry
Casualties for British: 1 aaGun and 12 infantry
4 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Vologda to SamaraPlace Units - Germans
1 battleship and 2 carriers placed in 110 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in Norway
5 artilleries and 2 infantry placed in Western Germany
Germans undo move 4.
5 artilleries and 2 infantry placed in Germany
1 bomber placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Germans undo move 4.
2 infantry placed in Western Germany
1 artillery placed in Western Germany
4 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6,2,2,1,5
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs





