Scramble to Taranto?
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 78 / 108
Russians : 3 / 4
Japanese : 55 / 56
Americans : 68 / 83
Chinese : 0 / 3
British : 28 / 28
UK_Pacific : 9 / 9
Italians : 12 / 22
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 9 bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Tobruk
5 bombers moved from Western Germany to 91 Sea Zone -
Scramble in Morocco?
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Scramble 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 9 bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Tobruk
5 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 5 bombers
British defend with 3 fighters; Americans defend with 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 bombers
Casualties for British: 3 fighters
Casualties for Americans: 3 transports
Battle in Tobruk
Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers
Americans defend with 2 infantry and 1 mech_infantry
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Yakut S.S.R. to Timguska
1 aaGun moved from Smolensk to Vologda
1 aaGun moved from Bryansk to Smolensk
3 armour moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
2 bombers moved from Ukraine to Southern Italy
3 bombers moved from Germany to Southern Italy
2 bombers moved from 91 Sea Zone to Southern France
5 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
3 artilleries moved from Germany to Poland
4 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
4 artilleries moved from Rostov to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
3 mech_infantrys moved from Ukraine to BryanskPlace Units - Germans
9 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries, 76 infantry and 1 mech_infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to CyprusCombat - Russians
Battle in Samara
Russians attack with 7 artilleries, 76 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 7 artilleries, 76 infantry and 1 mech_infantry in Samara, round 2 : 20/84 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 7 artilleries, 75 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns, 4 armour and 5 artilleries moved from Russia to SamaraPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs totalTerritory Summary for Russians :
Cyprus : 2 fighters and 1 tactical_bomber
Russia : 1 airfield, 1 artillery and 1 factory_major
Samara : 6 aaGuns, 4 armour, 12 artilleries, 75 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 54 / 56
Americans : 68 / 83
Chinese : 0 / 3
British : 28 / 28
UK_Pacific : 9 / 9
Italians : 12 / 22
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.129
Median : 3.000
Variance : 1.274
Standard Deviation : 1.129
Total rolls : 85Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.155
Median : 3.000
Variance : 1.205
Standard Deviation : 1.098
Total rolls : 84 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 fighters and 2 transports; Remaining resources: 3 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
19 artilleries, 15 infantry and 10 mech_infantrys moved from Burma to India
1 mech_infantry moved from Eastern Persia to West India
Japanese take West India from UK_Pacific
3 mech_infantrys moved from Yunnan to India
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
4 fighters moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
5 carriers moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Persia to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
3 carriers moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 5 carriers, 5 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 2 cruisers and 4 fighters
Japanese win, taking 39 Sea Zone from Neutral with 4 carriers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier, 1 fighter and 3 tactical_bombers
Casualties for Americans: 2 carriers, 2 cruisers and 4 fighters
Battle in 43 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 43 Sea Zone from Neutral with 3 carriers, 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 fighter
Battle in Borneo
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 destroyers and 1 transport
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Battle in India
Japanese attack with 19 artilleries, 15 infantry and 13 mech_infantrys
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 26 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 19 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Japanese: 15 infantry and 8 mech_infantrys
Casualties for British: 5 aaGuns, 2 artilleries and 26 infantryNon Combat Move - Japanese
1 fighter moved from Celebes to 43 Sea Zone
2 fighters moved from 17 Sea Zone to JapanPlace Units - Japanese
2 transports placed in 6 Sea Zone
Japanese undo move 1.
2 transports placed in 37 Sea Zone
1 fighter placed in Malaya
1 fighter placed in Japan
2 fighters placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Morocco to Algeria
1 bomber moved from Anglo Egyptian Sudan to Algeria
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to Algeria
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese -
The game asked about kamikaze strikes off Iwo Jima for the sea combat of one Japanese DD against one US DD and one SS. I skipped the strike, but if you want to take it we can reroll the combat on the forum and then edit the saved game file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Morocco to Algeria
1 bomber moved from Anglo Egyptian Sudan to Algeria
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to Algeria
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,6
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield and 2 infantry
Queensland : 1 fighter and 2 tactical_bombers
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 fighter
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 2 submarines
10 Sea Zone : 3 submarines and 1 transport
17 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 4 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys
Algeria : 1 flag, 3 artilleries, 5 bombers and 3 infantry
Tunisia : 1 flag, 3 infantry
Tobruk : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Libya : 1 flag
93 Sea Zone : 2 submarines
101 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine and 3 transports
Suriname : 3 infantryProduction/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 66 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 12 / 22
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 66 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 12 / 22
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Morocco
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 92 Sea Zone to 97 Sea ZoneNon Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to TobrukPlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 6 armour and 8 mech_infantrys
Rhodesia : 1 infantry
Morocco : 2 fighters
French Central Africa : 1 flag
French West Africa : 1 flag
Tobruk : 1 tactical_bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 66 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 12 / 22
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
5 artilleries, 4 fighters and 9 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 5 artilleries, 4 fighters and 9 infantry
British defend with 6 armour and 8 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 50
Casualties for British: 6 armour and 8 mech_infantrys
Casualties for Italians: 6 infantryNon Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
3 armour placed in Egypt
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 6 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 66 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 66 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Southern France to 91 Sea Zone
1 mech_infantry moved from Smolensk to Russia
1 artillery moved from Bryansk to Russia
4 armour, 57 artilleries, 12 infantry and 55 mech_infantrys moved from Bryansk to Russia
1 armour moved from Timguska to Kazakhstan
1 infantry moved from Tambov to Volgograd
4 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Belarus to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Greater Southern Germany to Southern France
9 bombers moved from Germany to 97 Sea Zone
9 bombers moved from 97 Sea Zone to Tobruk
1 bomber moved from Southern Italy to 91 Sea Zone
4 bombers moved from Southern Italy to Tunisia
3 bombers moved from Egypt to CyprusCombat - Germans
Germans creates battle in territory 109 Sea Zone
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 2 fighters; Americans defend with 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans win, taking 109 Sea Zone from British with 3 bombers remaining. Battle score for attacker is 41
Casualties for British: 2 fighters
Casualties for Americans: 3 transports
Battle in Cyprus
Germans attack with 3 bombers
Russians defend with 2 fighters and 1 tactical_bomber
Germans win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Tobruk
Germans attack with 9 bombers
British defend with 1 tactical_bomber; Americans defend with 1 armour, 2 infantry and 2 mech_infantrys
Germans win with 6 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 3 bombers
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys
Battle in Russia
Germans attack with 4 armour, 58 artilleries, 12 infantry and 56 mech_infantrys
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 58 artilleries, 11 infantry and 56 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Tunisia
Germans attack with 4 bombers
Americans defend with 3 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for Americans: 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tobruk: 6 bombers
EDIT: Turning off Edit Mode
3 bombers moved from 91 Sea Zone to Southern France
3 bombers moved from Tunisia to Southern France
2 bombers moved from Cyprus to Southern Italy
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-JordanPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Alexandria: 6 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
8 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 74 PUs (7 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I took your decision to scramble for you because it was obvious, 3 bombers attacking transports and 2 possible fighters to scramble in Morrocco to try to save them. If you would have taken other decision, place them back with Edit. I did it to speed up.
Cheers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
5 artilleries and 10 infantry moved from Samara to Volgograd
4 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Samara to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
5 artilleries and 10 infantry moved from Samara to Volgograd
4 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Kazakhstan, round 2 : 6/13 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 5 artilleries and 10 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 artilleries and 10 infantry in Volgograd, round 2 : 4/15 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Samara to Volgograd
3 artilleries moved from Samara to Kazakhstan
10 infantry moved from Samara to Kazakhstan
45 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 4 armour, 7 artilleries, 14 infantry and 1 mech_infantry
Tambov : 1 infantry
Volgograd : 6 aaGuns, 5 artilleries, 1 factory_minor and 54 infantry
Samara : 5 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 65 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.536
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28